Adventure books
Adventure books
Mongoose is likely to have many unpublished adventures for Conan, and I believe that many are probably good or very good.
We know that Mongoose is going to make a campaign each year, but what I'm asking is if everyone here believes that publishing an adventure compendium book, much like The Conan Compendium but only filled with adventures, is a good idea or not. Would you prefer a compendium or that single adventures keep on being published as single books?
As for me, an adventure compendium filled with adventures would be a nice idea, but I'm not sure how financially feasible such endeavour would be.
We know that Mongoose is going to make a campaign each year, but what I'm asking is if everyone here believes that publishing an adventure compendium book, much like The Conan Compendium but only filled with adventures, is a good idea or not. Would you prefer a compendium or that single adventures keep on being published as single books?
As for me, an adventure compendium filled with adventures would be a nice idea, but I'm not sure how financially feasible such endeavour would be.
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- Banded Mongoose
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Something like unconnected, independent adventures, whatever Mongoose may have that is unpublished.The King wrote:do you mean something like Tales of the black kingdoms (or even unconnected/unrelated adventures)?
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- Greater Spotted Mongoose
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A few years ago on the "What should Mongoose Publish Next?" thread, I suggested a similar concept along the lines of "The Restless Dead" book from Warhammer Fantasy RPG. That book was awesome - they even included some additional rules in the back. I've also really liked the "Mansions of Madness" book from the old Call of Cthulhu RPG - that book has 5 adventures in it and was a great book to read and play!
So put me down for a definite yes on the multiple adventures book with some extras like new items, feats, skills or rules.
So put me down for a definite yes on the multiple adventures book with some extras like new items, feats, skills or rules.

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I would also appreciate it. In other threads I complained about scenarios , and said that it was mandatory for a RPG line to publish some adventures to survive and keep the interest of gamers. I've read a lot of threads of GM's here explaining how they use adventures from other settings or the old TSR and ADD modules. I did so myself. A lot of GM's have not the time to create their own adventures. The Conan RPG has only two campaigns published ( Tales of the Black Kingdoms and the three-scenarios adventure in Across the Thunder River ) and a few one-shots. Perhaps the pulp genre is more adapted to an episodic style of play, and if Mongoose don't schedule campaigns we surely need this book !
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Personally, I don't use published adventures for a number of reasons. Firstly, I don't tend to think they're anything I couldn't think up on my own and so strike me as a bit of a waste of money. Especially when the adventure is ripped directly from a Conan story. Not that Mongoose's adventures aren't any good - they are. I just don't -need- them, as I have plenty of time to think of my own (I realize that not everyone has such a luxury).
Secondly, a minor issue, published adventures too easily find themselves in the hands of players. All my Conan players LOVE Mongoose's work, and each one of them owns virtually every book Mongoose has published under the Conan title. That means published adventures are useless to me, because they have the book and can look up any particular thing once they get home. Since I'd just have to 'adjust' the adventure to avoid prying eyes, it's more work for me than just coming up with it all on my own.
That said, I love adventure hooks. Just the one or two sentence (or less) hooks sometimes included in d20/OGL sourcebooks. Those are amazing, as each one of them can offer me inspiration for an entire campaign. If Mongoose published even a small softcover (even just one smaller in size than the Conan pocket handbook) filled from front to back with adventure hooks, I'd have enough campaign inspiration to last me probably the rest of my gaming days (may they be many).
Secondly, a minor issue, published adventures too easily find themselves in the hands of players. All my Conan players LOVE Mongoose's work, and each one of them owns virtually every book Mongoose has published under the Conan title. That means published adventures are useless to me, because they have the book and can look up any particular thing once they get home. Since I'd just have to 'adjust' the adventure to avoid prying eyes, it's more work for me than just coming up with it all on my own.
That said, I love adventure hooks. Just the one or two sentence (or less) hooks sometimes included in d20/OGL sourcebooks. Those are amazing, as each one of them can offer me inspiration for an entire campaign. If Mongoose published even a small softcover (even just one smaller in size than the Conan pocket handbook) filled from front to back with adventure hooks, I'd have enough campaign inspiration to last me probably the rest of my gaming days (may they be many).
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Damien, you have some good reflexion there : http://www.mongoosepublishing.com/phpBB ... hp?t=17630
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As I mentioned in another thread I think its a great idea. Anyone beside me remeber some of those AD&D mini adventures published several to a book in late 80's & early 90's? Mongoose could do much the same thing and do it quite well.
While it is true players often do read the adventures, its easy enough to tailor them to a perticular group to get around this problem. Such an adventure conpendium would be especially usefull for new GM's especially if some of the material was geared towards low level charcters (levels 1 to 3).
While it is true players often do read the adventures, its easy enough to tailor them to a perticular group to get around this problem. Such an adventure conpendium would be especially usefull for new GM's especially if some of the material was geared towards low level charcters (levels 1 to 3).
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Damien wrote: That said, I love adventure hooks. Just the one or two sentence (or less) hooks sometimes included in d20/OGL sourcebooks. Those are amazing, as each one of them can offer me inspiration for an entire campaign.
i hate them and see them as a "page filler" in every sourcebook! it's no work to imagine 100 (or more) "hooks" with one or two sentence.
whats so difficult to sit down and write something like "the daughter of the rich merchant has disappeared. he hires the players to find her. has she ran away with her lover from a lower caste? or is this a blackmailing from a local criminal?"
you can write hundreds of this in every sourcebook (and we can see it has be done in some Conan "area" sourcebooks).
full scaled scenarios save you time and are professional made with handouts, graphics and maps (ok...the maps in some Conan products are not very good....or existent at all).
don't know if you know the Rifts RPG (palladium). there are "Hook, Line and Sinkers" in the sourcebook. three blocks of text that is a more full fletched scenario idea. it's a kind of a one page scenario you can fill with life but with enough stuff to have a good and ready scenario.
THAT would be nice for Conan...but these "2 Line scenarios" don't bring me any further!
just my view of things and page fillers
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