Hi,
I need some help understanding dealing damage to NPCs.
Player's handbook states that:
"For each extra success you roll – each 5 or 6 that is above the difficulty level set by the GM – you do one level of damage to your target."
While the Mission Book says that:
"When a player rolls to hurt an NPC (or a group of NPCs represented by a single stat-block), they inflict one level of damage if they equal the target’s defence, two if they beat it by two, three if they beat it by three, and so on."
GM book says nothing about the above apart from defence while speaking about armor but apparently in the Mission Book some clones have defence but no armor.
So, let's say there is a traitor that a Troubleshooter wants to shoot at.
Case 1 (Players book): difficulty level is 1. Player needs 2 successes to hit the target and inflict 1 damage. (This is actually backed up with "breaking stuff" rules)
Case 2 (Mission book): traitor's defence is 1. Player needs 1 success to hit the target and inflict 1 damage.
In the Mission Book some targets have defence, others don't. My guess is that damage procedure got changed somehow during production.
Which version of the rules is correct? Maybe I'm missing something and hitting and damaging targets is a separate case from hitting and damaging targets with defence?
I need some help understanding dealing damage to NPCs.
Player's handbook states that:
"For each extra success you roll – each 5 or 6 that is above the difficulty level set by the GM – you do one level of damage to your target."
While the Mission Book says that:
"When a player rolls to hurt an NPC (or a group of NPCs represented by a single stat-block), they inflict one level of damage if they equal the target’s defence, two if they beat it by two, three if they beat it by three, and so on."
GM book says nothing about the above apart from defence while speaking about armor but apparently in the Mission Book some clones have defence but no armor.
So, let's say there is a traitor that a Troubleshooter wants to shoot at.
Case 1 (Players book): difficulty level is 1. Player needs 2 successes to hit the target and inflict 1 damage. (This is actually backed up with "breaking stuff" rules)
Case 2 (Mission book): traitor's defence is 1. Player needs 1 success to hit the target and inflict 1 damage.
In the Mission Book some targets have defence, others don't. My guess is that damage procedure got changed somehow during production.
Which version of the rules is correct? Maybe I'm missing something and hitting and damaging targets is a separate case from hitting and damaging targets with defence?