Q: Risen Dead Template

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maladaar
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Q: Risen Dead Template

Postby maladaar » Mon Jun 29, 2009 1:37 pm

Is there a template for the Risen Dead? If so, where can it be found?
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Postby Stygian Devout » Mon Jun 29, 2009 11:34 pm

Good question. Do you play a Scholar?
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Postby Sedric the Hero » Wed Jul 01, 2009 5:04 am

Stygian Devout wrote:Good question. Do you play a Scholar?
Um..im sure that reply has little relevance to the question...more likely he's asking as a DM
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Postby Jeffreywns » Wed Jul 01, 2009 1:59 pm

Do you mean undead template? The risen dead are animated dead, however Stygia and the Bestiary have templates the Mummy and the Vampire.
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Postby Stygian Devout » Wed Jul 01, 2009 1:59 pm

Sedric the Hero wrote:
Stygian Devout wrote:Good question. Do you play a Scholar?
Um..im sure that reply has little relevance to the question...more likely he's asking as a DM
Don't be obtuse. Scholars (well, those with Necromancy as a sorcery style) can cast Raise Corpse and Legions of the Dead, and it's helpful to know what your thralls' stats are when you animate something other human.

From the descriptions of risen humans, wolves, and grey ape it appears it's just a matter of adding the traits of Undead and Limp Stumble, and reducing the speed 10ft from the original creature's base.
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Postby Krushnak » Wed Jul 01, 2009 2:25 pm

Risen dead have undead traits and what looks like +2 str, -2 dex, -2 int and wisdom and -6 cha as well as limp stumble and a reduction of their base move from between 10 and 20ft. there doesnt look to be any official template but this about covers it.
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Postby maladaar » Wed Jul 01, 2009 4:55 pm

I found that it is basically the zombie template from the SRD 3.5 with a few changes.

Risen Dead do not get the Toughness feat.
Risen Dead lose all DR.
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Postby Hervé » Thu Jul 02, 2009 8:52 am

Risen Dead do not get the Toughness feat.
Risen Dead lose all DR.
Why so? I tend to think these kind of game mechanics help to reflect undead nature (absence of vital parts, resistance to blows, immunity to pain...). This quite goes along with the critical/massive damage immunity. Or so I think...
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Postby Krushnak » Thu Jul 02, 2009 9:06 am

I think its meant to represent that Risen dead are at the bottom of the undead food chain. Dangerous to a low level party but need to come out in large numbers to threaten high level adventurers.

Also disembowling or cutting the limb off a Risen dead doesnt have the same effect because they feel no pain and dont suffer the shock a living creature would feel but their dead rotting flesh isnt any better and alot of the time would be worse at preventing damage.
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Postby David St-Michel » Thu Jul 02, 2009 4:35 pm

I'd personally lean towards taking away the DR of an undead creature.

Let's be blunt ; yes, an undead thing will not suffer the same way as a living creature would. But the thing's dead. Perhaps for some time now. Rotting, maggot-infested flesh, muscles falling off the cracked bone... It's animated by magic, yes, but that's about it. We're not talking Lich-dom here.
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Postby David St-Michel » Thu Jul 02, 2009 4:38 pm

David St-Michel wrote: We're not talking Lich-dom here.
...Or are we? :twisted:
"DM! What is best in life?"

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Postby Stygian Devout » Tue Jul 07, 2009 11:00 pm

David St-Michel wrote:
David St-Michel wrote: We're not talking Lich-dom here.
...Or are we? :twisted:
See the Master of Death prestige class in the Secrets of Skelos (aka Sorcerer's handbook) sourcebook.

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