Knowledge Tactics

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Knowledge Tactics

Postby Guest » Sat Jan 22, 2005 2:49 pm

In Free Companies pp. 49 in New Skill Knowledge (Warfare) it says "Synergy: If you have 5 or more ranks in Knowledge (tactics)..." But I cant find in any book this Knowledge. There is no such skill in books Please can you help me?
albjohnson
Shrew
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Joined: Tue Jan 04, 2005 9:01 pm

Postby albjohnson » Sat Jan 22, 2005 9:22 pm

If there is no skill knowledge (tactics) in any book. I would suggest you use one of the knowledge (general) skills to be knowledge (tactics) as its general it can be used for anything.

Its just an idea :idea:
XcomSquaddie
Banded Mongoose
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Location: The Eye of the Nerdicane

Postby XcomSquaddie » Sun Jan 23, 2005 4:15 am

Knowledge skills are like Profession and Craft skills in that there is no listing. I have not read Free Companies yet, but I'd guess that there is no write-up for Knowledge (tactics).

Basically, knowledge skills are wide open. You could put points into any number of obscure or unusual skills. For example:

Knowledge (Turanian Law)
Knowledge (cattle lore)
Knowledge (basket weaving)
Knowledge (military history)
Knowledge (Acquilonian legends)
Knowledge (lost treasures)

Use the skill points to reinforce aspects of your character. If the GM is good, he'll work them in so you can use them, and thus not waste skill points. For example:

I draw up a character, say a Hyborian soldier. Now, to add a little flavor, I'll say that he came from a poor noble family and received an education. While the family fortune was long gone (that's why he's a soldier..) the old library was intact. The soldier grew up reading heroic sagas of Acquilonia's greatness and hopes to restore his family's fortune through a military career. So to emphasize this, I'll put 2 of his first level skill points into Knowledge (Acquilonian Literature).

Will this help him as an adventurer? Not likely. But the GM will see it, and maybe work that into an adventure.

It can also be somewhat humerous. If your character likes his wine women and song, put some points into them as knowledge skills.

Knowledge (Taverns)
Knowledge (Brothels)
Knowledge (Ales and Wines)

Then of course, there's the ever helpful Knowledge (social diseases), which is good to have when the barbarian gets a funny rash under his loincloth...
"It should be perfectly safe Gromit, just a bit of harmless brain alteration..."
usdmw
Shrew
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Joined: Sat Jan 24, 2004 10:07 pm

Errr. this is pretty obvious....

Postby usdmw » Sun Jan 23, 2005 5:13 am

Okay, I have no relation to mongoose, but this is clearly an error. The Knowledge (Tactics) synergy reference should be Knowledge (Warfare). After all, the synergy bonus noted (+2 to Initiative if 5 ranks in Knowledge: Tactics) is included in the TEXT DESCRIBING Knowledge (Warfare). Clearly the note should be: Synergy bonus +2 to Initiative if 5 ranks in Knowledge (Warfare).
spydacarnage
Mongoose
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Location: Suffolk, UK

Postby spydacarnage » Mon Jan 24, 2005 12:24 pm

I agree with usdmw on this.

It sounds like there was a decision to change the name of the skill during the editorial process that hasn't been picked up in all cases.
Spydacarnage

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