This is a quick, simple outline of the first story (adventure) played out in my campaign: Cimmerian Blood.
The story of how the player characters became men.
1. First scene begins with the PCs, only 11 years old, wading around, knee-deep in mud and dirty water, bog-mining for pellets of ore that has washed down the mountian near their clanholme, Seven Stones Ridge.
They are Cimmerians, a barbaric people, scratching out their lives in the foothills of the Eiglophian Mountains, north-central Cimmeria. The bog ore is for the clan's chief, a barrel-chested, gruff and bearded, burly mass of a man known as Finn Elder. He is a master smith, primary of the Duncohr family forge. Duncohr steel is known throughout the region as superior to that of any other clan, and though the Blue Fox Clan is a fraction of the size of the major Cimmerian clans, the fruit of Finn's anvil is the primary reason for the influence of the PCs' people.
There is a sense of excitement among the PCs, for on the morrow, the annual three-day festival to welcome summer begins (warm weather is quite welcome to Cimmerians, especially those who live at the base of a mountain). And, every year, those who have seen their twelfth Beltain are allowed to run in the Ras Croi--the "Race of the Heart". Those that finish the Ras Croi launch themselves onto a three-year road of warrior training.
Tomorrow, the PCs will take the first step on the path Urrough children take to become men.
2. All, except infants and invalids, work to support the clan. But, this day, the PCs' labor in the bog is cut short by the appearance of One-Armed Olaf's wagon, high above near the waterfall that feeds the bog on the trail at the cliff's edge. Olaf is not Cimmerian and not a clansman. He's an Aesir trader that sometimes brings Old Finn quality ore from the mines in Nordheim on the other side of the mountain. This day, though, the PCs will know that his cart is not loaded with rock. When Olaf appears for the Beltain, he always brings entertainment that is, more times than not, the highlight of the festival. Last year, he brought a young bear and three wolves, all half starved, that would put into the pig's pen together. They tore each other apart, and there was much betting and drinking and cheering among the clansmen.
The PCs run to greet Olaf at his approach in the village. But, they are denied a peek into the one-armed man's covered wagon. What Olaf brings this year, is a secret.
Later that night, the PCs, children that they still are, can't sleep in anticipation of the next day: Olaf, the Ras Croi, festival! They creep from their hut and stealth their way to the wagon. But, they cannot get close. Just outside of it, they see Olaf, in argument with Finn Elder and his brother, Ean. The two Cimmerians are quite upset with the Aesirman. Certainly, the PCs do not want that wrath also brought to bear agains them, so they stealth back to their beds. But, as they return, they see Olaf and his wagon depart, right then in the middle of the night.
3. The next day...
NOTE: I've got to go right now, but I will add more to, and finish up, this outline a bit later. If you're interested in seeing how the story played out (in very broad strokes, of course), tune back in after I've had time to add more.