[CONAN] D&D 5 Looks to be Compatible!

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Supplement Four
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Re: [CONAN] D&D 5 Looks to be Compatible!

Postby Supplement Four » Mon Dec 15, 2014 11:57 pm

I've only seen the pre-release booklet I mentioned in the OP.

The key to S&S, as always, is to keep the "fantasy" to a minimum. Creatures are OK. But, go with fewer of them. Throw out the more magical beings, like the gelatinous cube. Go with a Wyvern over a dragon that casts spells.

No demi-humans, of course, and no humanoids, unless those humanoids are some lost race serving a sorcerer.

D&D has a lot of creature fights. Replace at least half of these with combat against other humans.
GarynVygax
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Re: [CONAN] D&D 5 Looks to be Compatible!

Postby GarynVygax » Tue Dec 16, 2014 3:50 pm

Supplement Four wrote:I've only seen the pre-release booklet I mentioned in the OP.

The key to S&S, as always, is to keep the "fantasy" to a minimum. Creatures are OK. But, go with fewer of them. Throw out the more magical beings, like the gelatinous cube. Go with a Wyvern over a dragon that casts spells.

No demi-humans, of course, and no humanoids, unless those humanoids are some lost race serving a sorcerer.

D&D has a lot of creature fights. Replace at least half of these with combat against other humans.
I believe there is a Dragon in the Shadazar boxed set.
I have my Hyperborea campaign world: My Dungeons & Dragons world slowly being made more into a Sword & Sorcery campaign world. I am not sure how to do it exactly, so I think of it as Earth's past (like Hyborea, of course and Clark Ashton Smith's Hyperborea). As in the new "Battlestar Galactica," it is that everything that has happened before shall happen again. After this world is destroyed in this 21st century or later, the Universe shall retract and then be born again in another Big Bang. For me, Kull and CONAN both exist, later, after my Hyperborean age. Concerning supermen and superwomen, the Nazis and Theosophists were somewhat correct. The elves are Hyperboreans, primarily, and not after the fashion of the standard D&D/Lord of the Rings (merry singing in Rivendale) way. They are the offspring of the proto, ape-like humans of old, enslaved by the Serpent-men, who made a deal with Old Ones (H.P. Lovecraft). The are the daughters of man that the "Sons of God" mated with. Many people carry this eldritch genetic code.
I have often imagined a bunch of SS troops surrounding an Yithian Time Cube, to witness the emergence of one of my Hyperboreans. Accidently triggering a mind transference device in an underground layer of the Mi-Go, on such Hyperborean had her mind briefly exchanged with a woman in a restaurant in modern-day Los Angeles. She knew she was seeing an eating establishment. That wan obvious. And, she inferred that she had seen the far future. I believe the future woman is her reincarnation.
GarynVygax
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Re: [CONAN] D&D 5 Looks to be Compatible!

Postby GarynVygax » Tue Dec 16, 2014 3:52 pm

Supplement Four wrote:I've only seen the pre-release booklet I mentioned in the OP.

The key to S&S, as always, is to keep the "fantasy" to a minimum. Creatures are OK. But, go with fewer of them. Throw out the more magical beings, like the gelatinous cube. Go with a Wyvern over a dragon that casts spells.

No demi-humans, of course, and no humanoids, unless those humanoids are some lost race serving a sorcerer.

D&D has a lot of creature fights. Replace at least half of these with combat against other humans.
rabindranath72
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Re: [CONAN] D&D 5 Looks to be Compatible!

Postby rabindranath72 » Tue Jan 06, 2015 11:42 am

Hi all!
long time poster here from the days of d20 Conan.
I am (slowly) working on a full conversion of d20 Conan to D&D 5e. The idea is to reproduce the d20 Conan classes in 5e terms, and take advantage of the much simpler rules framework of the latter.
It won't be a 1-1 port, obviously; for example in 5e there is only one proficiency progression which is applied to all checks, and I will keep that. So, no BaB, no different saves, no Dodge nor Parry (never liked these, really; they belong in RuneQuest.)
However, some conversions will be based on the "feel" of the d20 Conan rules; for example:
- all classes with a "good" Dodge progression will get the Unarmored Defense trait of the D&D Barbarian;
- all classes that were proficient in two-weapon fighting will have the Dual Wielder feat for free.

I won't be re-inventing the wheel, if something in the D&D rules does a good job at approximating the d20 Conan concept. The DMG is chock-full of alternate rules which lend themselves for a S&S game (for example: I will add the optional Sanity and Honor abilities.)

I'll be sure to keep everyone posted as soon as I have something to show.

Cheers,
Antonio
--------------------------------------------------
Williams and Holland law:
"Everything can be demonstrated by statistical methods if you have enough data"
LucaCherstich
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Re: [CONAN] D&D 5 Looks to be Compatible!

Postby LucaCherstich » Sat Aug 01, 2015 10:01 am

Did you manage to do that conversion?

And by the way, hello everybody, I've been out of these forums for too much time...

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