Nice humourLilithsThrall wrote: Or, you could try to maximize fun rather than how quickly and easily actions are resolved..-nah, who'd want that?

"Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
Cheers,
Antonio
Nice humourLilithsThrall wrote: Or, you could try to maximize fun rather than how quickly and easily actions are resolved..-nah, who'd want that?
Ah yes, I forgot this. Some of the points above also address character creation.warzen wrote:nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.rabindranath72 wrote: "Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
W.
Nah, simply take Mobility from d20 CoC. It works, I did itClovenhoof wrote:It may sound tempting to just "remove AoOs and anything that relates to them". But that won't work without a complete overhaul of the entire system including classes, unless you are willing to throw game balance overboard.
For example, Barbarians, Nomads and Pirates have the Mobility chain that revolves mainly around AoOs: first it improves defence against AoOs, then later it lets them avoid AoOs altogether.
So if you take AoOs out of the game, these three classes get... NOTHING. They are better at avoiding _nothing_. So they are put at a disadvantage against all other classes that get special abilities which don't revolve around AoOs. Of course you can think up a different boon for them, but that's exactly what I'm talking about: you can't just say "No AoOs in our game" without having to tweak the whole system.
Actually, there IS a game this simple, and it is actually quite FUN. It is called TWERPS. Try it, you might find that you MAY have fun even with just one stat and no skills/feats/whatever.LilithsThrall wrote:Remove all classes, but one. Remove all saving throws, but one (call it "resist doom"). Make all weapons do 1d6 damage.
There's a lot of things that can be done to speed up the game.
Feats are not what slows down combat.rabindranath72 wrote:Nice humourLilithsThrall wrote: Or, you could try to maximize fun rather than how quickly and easily actions are resolved..-nah, who'd want that?![]()
"Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
Cheers,
Antonio
Not including magic items/equipment, does it really take you four hours to create an NPC??? I can do it in about 10 minutes.warzen wrote:nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.rabindranath72 wrote: "Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
W.
Not using d20, it's taking me about 2 to 5 seconds, to a peak of 30 sec for really important NPCs.LilithsThrall wrote:Not including magic items/equipment, does it really take you four hours to create an NPC??? I can do it in about 10 minutes.warzen wrote:nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.rabindranath72 wrote: "Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
W.
Which magic items?! there are not so many in the game to "choose from".LilithsThrall wrote:Not including magic items/equipment, does it really take you four hours to create an NPC??? I can do it in about 10 minutes.warzen wrote:nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.rabindranath72 wrote: "Fun" for me is NOT spending 4 hours to resolve a combat encounter. Enough said. YMMV.
W.
I was talking about the d20 system in general, not the Conan system in particular. In the Conan system specifically, you're right. Magic items/equipment isn't that big a deal.rabindranath72 wrote:Which magic items?! there are not so many in the game to "choose from".LilithsThrall wrote:Not including magic items/equipment, does it really take you four hours to create an NPC??? I can do it in about 10 minutes.warzen wrote: nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.
W.
Try creating a 10th level soldier with the _correct_ number of skill points, ability score advancements (including intelligence!), _correct_ number and satisfied requirements of feats in 10 minutes. I offfer you a beer if you can come with such a feat.
Um...it takes that long in d20. For me, anyway. d20 is the easiest, most flexible RPG engine going, as far as my experience goes, for delivering flexibiltiy on top of depth.warzen wrote:Not using d20, it's taking me about 2 to 5 seconds, to a peak of 30 sec for really important NPCs.LilithsThrall wrote:Not including magic items/equipment, does it really take you four hours to create an NPC??? I can do it in about 10 minutes.warzen wrote: nor spending 4 hours to create the NPC for this combat encounter, which is even worse, IMHO.
W.
W.
Zip wrote:Has the Conan 2ed combat been streamlined?
I love the Conan setting but I'm a bit concerned that the combat system is a bit too involved. As I mentioned in another post, I would like to introduce my 8 year old to it.
D20 sounds relatively straight forward, roll over a DC. But how does the combat work?
Also, can AoO be dropped without upsetting game balace? And does combat suffer if you don't use minatures?
Thank you in advance
While I personally prefer d20/3E (but think there is room for improvement/streamlining), I would probably enjoy playing in a rules-lite system as well.rabindranath72 wrote:For my wife who hates complex systems, I designed some Hyborian Age rules which use the old red box Mentzer D&D, which might be good enough for your son. Just introduce him to the atmosphere and some dice rolling!
If you want them, I can mail them to you (just drop me a PM).
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