An attempt at Advanced Lonewolf RPG

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phantomdoodler
Mongoose
Posts: 187
Joined: Wed Aug 10, 2005 12:35 pm
Location: Gravesend, Kent

An attempt at Advanced Lonewolf RPG

Postby phantomdoodler » Wed Dec 05, 2012 12:31 pm

TASK RESOLUTION
To succeed at a task, pick a random number and add an Attribute, rated from 0 to 9. If you have an applicable Discipline, you may add any appropriate Bonus (Typically half rank, rounding down). The Gm sets the difficulty at between 5 and 15, with 10 representing an average task - if the number equals or exceeds this value, the task succeeds.

For example, Shrenna the Telchoi Warrior needs to scale a sheer wall. The Gm sets the difficulty to 13, since the climb will be challenging, and the task will be based on Strength. Shrenna's player picks a number, and adds her Strength (6). Shreena has the Serpent's Speed discipline, and the GM allows her to add half her rank to the roll (+2), since she can use her enhanced flexibility to aid her. With a result of 14, Shreena just manages to scale the wall, narrowly avoiding plummeting to her death.


CHARACTER GENERATION
Attributes
Each character is defined by four Attributes, each rated from 0 to 9, which define different facets of their character. Each player has 18 points to spend on these Attributes, assigning 0 to 9 points to each.

Agility represents a character's nimbleness, speed and coordination. Agility is used to resolve any task involving quickness, stealth and manual dexterity. It is used to determine a character's COMBAT SKILL and INITIATIVE ratings.

Strength represents a character's brute strength and athletic prowess. Strength is used to resolve any task involving lifting, climbing or swimming. It is also used to determine a character's COMBAT SKILL and ENDURANCE ratings.

Intellect represents a character's awareness and intelligence. Intellect is used to resolve any task involving reasoning, perception and memory. It is used to determine a character's INITIATIVE and WILLPOWER ratings.

Presence represents a character's charisma and mental toughness. Presence is used to resolve any task involving persuasion, leadership and resolve. It is used to determine a character's ENDURANCE and WILLPOWER ratings.

Secondary Attributes
COMBAT SKILL represents a character's ability to use any form of weapon, be it a bow or a sword. Combat Skill has an initial rating equal to a Character's Agility plus Strength, divided by 2, rounding down.

ENDURANCE represents a character's toughness, hardiness and resistance to injury. Endurance has an initial rating equal to a Character's Presence plus Strength, divided by 2, rounding down.

INITIATIVE represents a character's reaction speed, and determines the order character's act in combat. Initiative has an initial rating equal to a Character's Agility plus Intellect, divided by 2, rounding down.

WILLPOWER represents a character's mental toughness and their ability to use magic. It may also be spent to increase the chances of success with any task - each 2 Willpower used provides a +1 Bonus. Willpower has an initial rating equal to a Character's Intellect plus Presence, divided by 2, rounding down.

For example, Jack is building his character and decides he wants to play an athletic, quick witted character. With 18 points to spend on his Attributes, he chooses Agility 5, Strength, 6, Intellect 5 and Presence 2. His secondary attributes are COMBAT SKILL 5, ENDURANCE 4, INITIATIVE 5 and WILLPOWER 3.

HEROIC CLASS
Each player must now choose a heroic class for their player. As well as providing the characters starting disciplines, this also provides increases to each of the character's Secondary Attributes:

Border Ranger: +10 COMBAT SKILL, +20 ENDURANCE, +10 INITIATIVE
Brother of the Crystal Star: +5 COMBAT SKILL, +16 ENDURANCE, +5 INITIATIVE, +20 WILLPOWER
Buccaneer of Shadaki: +10 COMBAT SKILL, +20 ENDURANCE, +10 INITIATIVE
Dwarven Gunner of Bor: +10 COMBAT SKILL, +25 ENDURANCE, +10 INITIATIVE
Herbwarden of Bautar : +5 COMBAT SKILL, +16 ENDURANCE, +5 INITIATIVE, +20 WILLPOWER
Ice Barbarian of Kalte: +10 COMBAT SKILL, +25 ENDURANCE, +10 INITIATIVE
Kai Lord: +10 COMBAT SKILL, +20 ENDURANCE, +10 INITIATIVE
Kloon Sage : +6 COMBAT SKILL, +20 ENDURANCE, +6 INITIATIVE, +10 WILLPOWER
Knight of the White Mountain : +12 COMBAT SKILL, +20 ENDURANCE, +12 INITIATIVE (Mountains -1 COMBAT SKILL, +3 ENDURANCE, -1 INITIATIVE, Skies +1 COMBAT SKILL, -3 ENDURANCE, +1 INITIATIVE, Stars +1 COMBAT SKILL, +3 ENDURANCE, +1 INITIATIVE)
Magician of Dessi: +5 COMBAT SKILL, +16 ENDURANCE, +5 INITIATIVE, +20 WILLPOWER
Sommlending Knight of the Realm: +12 COMBAT SKILL, +20 ENDURANCE, +12 INITIATIVE
Telchoi Warrior: +10 COMBAT SKILL, +20 ENDURANCE, +10 INITIATIVE
Vakaros Warrior-Mage: +10 COMBAT SKILL, +16 ENDURANCE, +10 INITIATIVE, +15 WILLPOWER

Jack decides to play a Buccaneer of Shadaki, so his final secondary attributes are COMBAT SKILL 15, ENDURANCE 24, INITIATIVE 15 and WILLPOWER 3.
August1
Banded Mongoose
Posts: 203
Joined: Mon Nov 01, 2010 11:05 am

Re: An attempt at Advanced Lonewolf RPG

Postby August1 » Wed Dec 05, 2012 10:29 pm

You are getting into the minutae of game creation here. While I'm not trying to discourage you and the work seems nice, you may want to consider keeping this to yourself or posting it where you have better control over your own concepts.

Just a friendly heads up, good sir!

-A
phantomdoodler
Mongoose
Posts: 187
Joined: Wed Aug 10, 2005 12:35 pm
Location: Gravesend, Kent

Re: An attempt at Advanced Lonewolf RPG

Postby phantomdoodler » Sun Dec 09, 2012 11:54 am

Fair point. I will work on it and point it up when its done.

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