[CONAN] Diabled

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Supplement Four
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[CONAN] Diabled

Postby Supplement Four » Tue Jul 05, 2011 2:38 am

I have an idea for a character to remain disabled longer. Doesn't it seem kinda strange that it only happens when damage = hp?

This idea goes hand-in-hand with something Gygax said in the 1E DMG: that the first few negative hit points represent an imparied character rather than an unconsciou one.

Over the years and editions, this idea has gotten watered down into 0 = unconscious (or the variant in the case of Conan).

Now, I wanted a House Rule that didn't steal the Diehard Feat's thunder, and I don't think this does.

Here's what I'm thinking:



When a character is reduced to -1 hit points or below, he recieves a Fort save. The DC of the save is equal to the number of negative hit points x 5. Thus, a -1 HP, the save is at a DC 5. At -2 HP, the save is DC 10. At -3 HP, the save is DC 15, and so on.

Those with the Diehard Feat are immune to this save and can, of course, choose to be disabled.



Thoughts?
Supplement Four
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Postby Supplement Four » Tue Jul 05, 2011 11:32 pm

Nialldubh wrote:Was thinking, that the Save maybe a bit low...
I'm used to 1st level characters. Maybe I need to consider how high a 6th level character can throw a save, on average.

I thought 5 - 10 - 15 - 20 would be pretty good numbers. Thus, if a character is knocked down to -4 by a blow, it's a DC 20 Fort save. That seems pretty strong, right?




If he makes roll he act as if disable ?
Yep.
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Postby Supplement Four » Wed Jul 06, 2011 3:21 am

Nialldubh wrote:Still S4, once you get to -6hp, the DC is 30, even if you ever used a 20th lvl Character with a Fort of +12, the highest it can get and a good Con of 22 giving +6, they are in a lot of difficulty making the roll, they will need to roll 12+
That's the idea. I only want the first few points (say, -1 to -3 or so) to represent being disabled most of the time.

If a player wants a better chance, there's the Diehard Feat they can get.


I presume you not want it easy in the -5 to -9 range as that close to death, so lower DC at -1 or -2 is acceptable and give more chance of a Disable effect happening!

You Could use the Base DC as 12 +1 per -1, but that would mean -9 would be only be DC21.
The 5 points per system seems closer to what I want, and it's an easy to remember rule. I think it fits well.

I don't want to weaking the Diehard Feat.
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Kev
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Postby Kev » Sun Jul 17, 2011 1:23 am

Supplement Four wrote:That's the idea. I only want the first few points (say, -1 to -3 or so) to represent being disabled most of the time.

If a player wants a better chance, there's the Diehard Feat they can get.
I brought this little option up with my group last Sunday. They all seemed to think it a pretty good idea. We're gonna roll with it for a couple of sessions and see how it plays.

Thanks for the idea, S4.
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Supplement Four
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Postby Supplement Four » Sun Jul 17, 2011 7:54 am

Cool. I'd like to hear how it plays. I haven't had a chance yet in my group to try it out.

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