Who shall give us the first impression of the new edition?

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The King
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Who shall give us the first impression of the new edition?

Postby The King » Mon Aug 13, 2007 4:25 pm

I don't know when the new core book will be available in stores but if any lucky one already has the book, he's welcome to write a review.
Last edited by The King on Mon Aug 13, 2007 8:58 pm, edited 1 time in total.
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Postby Bjorn the Barbarian » Mon Aug 13, 2007 6:40 pm

My pre-ordered copy it supposed to arrive between Monday and Wednesday of next week. I'll let you all know.
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Postby MGBM » Mon Aug 13, 2007 11:19 pm

Yes, whoever gets the book first, spill up the goods here, inquiring minds want to know, a lot!
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Postby Masterporg » Thu Aug 23, 2007 9:06 pm

Now that the "Mongoose bad proofreading" thread has been pulled, can someone who has the book please let us know what differences there are between the Atlantean edition and 2e? (excluding the errors please).

Thanks in advance.

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thread pulled

Postby MadDog » Fri Aug 24, 2007 12:52 am

One can only imagine why the thread was pulled. Maybe Mongoose is assimilating all the errors people have found over the years ?

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Postby Yig » Fri Aug 24, 2007 1:22 am

Not surprised they pulled it -- just hope they listen and make changes.

I second that -- what is new and different about 2E?

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Postby The King » Fri Aug 24, 2007 8:45 am

The thing is that I wasn't asking for the typos but for the differences between both versions and let everyone decide by himself how much importance he grants to the typos.
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Postby Sutek » Sat Aug 25, 2007 5:18 pm

I'm very eager to hear a comparison too. I have no doubt that I'll get a copy as soon as my local game store gets it in. If I don't see anything posted here before I get mine, rest assured I'll step up and give everyone the low down.

If there's suppposedly total 100% compatibility between AE and 2ED, then I'm curious to see what's truly different. Is it just better explanation, a compiling of previously dispersed material into one single book, more precise wording of rules to avoid confusion...what exactly?

The preview just didnt'cut it in terms of filling in these blanks, and for sure there's no way I'm goin go to find all the threads in the forums that sort of tangentially almost discuss what maybe are some of the possible probable differences...sort of...

(lol)

Anyone have 2ED yet? Speak up!!!
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a little disappointed

Postby TheSlayer » Sat Aug 25, 2007 6:30 pm

I picked up a copy of 2e at Gen Con a week ago and have briefly read through it.
As far as I have seen there are no real changes from the AE rules, just a few more spells, combat manoeuvres and quick npc stats.

The tables are clearer and the combat chapter has all the relevent info condensed into one single chapter such as a condition summary ,heat,cold,falling damage and the like, making for less time having to look up things in other chapters, books etc.

As a final summary, the chapter layout is clearer than AE,1E and contains a lot more info in a single book, making it great for newcomers to Conan but if one already has AE,the Hyboria's F collection , road of kings and 3.5 core rule book like me, then one may be disappointed as there is little new to see.

P.S I have not read it cover to cover so this is a rough impression.
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Postby VincentDarlage » Sat Aug 25, 2007 6:31 pm

I have a copy of it.

Some differences include better background skills for the races (Darfari, for example, no longer have Profession (sailor)). Defensive Blast has been reworked, the Soldier class has a class ability for every level (including new Formation Combat styles and the new Officer ability), and the Temptress class gains Secret Art instead of sneak attack (although sneak attack is one of the options given by Secret Art). Greatsword damage has been reworked.

All in all, it is a book I am glad I bought.
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massive damage

Postby MadDog » Sat Aug 25, 2007 7:06 pm

Massive damage has been changed slightly. Before, if you failed the MD save, you were dead. Now, if you fail, you are reduced to -1 to -10 hp (roll D10).

Very good change IMHO.

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Re: massive damage

Postby Clovenhoof » Sat Aug 25, 2007 8:34 pm

MadDog wrote:Massive damage has been changed slightly. Before, if you failed the MD save, you were dead. Now, if you fail, you are reduced to -1 to -10 hp (roll D10).
In first printing, you were dropped to -1 and dying, which imo is way better than -10 and dead of the AE, and this is how I still handle it in our game.
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Re: massive damage

Postby Yogah of Yag » Sat Aug 25, 2007 9:35 pm

Clovenhoof wrote:
MadDog wrote:Massive damage has been changed slightly. Before, if you failed the MD save, you were dead. Now, if you fail, you are reduced to -1 to -10 hp (roll D10).
In first printing, you were dropped to -1 and dying, which imo is way better than -10 and dead of the AE, and this is how I still handle it in our game.
Doesn't that reduce the "grittiness" of the game?
(Sounds like the advent of a "nerfing" effect, IMHO.) :?
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Postby Majestic7 » Sun Aug 26, 2007 12:42 am

Rule changes so far don't sound too good. Reworked defensive blast and actions sound nice, but they were something that clearly needed working on.

Reformed weapon damage sounds..well..idiotic. I think it is simply not elegant to throw different kind of dice for one weapon. Having a weapon do 1d10+1d8 instead of 2d10 or 2d8 is pretty pointless. I mean, difference between 2d10 and 1d10+1d8 is in practice one point on the average. In theory it means that the weapon can't cause massive damage without a critical hit anymore. In practice it doesn't really change anything, since a character wielding a two handed weapon will likely have high Strength. That is certainly something I would completely ignore if I bought the new edition. Keeping crossbows and arbalests as martial weapons is not very flavorable either - the whole idea of crossbows was always that they are easy to use, in practice point and shoot weapons. Their AP is still too low as well. Now normal crossbow can't pierce a leather jerkin from 140 ft.

I don't like the new massive damage. It makes combat much less dangerous. I prefer instant death of AE about a thousand times more to the -1 of the original rules. If combat stops being possibly lethal all the time, it removes some charm of Hyboria. Yes, with d10 rule there is still 10% chance to die right away..and you can still bleed to death unattended...but it is just not the same.

Please tell more about the changes in the game. Any new content? The second edition is fatter than AE, so it must have something entirely new?
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small changes

Postby MadDog » Sun Aug 26, 2007 4:04 am

I am actually quite pleased with all the small tweaks. For example, the sorcery section seems to be more clear.

A few more questions or errors:

Page 252, under the first bulleted paragraph, the 5th line is missing spaces between words

Spells in general: in the older edition, Mighty spells had a symbol notation in the text description, but now no longer do. Is this deliberate ?

Page 262: Calm of the Adept: The caster gains +2 Wisdom. Does this temporary gain give the caster +1 PP ?

Page 265: Under the Blast Wave defensive blast, each PP drives other players (should be creatures ?) back 1D6 feet. Is 1D6 deliberate ? Or did you mean 5' or 10 ' (to fit the grid) ?

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Postby The King » Sun Aug 26, 2007 8:55 am

Does it include the spells and rules from the scrolls of Skelos?

Are there also a bestiary or is it something that will only appear in the Hyborian bestiary?
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spells and beasts

Postby MadDog » Sun Aug 26, 2007 3:52 pm

There might be 1 or 2 spells from other books, but I would have to check.

There is a bestiary section, mostly like in the Atlantean edition, but expanded some.

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Re: massive damage

Postby Sutek » Tue Aug 28, 2007 12:04 am

Yogah of Yag wrote:
Clovenhoof wrote:
MadDog wrote:Massive damage has been changed slightly. Before, if you failed the MD save, you were dead. Now, if you fail, you are reduced to -1 to -10 hp (roll D10).
In first printing, you were dropped to -1 and dying, which imo is way better than -10 and dead of the AE, and this is how I still handle it in our game.
Doesn't that reduce the "grittiness" of the game?
(Sounds like the advent of a "nerfing" effect, IMHO.) :?
Nah. First print said you were dying if you fail - that's -1HP. Trouble was, it didnt' really say "You are dying and now at -1HP" explicitly. They tried to change it in AE to be worse; that if you failed the save, you just flat out died. This was fine for grunts and punks, but for PCs is stunk out loud.

Making it -1 to -10 on the roll of a d10 seems like a good compromise. You'll still need to be stabilized, but you are definitely dying. My only problem with that is that if the MD total would have taken you below -10, what happens? Still sounds like soe sort of devine intervention, but I'll ahve to read it to really judge.
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Re: massive damage

Postby Majestic7 » Tue Aug 28, 2007 12:09 am

Sutek wrote: My only problem with that is that if the MD total would have taken you below -10, what happens? Still sounds like soe sort of devine intervention, but I'll ahve to read it to really judge.
Umm, isn't it clear that massive damage is only relevant if the character would not die from the HP damage alone? However, it is true that RAW if a character would drop, say, to -7 HP from the hit that causes MD and he fails a save and rolls 1 from d10, he magically ends up at -1, in practice healing six hit points from a failed Fort save. I hope this is addressed in the rules, saying that worst of the conditions stays or something like that.

Doesn't really matter in my case, since I'll stick to AE version even if I'll buy the Second Edition. I've even thought of ways to make critical hits more deadly.
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Postby The King » Tue Aug 28, 2007 8:48 am

Aren't fate points made for this ?
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