Search results

  1. dragon3r

    Help with map maths?!

    I made a list of the some of the nearest star systems with xyz coordinates, and it was published for free in cepheus journal https://cepheusjournal.com/downloads/list-of-nearest-stars/
  2. dragon3r

    Failing the Education roll for learning new skill

    Generally I have not had them roll because it doesn't seem fair, such as for games lasting years in real time, game time it is only a few months, so that they are only seeing education come up rarely, and it is an increase of only +1.
  3. dragon3r

    Mac Software for Deck Plans?

    Affinity runs on mac https://affinity.serif.com/en-us/
  4. dragon3r

    Traveller Open Content - New Programme on the Way!

    Yes, though one does not preclude the other, you can have both, and it would be a win win for everybody, precisely as it avoids any extra work.
  5. dragon3r

    Traveller Open Content - New Programme on the Way!

    Indeed, and the simple solution would be for the old srd to be released under the orc or a cc license.
  6. dragon3r

    Traveller Open Content - New Programme on the Way!

    I know I'm not much 50 or so followers and my setting is something different: accurate star maps, near future, a little bit solarpunk and hard sf, some say it is optimistic, it's not dark. I'm pretty happy using the 1e srd, and CE, though I have also played it with M-Space, and Classic...
  7. dragon3r

    Music for Traveller

    If someone has been around long enough they will remember the proto Solis People of the Sun and Andromeda Dragons doc I was posting of Sidereal Traveller in that time I was heavily listening to Aphex Twin like Stone in Focus and Dynatron's Dust of the Saturn later Sovietwave like Gummy Boy's...
  8. dragon3r

    The Fifth Frontier War - Thoughts from the Author

    I remember when I got the Boardgame, it had a dot matrix print out of a high guard character, complete with awards, kind of neat. When I sold it after uni, before moving, the guy who bought it wanted that printout for completenesses sake.
  9. dragon3r

    Are there any Traveller equivalents of the Free City of Greyhawk / Zobeck?

    In my setting there is a world, Anterra in the Gliese 49/Wolf 46 system that is an outpost of a vastly superior Alien species (they are giving none of their tech away) not hostile in any way, they like to see the way we experience joy, though also to make sure we don't turn into a hegemonizing...
  10. dragon3r

    Favourite types of Traveller campaign

    Two words: Alien Ruins lol j/k Though exploring weird ruins is always cool. Generally games wind up somewhere between grit and grift, there is an old saying that all traveller games eventually wind up as pirates, and often I have just skipped to that part. Otherwise, start as fixers, or...
  11. dragon3r

    Beginning Play After Chargen

    Connections in session 0 will be telling for what style game people want. Generally given the choice though space pirates, or pirate hunters, seem to edge out the others in popularity.
  12. dragon3r

    Buyers Guide?

    I think about it when ordering.
  13. dragon3r

    Character with heavy armor

    Mostly legal, other than that, heavy weapons.
  14. dragon3r

    Rolling up Traveller characters ... [ATTACH]

    Rolling up Traveller characters ...
  15. dragon3r

    Does it make sense to choose skill speciality at skill 0 instead of skill 1?

    Which may mitigate the threat some, though the absolute value of the threat remains the same. Similar to skills, it is about player character or game focus, as such in real life, for example a working pilot will always have more skill by practice, than someone who was a pilot 20 years ago, who...
  16. dragon3r

    Does it make sense to choose skill speciality at skill 0 instead of skill 1?

    Yes, I think the added benefit of giving the players the 0 to 1 like you say, is that they feel like like they are gaining something. By power levels remaining flat, I mean such as an opponent in Battle Dress with a FGMP is always that existential threat which growth really never changes. It is...
  17. dragon3r

    Does it make sense to choose skill speciality at skill 0 instead of skill 1?

    In 44 years of playing I find that a more competent character makes for a more fun and longer lasting game. The median roll should be around 2/3rds chance of success. That being said usually I am more of a fan of +1 skills vs 0 lvls, esp in the fact there is little advancement in the game...
  18. dragon3r

    Discussing other "Traveller" Rpgs

    I like to read about other settings and people's games, I even started a SFRPG group on facebook for it.
  19. dragon3r

    Central Supply Catalogue Update 2023 - PDF & Pre-Order!

    Received it in the mail today, looks nice, thanks!
  20. dragon3r

    Keith Frye Memorial Bundle

    Thanks for helping out! It is really great everyone coming together to help his family.
Back
Top