Search results

  1. adzling

    Vector movement rules in updated companion: questions and issues!

    Ahoi Travellers! With the new (rather simple) vector movement rules in the newly updated Traveller companion I have some questions... Specifically it does not seem that the rules account for momentum properly..... For example: there is no description for how to apply negative thrust/ negative...
  2. adzling

    PoD visual attitude tracker for FGU

    hola. I built this today for our FGU table as it was getting wonky to visualize planetary attitudes via a spreadsheet. This uses travellermap's poster feature to generate a j-14 jump map centered on Drinax and brought into FGU as the background image. Individual hex images were created in...
  3. adzling

    JTAS 7 chuckle

    So I finally got access to my kickstarter JTAS #7 today (thanks Matt!) and ran across a little chuckle in the art direction on page 11. "[[[Art Direction - An Acisian citizen going under the knife in a high-tech operating room.]]] Bisexual lighting" wut? har ;-)
  4. adzling

    map of all the trojan reach adventures [spoilers]

    finished up my map of all the published adventures in the Trojan Reach. Now includes the patrons & opportunities section of PoD & the Stories from Sindal section of the Drinaxin Companion. high res https://www.dropbox.com/s/1oyw6rjl690wpod/trojan_reach_adventures_hirez.png?dl=0
  5. adzling

    Mercenary Kickstarter: personal weapon design question

    Working on a custom grenade launcher but noticed on page 58 of the field catalogue they have omitted a few key attributes for GLs: quickdraw, accuracy and recoil. Is there any errata for this? cheers!
  6. adzling

    ice refueling

    My table is about to have a time-sensitive refueling stop on an ice rock. There are rules for refueling from a gas giant, an ocean or simply taking on fuel at a starport however afaik there are no rules on ice refueling. Presumably it would take longer than gas giant skimming because you have...
  7. adzling

    misjumps in Traveller Companion vs. Core rulebook

    So there seems to be a significant discrepancy in the chance of having a misjump when comparing the rules in the Traveller Companion to those in the Core rule book. Core: Astrogation: The jump needs to be plotted. This is an Easy (4+) Astrogation check (1D x 10 minutes, EDU), modified by the...
  8. adzling

    Fantasy Grounds for MG2E Traveller

    Our group has been using FGU and Zoom since the inception of this pandemic and it is so good that when we go back to in-person play we will continue to use it as our tabletop VTT. It beats the pants off of all the other options out there right now. The image in this post shows the spacecraft...
  9. adzling

    [spoilers] Trojan Reach Adventures Jump-Routes [spoilers]

    Made this for my own use, thought y'all might find it helpful, now color-coded from source books. It's a chart showing all Trojan Reach adventures I could find going back to Traveller's Digest days. Required systems are charted but exact sequences could differ in play. Let me know if I've...
  10. adzling

    Mercenary Kickstarter boarding rules request for clarification

    After doing some work on devising a boarding skiff it was pointed out to me that there are new rules for denying the opportunity to dock/board in the new Mercenary kickstarter (thanks Being!). After we both reviewed the new rules we are scratching our heads a bit as it's rather confusing and...
  11. adzling

    New Ship Design: Boarding Shuttle - suggestions wanted

    Hi Travellers, our PoD campaign is about to start Treasure Ship and I wanted to include a method for Hroal to board the target vessel without having to dock his pocket warship as it just doesn't seem practical/ safe/ sensible thing to do. + I wanted to be able to board while the target ship is...
  12. adzling

    Adzling’s Guide to Chasing Starships

    It can be very challenging to adjudicate a starship chase across multiple systems due to the large number of variables and the rules being spread out across 2 books (Core & Companion). Collecting all these disparate rules is almost impossible to do in-game and is a core failure of many RPGs...
  13. adzling

    Jump Transit Times

    Ahoi Travellers, looking at the mg2e core rules we see that the transit time for a 2g ship to traverse 1,000,000km is 236 minutes.. Meanwhile T5 traveller worlds pegs it at 23m & 24 seconds.... Anyone know what's going on? thanks!
Back
Top