Getting into Dragon Warriors - any hints?

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Dominik
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Getting into Dragon Warriors - any hints?

Postby Dominik » Thu Aug 19, 2010 9:17 am

In early september we will start our new Dragon Warriors campaign. We will start with "The Darkness Before Dawn" and then going into "The Elven Crystals".

Are there any hints for an experienced gamemaster but who has never played Dragon Warriors before? I will give the setting a strong "medieval" touch (like Ars Magica, Harnmaster or Pendragon) and i will use the option rules for Fate Points and Permanent Injuries. I don´t like the option rules for Variable Damage or Shock/Knockout or more Critical hits.

I also want to know who is using the Moral Checks rules on page 122. I´m not sure, how to use them. Maybe i will only give some creatures a "fearsome" ability so that characters have to check for moral.
alms66
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Postby alms66 » Thu Aug 19, 2010 9:58 am

I haven't run it myself yet, but I've read that The Elven Crystals is a very deadly adventure for low level characters. You might want to run a few from Sleeping Gods first and get them up to about 4th level (IIRC from the source I read this) before running Elven Crystals.
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Postby Rictus » Thu Aug 19, 2010 10:41 am

Just played through Gallows Wood in the Elven Crystals on Monday with three 1st Rank PCs...

Everything was fine until the PCs came to the Tower and made off with the sword. Chased by the Titan into the Elven Graves the Barbarian got pummelled badly by the buffering between the Titan and the Air elemental...

Later on ran afoul of the Gallow Ghouls and the Barbarian was out of commission, the sorcerer had used her magic points up, which left the Warlock. By the end the Warlock barely scrapped through, the Sorcerer was diseased and the Barbarian was comatose

If you can get a lend of it better off starting with Sleeping Gods
Dominik
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Postby Dominik » Thu Aug 19, 2010 10:58 am

I wonder, isn´t "The Elven Crystals" for characters of level 1-2 (regarding to the backcover of the book and the description at the beginning of each chapter)?

I own "Sleeping Gods", but i fear, that it is too long for a starting campaign. It also seems to me, that "Sleeping Gods" rushes much faster through the different ranks for the player characters (about rank 7 or 8 in the last two chapters). If this is the case, i have to adjust "The Elven Crystals".

Which of the two adventures has an more "epic" feeling? I´ll ask, because i don´t want getting it too epic at the beginning.

Any more answers to my questions in my first post?

And btw - many thanks for now. :)
Last edited by Dominik on Thu Aug 19, 2010 11:53 am, edited 1 time in total.
Rictus
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Postby Rictus » Thu Aug 19, 2010 11:42 am

If you thinking that several chapters may 'blaze' through the ranks then how about employing an XP cap, say a PC makes enough XP to reach a new rank in the middle of say Mungoda Gold then cap any further gains, replacing with other rewards (Renown, etc.). It worked back in the days when playing D&D during the 80s & 90s.

As for the other questions...

Long-term Injuries/Fate Points: I used during Gallow Woods, came in handy for both the Barbarian and the sorceress, both of which are bedridden at the end of hasing down the Hobgoblin through the woods. As I've said the Viking/Barbarian is in a coma with a scar over his right eye whilst the sorceress has become diseased.

Critical Hits: Basically leave as is, except in the case of an Assassin who has taken both Shock Attack and Armour Piercing (double damage on a roll of one).

Variable Damage: Nope.

Other than that I use the add-on material covering weapons and armour I downloaded from Magnum Opus press web site.
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Postby Sir Brad » Thu Aug 19, 2010 2:41 pm

I'd recommend the following, run "The Darkness Before Dawn" first and on the trip to Maiden's Vale throw the Ogre Encounter at them from Quick Start at them, even then unless the party is very small (2-3) they won't crack 2nd level. then have them do "King under the Forest" and "A Shadow on the Mist". this should get them in to 2nd unless you have larger party (5-6+) or some one is a combat star and ends up with most of the Monster XP.

The Elven Crystals is really for 2nd-3rd level characters, If your running it with 1st rank characters they better be exceptional, both Stat wise and player teamwork wise.
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Postby alms66 » Fri Aug 20, 2010 12:30 am

My plan was to run The Darkness Before Dawn from the Core Book. Then, from Sleeping Gods, run The King Under the Forest, and The Shadow on the Mist. Then run the entire Elven Crystals book. There is a short break here, and the Baron could ask the PC's to escort a diplomat to Ereworn, so it seemed a natural fit. Then, picking up Sleeping Gods again, run Hunter's Moon, The One Eyed God, and Sins of the Fathers. Then run the entire Prince of Darkness book. The reason for inserting Prince of Darkness there is that it is a natural break-point in the Sleeping Gods story, and seeing as Mungoda Gold requires 7th Rank characters, they could use a few adventures to get them there by my calculations of XP. I'd have the Baron give the PC's one last mission to Glissom to get them there. Then I'd pick Sleeping Gods back up at Mungoda Gold and finish it out.

That uses all official book adventures. You may have to make some adjustments here and there for characters being too powerful or too weak, but story-wise, I think it would work.
Last edited by alms66 on Fri Aug 20, 2010 11:58 am, edited 1 time in total.
Dominik
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Postby Dominik » Fri Aug 20, 2010 10:01 am

alms66 wrote:My plan was to run The Darkness Before Dawn from the Core Book. Then, from Sleeping Gods, run The King Under the Forest, and The Shadow on the Mist. Then run the entire Elven Crystals book. There is a short break here, and the Baron could ask the PC's to escort a diplomat to Ereworn, so it seemed a natural fit. Then, picking up Sleeping Gods again, run Hunter's Moon, The One Eyed God, and Sins of the Fathers. Then run the entire Prince of Darkness book. The reason for inserting Prince of Darkness there is that it is a natural break-point in the Sleeping Gods story, and seeing as Mungoda Gold requires 7th Rank characters, they could use a few adventures to get them there by my calculations of XP. I'd have the Baron give the PC's one last mission to Glissom to get them there. Then I'd pick Sleeping Gods back up at Mungoda Gold and finish it out.

That uses all official adventures. You may have to make some adjustments here and there for characters being too powerful or too weak, but story-wise, I think it would work.
That sounds like a very good overall storyline. Many thanks, i think i will do it the same way.

I´m not sure, how i will like the last adventures in "Sleeping Gods". But i will have a look at them again, some times later.

I also would like to implement Baron Grisaille and his son from the "Friends or Foes" book as one of the main adversary in Albion for the characters.
alms66
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Postby alms66 » Fri Aug 20, 2010 12:00 pm

I'm having trouble finding players for my game, so I'm interested in hearing how it plays out. Please let me know.
Dominik
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Postby Dominik » Fri Aug 20, 2010 12:58 pm

alms66 wrote:I'm having trouble finding players for my game, so I'm interested in hearing how it plays out. Please let me know.
Yes, i will definetly post a short report about our first session. We will start arround the first week of september and then want to go over to a regular schedule about once a week or two.

I´ve got about eight players now to choose from. They are all interessted in the game. I think i will pick up four or five of them, depending on the appointment. Luckily i´ve got a large player base arround here. :D
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Postby Jiminy » Sat Aug 28, 2010 10:10 am

DW play reports and actual play recordings are a great idea. I'm looking forward to the report.
Dragon Warriors - A gateway to mythic legends, mighty heroes and the mysterious ways of faerie creatures.
Dominik
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Postby Dominik » Tue Aug 31, 2010 12:46 pm

We will start tomorrow with "The Darkness Before Dawn" and then will go on with about the first five adventures from "Sleeping Gods" (i don´t like the "Mungoda" episode and i want to keep "The Greatest Prize" for a while later).

On the long run, i will use a couple of npcs from the "Friends or Foes" book. They all will have some kind of a "mini-sidequest" beside the main story of further adventures.

Two more questions:

1) Where excactly on the map is Maiden´s Vale? Before Ashmore? Or between Ashmore and Axbride? North of Ashmore? Or in the West of Axbride near the river? I was not able to figure this out...

2) I know magic items are rare and not sold on every corner in Legend - but what is the price of a simple healing potion (about 2-3 Health Points)? I´ll ask, because Marcus Dorsteny might sell them some items later in the campaign (he might also follow them, when he sees that the group becomes richer and richer each time he meets them^^).
alms66
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Postby alms66 » Tue Aug 31, 2010 5:28 pm

1 - IIRC, it's north of Axbridge, east of the forest there, I forget the name and am at work, so can't check it...
Troll66
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Postby Troll66 » Tue Aug 31, 2010 5:45 pm

then again don't bother as the game is being dumped by MO...
alms66
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Postby alms66 » Tue Aug 31, 2010 8:01 pm

That's no reason not to play it...
Dominik
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Postby Dominik » Tue Aug 31, 2010 8:44 pm

alms66 wrote:That's no reason not to play it...
I second that!
Random Code
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Postby Random Code » Tue Aug 31, 2010 9:01 pm

Troll66 wrote:then again don't bother as the game is being dumped by MO...
Bit of an extreme reaction, Troll.

In many ways a closed game line can often be extremely liberating. There's plenty of DW stuff out there for a significant sized campaign.
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Postby Jiminy » Tue Aug 31, 2010 9:34 pm

Random Code wrote:There's plenty of DW stuff out there for a significant sized campaign.
Absolutely - many campaigns. DW is a complete RPG with tons of extra material available on the interwebs.
Dragon Warriors - A gateway to mythic legends, mighty heroes and the mysterious ways of faerie creatures.
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Postby Troll66 » Thu Sep 02, 2010 8:15 pm

yeah fair call random code...just a grumpy day for the troll. Buy the game, love it, hell even play it... :wink:
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Postby Dominik » Fri Sep 03, 2010 9:55 am

A short report from our first two sessions (we startet character creation and "The Darkness before Dawn" on Wednesday and finished the adventure in a second session yesterday):

Character creation was good. We now have: 2x Knights (with 1x NPC-Knight), 1x Elementalist, 1x Barbarian (both Mercanians), 1x Warlock and 1x Assassin (self trained - more a Rogue/Thief ). All characters have a common backround: The Mercanians and the Warlock are part of the entourage of an old crusader who now is a steward in baron Aldreds fief. One of the Knight is his son, the other is more or less the nanny/trainer of the son. The "Assassin" is an old childfriend of the young knight and a hireling at his fathers manor house. We maybe will have another assassin in the group later (some kind of "Mameluk" who was brought back home from the crusades).

I think this is a fine group. Maybe a sorcerer is missing...

I startet with "The Wild Man" from the FOF book as a short side-episode (nothing special). Then the group finished off the feral dogs at the beginning very quickly. After that, they had a short chat with Maxim Le Cloche and his men (we play the whole setting rather medieval than fantasy-like). Later in the Inn, the heard from the White Lady and Lady Angelas curse. Eventually they later went off to find Sir Olvar. They survived the first Ambush unhurt, but later the knight got stuck at the Hollow Oak and Erkiss. The rest of the group charged the tree (sounds funny) but Erkiss escape in squirrel form to the top of a fir tree. With a slingshot (rolled 1 on d20!!) the elementalist knocked Erkiss from the tree (relativley unhurt) and the barbarian was able to put the poor goblin in a big pouch. After some funny dialogs with him, Erkiss promised to help them later. After Old Mab´s Stone house (nothing special here - except that some players had a strange feeling about this scene), they got ambushed by two Greater Hellhounds. The Assassin was injured very badly, but the Barbarian and the Knight saved the day. :D

Later, they were not able to grab Fhionns attention (the players forgot Erkiss and don´t used the sword or doll correctly), so they slayed here (that was my fault - i only used "Inflict Wound" and the "Enslave" spell - that was not hard enough to let the group think about any non fighting alternatives). But it was fun and still a hard fight (she enslaved the crossbow-archer of the group ... a d10 against full plate ... hehe).

Back in Maiden´s Vale after a long discussion (one of the Knights got very badly injured by a javelin at the gate), the Barbarian and the Assassin climbed through one of the chimney inside the manour house to open the doors from inside, while Sir Olvar and a mob of peons and the rest of the player characters startet a feint attack outside the house.

After a short fight against two guards in the ground floor (nearly to the death for the Barbarian!!!) the Assassin opend the back door. They all charged the building an killed two more Thugs. After that, Le Cloches men sursendered.

The group is now still at Maiden´s Vale. The Barbarian, one of the Knights and the Assassin are badly injured (2-4 hp left). They will stay in the village for about two weeks to heal and then went of with Le Cloche to Baron Alred castle.

We will go on with "Under the Rocks" and then "The King under the Forest". They will also meet Father Corbin during their travel and Marcus Dorsteny in Axebridge.

All players had a lot of fun with the game and the adventure. Some of them didn´t like the whole "somtimes d20 - sometimes 2d10" thingi but the still want to give this game mechanism a try.

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