I was wondering if anyone on these boards has attempted a detailed, thorough rewriting of the Conan RPG from 3.x to 1st ed. AD&D.
Yours, in Crom,

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I would be strongly inclined to not bother with a rules rewrite. It would be a huge amount of work for little gain. I would suggest that you just use 1st edition as the system and amend the flavour text. With all the expansions and magazine material there are actually quite a lot of classes for 1st ed, and it should be easy to fit one to any given character. You can use the adventures with only basic rewrites (ie character stats mostly). You might have to allow multiclassing to humans to cover the sort of variety of abilities some characters have, and you might want to prune the magic system, but apart from that it should be fine.I was wondering if anyone on these boards has attempted a detailed, thorough rewriting of the Conan RPG from 3.x to 1st ed. AD&D.
Failedspotcheck you are welcome. Somewhere at home, I have done this on a ms word. If I can find it, I will send it to you.FailedSpotCheck wrote:Thanks, koski.
I own the boxed set too, but knowing that a lot of this monsters come from some very bad pastiches like the awful crap written by S. Perry, I would certainly not include those creatures in my games.Aholibamah wrote:
Consider: Vincent Darlage's writing of the Shadizar setting contains monsters and strange locations--there's no reason why you couldn't adapt this to D&D provided you kept the low magic human-centered aspects of the setting. The Shadizar set contains: a dragon, lizard-men, giants, semi human pgymies, elementals and other odd creatures. There are giant spiders, demons and weird creatures from other worlds in Zamora both according to Howard and the pastiches, so why not?
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