Numalia

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Hervé
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Numalia

Postby Hervé » Mon Sep 03, 2007 11:48 am

Seems like there's a growing number of adventures set in Numalia (Plunderers of the Dead, The God in the Bowl, Horror of Numalia, Vault of Thedipides...), most of them being maybe excerpts from Mr Darlage own campaign.
Is there some information about the city available around? A map, even fan made (as if Mongoose maps were professionnal ones...)would be most welcome, as well as any info on the city.
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Postby VincentDarlage » Mon Sep 03, 2007 12:04 pm

Here is what I used for my own campaign. I have two hand-drawn maps (not professional by any means) - one for the time of God in the Bowl, and a larger one for the default time of the game (when Conan is King), in which I posited that the city had grown and become larger. At the moment I have no way to display the maps, but if someone wants to host them for me, I might consider it.

Numalia
Numalia is the second largest city of Nemedia, a Hyborian Age metropolis of gleaming spires. Numalia lies on the Road of Kings as well as a southern caravan route, a well-travelled road through Ophir, Koth and Khoraja.

Population: 30,582 (79% Nemedian, 9% Aquilonian, 5% Kothian, 3% Ophirean, 2% Brythunian, 1% Corinthian, 1% Other)
Size: Metropolis (136 acres of land)
Average Population Density: 225 adults per acre
Average Number of Structures: 69 buildings per acre (approx. 9,400 buildings total)
Wealth Limit: 1,000,000 silver coins
Ready Cash: 1,529,100,000 silver coins
Government: Free City
Income for the King of Nemedia and the Governor of Numalia: 764,550 silver coins per year
Religion: Mitra
Imports: Trade Goods
Exports: Trade Goods, esp. grain
Code of Honour: Civilised

Fortifications and Military Strength
Great city walls separate the city from the its surroundings, including the villas of the nobles. The walls are 20 feet thick and 32 feet high, with towers punctuating the wall for fortification. Numalia does not worry much about invasion, so the wall has turned into a social area; the police patrol the wall, stopping to talk to people they know. The police force of Numalia numbers 612 on average. The police here are identified by their scarlet tunics and they carry short stabbing-swords and bills.

Culture
Freedom:
Numalia has a saying that claims Numalian air makes a man free. Any Nemedian serf who lives in the city for a year and a day becomes a freeman. His property is protected after that point and his claim on his house is recognised. Numalia also offers freedom of profession and citizenship. The citizens also have the right to bear arms, which relieves Lord Bragorus from having to maintain a standing army to protect the city. This allows the citizens to build its own walls and create its own police force. Each of these concessions are paid for in coin by the citizens to Lord Bragorus in return for continuing to renew those concessions each year. The city is also permitted to collect its own taxes to run its own government – again, this right is paid for on an annual basis by the city to the governor. Numalia is also free to declare wars and fight neighbouring estates, cities and towns.

Slavery: Numalia also has a caste of slaves, often debtor-slaves but not always. Certain punishments for certain crimes may also enslave people.

Inequality: In the eyes of the courts, the police and everyone else, some people are better than others. Law is a means to arbitrate disputes peacefully, not to bring justice in the modern sense of the word. Justice is a means to peace among the people, not a word meaning fair or equitable. The wealthy of Numalia live in villas and usually travel by chariot.

Law: Nemedia has a civilised court system that is complex in its attempts to be just. The courts in the cities are called Courts of Justice, where judges appointed by the ruling nobles sit. A higher court exists in Belverus with judges appointed by the king so that larger cases of national jurisdiction can be tried. The Courts of Justice maintain Inquisitional Councils to investigate crimes and carry out the duties of prosecution. The police, in turn, serve the Inquisitional Councils and are virtually all-powerful in their duties. Few Nemedians would dare to resist one of the police. They are well known for beating and torturing commoners to gain confessions if necessary.

Civilised: As a civilised nation, the citizens guild their words in honeyed phrases, veiling their meanings to preserve a sense of respectability and etiquette. Those who do not conform to conservative Numalians' sense of good manners are disliked and may be treated with a varying levels of hostility (dependent perhaps on the Charisma of the offending party and the importance of the offended party). People who ask questions too directly are not likely to find the answers they seek. The challenge in Numalia is to properly present oneself, to show that co-operation is returned in kind yet without openly saying so. Gather Information DC's for barbaric characters will be much higher in Numalia than for civilised characters. Chains of command, processional order and heraldry are all second nature to the cultured Numalians. Above all is a reverence for noble blood and royal prerogative. It is unlikely the Numalians would ever sponsor a royal coup as the Aquilonians did when Conan led the revolt against Numedides. Such a thing would be uncivilised. When Tarascus desired the throne of King Numa, the king and his sons had to die naturally so his ascension would be unopposed.

Clothing: Numalian commoners wear coarse, knee-length shirts corded about the waist with rope. Merchants wear togas and robes. Servants wear woollen clothing, long belted tunics for the men, embroidered blouses and woollen skirts for the girls. The nobility typically wear cavalry boots, fur or leather kilts and pleated silk shirts. The priests wear silken robes. Numalians take pride in their culture and never dress outside of their station.

Administration and Power Centres
There are an innumerable number of political factions vying for dominance in this free Nemedian city.

Ruler: Lord Ostorio Bragorus is the Governor of Numalia. He gets regular payments from the city in addition to his rents and a guaranteed market for the surplus off of his manors outside of the city. He does little administration work in the city, preferring to let the chancery, the inquisitorial council and the guilds perform those functions, rights which all three entities pay for in coin to the governor. Lord Bragorus retains the right to assign officials in key positions in both the chancery and the inquisitorial council, but has sold his right to do so for the guilds in return for an annual gift of coin by the guilds. In return, Lord Bragorus represents the needs of the city to the king in Nemedia's parliament and is the judge of Manorial Law, overseeing the justice of the communities outside of Numalia but are part of his overall fief. Just over half of the gifts given to him go to the king of Nemedia as a gift for a continuance of his right to govern.

Chancery and the Inquisitorial Council: The chancery is a bureaucratic institution that coordinates the work of courts and city treasures. The chancery orders judges, tax collectors and deals directly with the local lords, guilds and the aristocracy. Crime is a constant problem in Numalia, though most of the crimes involve some sort of theft and is not usually violent. The Inquisitorial Council oversees what is known as Charter Law, a type of civic law. They do not oversee Manorial Law, Feudal Law, King's Law, Guild Law or Canon Law. Law is mostly a matter of custom before precedence, although there is a strong movement in Numalia to move toward precedent law, creating wars of authority among the administers of law. Punishments are brutal in Numalia. The courts are harsh taskmasters, though they try to make the punishments fit the crimes and to make restitutions as fair as possible. Also, the courts will attempt to exonerate the innocent if the guilty can be found. Unfortunately, if the guilty cannot be found, sometimes the innocent must suffer so that at least the illusion of justice is served. Those who cannot pay their debts may find themselves sold into slavery, along with their families if the debt is high enough, to raise the revenues necessary to pay creditors. Debt slaves are branded on the shoulder, preventing them from ever again entering free society. The law is explicit in other ways as well. The murder of a commoner sends the killer to the mines, the intentional death of a tradesman sends the assassin to the gallows and the slaying of a rich man calls for burning at the stake. Attempted theft merits ten years of hard labour at the mines. The Nemedians are civilised enough to submit to the police and the courts and their cruelties are accepted as necessary.

Guilds: The guilds of Numalia hold a considerable amount of power in Numalia, including the right to administer Guild Law and to hold their own courts. A Governor of Numalia gave the city the right to form guilds several hundred years ago, and successive governors have renewed that right. Membership in the guilds or being born in a noble family is the only way to become a citizen of Numalia. A member of a guild is called a burgher. Citizens of Numalia are tax exempt from most goods sold in the city and gain a +1 circumstance bonus to Diplomacy, Gather Information and Intimidation checks. Becoming a citizen of Numalia also grants a +1 bonus to Reputation. The guilds primarily function to regulate trade in the city. The influence of the guilds in Numalia rival the influence of the duke. Below are a few of the guilds operating within Numalia. A list of guilds in Numalia can be found at the end of this chapter.

Temple of Mitra: The overseer of Canonical Law, the Temple of Mitra is an important part in Numalian society and politics. The religious institution does more than oversee the spiritual needs of Numalia but they also deal with secular matters because they, like everyone else, have ties to ownership, especially land ownership. The temple of Mitra is a symbol of community even more than it is a symbol of Mitra's power because it gives the people reasons to gather together, to celebrate and to associate with each other. The Temple of Mitra makes sure each district of Numalia (defined further in following sections) has a physical temple in it to make sure the religion has both presence and power. Almost all of Numalian life happens in the temples of Mitra, from weddings, blessings, funerals and a thousand other religious rites. Temples are so important that even Kallian Publico's museum and house of antiques is referred to as a temple – it is a gathering place for the wealthy and the elite, after all. The Temple of Mitra owns dozens upon dozens of manors around Numalia, a fact that frustrates both the king and the governor. The Temple, through the process of alienation, often offers last rites to aristocrats and land owners in exchange for their land – land which, by Nemedian Manorial Law, cannot be forced to return to the king. The temple also has the right to police itself and often interferes in Numalia's civil police, claiming jurisdiction over any event happening to a priest or on temple-controlled grounds.

Layout of Numalia
The city of Numalia has grown in leaps and bounds throughout the long centuries. The original castle has been extended many times, creating a sprawling edifice of walls, towers and strongholds in the centre of the city. Surrounding the castle, the city has grown, needing new city walls constantly. The remnants of old city walls still can be found in sections of the city, and in some places old city walls form walls around the different districts. Built on high ground, the city overlooks the farmland and noble estates surrounding the city for miles in all directions.

The streets of Numalia are a virtual spider web of curved streets formed from ancient paths where people and animals naturally walked. Most of the winding streets are only five to ten feet wide. However, the widest street in Numalia, the Palian Way, is 32 feet wide. The main streets are cobbled but the alleys and small streets are still little more than dirt paths. The streets bear the names of the original craftsmen who founded the districts, but the names currently have little to do with the people currently living on those streets because of the constant shifting of population centres as the city grows. For example, there are no vintners living on Vintner Avenue anymore.

The buildings are built in block fashion, groups of homes sharing external walls, with the wall of one home built right against the wall of another, making the homes safer from crime by eliminating alleys. Open spaces within the blocks once were gardens but are now mostly sheds, workshops or shanty housing. The blocks are rarely square or rectangular in Numalia. Around the newer parts of Numalia, nearest the newest outer wall, the houses are wattle and daub with thatch roofs. Moving inward, the houses become wooden with thatch roofs, then wooden with wooden roofs, and finally in the older sections the homes are built of stone with slate roofs. The grandest sections of town are comprised of the towers and spires of the wealthy.

One of the roads of Numalia is called the Palian Way.

Districts of Numalia
Numalia is segregated into sprawling wards and districts to separate the city into manageable social units and neighbourhoods. People in these wards and districts know each other, vouch for each other, celebrate with each other and work with each other. People native to a particular ward with Knowledge (local) of at least one rank know everyone else in the ward, so Reputation bonuses always apply when a character is in his home ward and dealing with other natives of that same ward. Most ward or district information is based on the acre, which is 43,560 sq. feet or a roughly 210 ft. by 210 ft. square. Also given is a statistic on how many structures are in each district. Structures can include pavilions, stalls, barns, sheds, houses, wells, fountains, temples, civic buildings, barracks, cemeteries, cisterns, coliseums, corrals, granaries, inns, libraries, mills, offices, plazas, shops, stables, taverns, tenements, theatres, warehouses and workshops.
Alinea: Alinea is one of the most exclusive of the market districts, reserved for finest of goods and the most discerning of patrons. This district houses Kallian Publico's Temple, a famous antique house. Guild houses, clerks' homes and great temples can all be located in this district.
Canal: The canal district is much like Sabine. It is part market, part industry and part warehousing.
Catapecchia: This is the largest of the shanty-towns outside of Numalia and is where the foreigners, lepers and diseased are sent or banished. This is the poorest district of Numalia.
Cortill: This is a gate ward, a bustling part of Numalia, where traders line up to enter the city, sellers hawk their goods and vendors can be found every few feet selling something – or even nothing – for as much as they can get.
Cures: This is a small shanty town comprised of cheap inns, caravansaries and brothels catering to the traffic on the Road of Kings.
Ebanista: Woodworking, builders, and masonry work dominate this large craftsman ward, with 1,560 people working among 560 structures.
Egaria: This ward is located outside the walls because of the odours produced by the craftsmen here. This is where the tanners, the dyers, the blacksmiths and butchers practice their crafts. It is reasonably well organised and, for the most part, different streets have different types of craftsmen working and living there. About 800 people live here among 272 structures.
Fuberia: This is the largest and densest of the craftsman wards in Numalia. Approximately 2,100 people work amid 700 structures, making and creating and selling their wares.
Inodoro: This is the 'good' part of town, where the wealthy live – the wealthy who cannot afford villas or has a need to spend a lot of time in the city, using their villa as a getaway home. 2,194 people live and work here amid 442 impressive structures.
Konuma: Konuma is another market ward, used especially to market Shemite, Kothic and Ophirean goods.
Kosabine: Kosabine is a long market ward devoted to river trade and its goods. It extends into Sabine and Inodoro.
Libeshio: The last of the shanty-towns outside of glittering Numalia, Libeshio is where many of the poor settle. It is considered a musical haven, where the destitute often creatively invent new styles of expression and art. Living in Libesho gives a +1 Reputation bonus to anyone trying to generate a name as a 'starving artist.' The city's main graveyard is located in this district.
Mercatia: Like Cortill, Mercatia is a gate ward and is similar in most respects except that it caters to goods on the Road of Kings. It is one of the most bustling parts of the city.
Patriciate Villas: In the suburbs of Numalia are the estates, villas and manors of the aristocratic elite of Numalia, who deign not to actually live in the free city where their feudal powers are greatly diminished. These estates are interspersed with the farms of the Nemedian serfs and freemen.
Piatans: This is the administrative district of Numalia, containing courthouses, record houses and other buildings for the administration of the governmental functions. The governor has a palatial villa here, as do most members of the Inquisitorial Council. About 1,980 people work here amid 792 structures.
Profuma: Profuma is a shanty town with little infrastructure but plenty of people. Craftsmen and merchants who have been denied entry to the guilds often have shops here. The largest horse and cattle market in Numalia is located here, although it is quite an unofficial market and is haphazardly located throughout the town, not in any one location.
Sabine: Sabine is the riverfront district dominated by the mariners guild. 2,730 people live and work amid 936 structures. It is a dense district with trade, water mills, ferries, bridges, docks, warehouses, markets, offices, shops and other industries. It is one of the dirtiest parts of Numalia and is avoided by most as it is also one of the roughest parts.
Sarto: Dominated by clothiers and jewellers, this is another craftsman ward, with 1,295 people working amid 490 structures.
Slave District: The slaves of Numalia live in their own segregated district behind the old wall on the eastern edge of the city. It is structurally dense and teems with the poor and the enslaved. Low-grade buildings, houses and tenements have been quickly and cheaply raised to house the slaves of the upper-classes. 3,524 people live here among 702 structures.
Stregoneria: This strange ward is home to merchants and other middle-class artisans, many of whom dabble in the occult and strange philosophies and religions. Although the Temple of Mitra vigorously pursues and drives out any cults it deems dangerous (usually they have to begin to show economic or political clout before the temple really bothers), this area breeds the most small cults.
Velivolia: This appealing ward is home to merchants and other middle-class artisans. It is visually aesthetic and upkept well.
Last edited by VincentDarlage on Mon Sep 03, 2007 11:58 pm, edited 1 time in total.
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The King
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Postby The King » Mon Sep 03, 2007 1:20 pm

now, that's a description.
As to your "unprofessional" hand-drawn map I suspect it is of high quality, considering your excellent skills in this field too.
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Hervé
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Postby Hervé » Mon Sep 03, 2007 2:01 pm

Wow.
Vincent, I love you.
At the moment I have no way to display the maps, but if someone wants to host them for me, I might consider it.
Hmmm...Maybe Thulsa can do something about it?
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Postby MGBM » Mon Sep 03, 2007 2:38 pm

Woah, thanks for the wealth of info Vincent, you really are the man! :D
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Postby Clovenhoof » Mon Sep 03, 2007 7:45 pm

Thanks for that info, V.D.!

The description reminds me of a saying that originates in medieval Germany (11th to 13th centuries),
"Stadtluft macht frei nach Jahr und Tag"
City air makes you free, after a year and a day.

The idea is pretty much as Vincent described: a serf, i.e. an unfree person from the countryside, who runs away and makes it to a city, and manages to live there, attains his freedom if his master does not find and reclaim him within one year. Thus, he became a citizen.

(Today, the saying is usually reduced to "Stadtluft macht frei" and can mean a whole range of things.)
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Postby Axerules » Mon Sep 03, 2007 11:50 pm

Thank you very much ! :D
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Postby FailedSpotCheck » Tue Sep 04, 2007 4:36 am

Thank you, yet again! :D

I guess it's time to stop wandering the wilderness and start prowling some mean streets!
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Postby thulsa » Tue Sep 04, 2007 6:23 am

Daubet Herve wrote:
At the moment I have no way to display the maps, but if someone wants to host them for me, I might consider it.
Hmmm...Maybe Thulsa can do something about it?
Yes, I can :-)

Vincent's map is now online at:

http://hyboria.xoth.net/maps/vd_numalia.jpg

And don't forget the other maps here:

http://hyboria.xoth.net/maps/index.htm

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Postby Hervé » Tue Sep 04, 2007 9:14 am

To Vincent and Thulsa
Thanks again, guys.
Without you two Conan gaming wouldn't be the same...
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Postby The King » Tue Sep 04, 2007 9:32 am

As I said, Vincent map is pretty great for a first draw.
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Postby Yogah of Yag » Tue Sep 04, 2007 4:46 pm

Wow! A V. Darlage original...


EBAY! :lol:



I may just have to put some of my phat cartographer skillz to work!
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Postby thulsa » Tue Sep 04, 2007 6:48 pm

A reformatted version of the Numalia text above can now be found at this URL:

http://hyboria.xoth.net/gazetteer/numalia.htm

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Postby Axerules » Tue Sep 04, 2007 7:34 pm

Thank you Thulsa, and once again thanks Mr VND. :D
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Postby Aholibamah » Wed Sep 05, 2007 11:33 am

I have to say that the combination of thulsa and Vincent D. is very impressive.

thulsa, you have a particular ability to take the adventures from the stories, the locations and npcs and make them your own in such a way that the gm is freed to use it as he will.

Vincent: you have a true gift for presenting settings in a way that is vibrant and alive. Similar to thulsa you do this in a way that frees up the setting to be used. Your descriptions are by turns sinister, sensual and very believable in the context of the setting. This was a really good job. I will not lack for ideas on where pcs can go while writers like the two of you are contributing.
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Postby VincentDarlage » Wed Sep 05, 2007 2:56 pm

Thank you, Aholibamah.
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Postby The King » Wed Sep 05, 2007 5:24 pm

Vincent, in fact I think you should apply and present some of yor drawings for Conan (maps and illustrations).
An American-style kitchen is a kitchen in the living room.
A French-style toilet has toilet in the living room.
My neighbours combine both styles.
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Postby Yogah of Yag » Wed Sep 05, 2007 10:07 pm

I submitted a decent map yesterday. We'll see what people think.
Last edited by Yogah of Yag on Tue Sep 11, 2007 1:38 am, edited 2 times in total.
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Postby Bjorn the Barbarian » Fri Sep 07, 2007 6:05 pm

Thanks Vincent and Thulsa. Man ..... I love you guys! :D

Very good work Vincent, top-notch work as always.

Thulsa, just so you know, your site is great.
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Postby The King » Sat Sep 08, 2007 6:06 pm

You map is very pretty Yogah, but is missing much info IMO.
An American-style kitchen is a kitchen in the living room.
A French-style toilet has toilet in the living room.
My neighbours combine both styles.

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