thulsa wrote:I like this too, however, I don't like the way it is implemented. By giving an incremental +1 bonus to each character "in the same round", the rules imply that there is a discrete concept of rounds, when in fact combat is cyclic. With the current rule, how many bonuses you gain is dependent on your sequence number, and then the bonus is "reset" for the next round. This does not really make any sense.
I very much agree with you on this. Everything else in d20 combat is cyclical, so this rule sort of sticks out (well, to be fair, AoO also operate on a "per turn" basis, but still...). As you say, it also makes it easier to hit for characters with low initiative, which feels strange. Plus, it adds a little bit of extra bookkeeping since you need to remember who attacked who, which is never a good thing.
thulsa wrote:I have a house rule that simply grants a +1 bonus for each ally that threatens the creature you attack. For example, if four guys surround a single creature, each of them gain a +3 bonus on their attacks. This makes even low-level mooks quite effective. Note that the house rule applies to both NPCs and PCs.
This is a much, much cleaner way of doing it; no bookkeeping needed. I've toyed with this idea myself, but haven't tried it. It does change things a bit, though, as it will make it easier to hit for everyone
in cramped, chaotic combats with many participants. For example, you could have a situation with four Picts fighting four Cimmerians where they are basically squaring off 1-on-1, but where everyone
gains hefty bonuses to hit. Things will get bloody faster, even though no side has a numerical advantage. However, that might not necessarily be unrealistic.