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    More of our Group's Fifth Frontier War Campaign

    In late 1109, the crew of the LANCEA executed a series of tactical manoeuvres in contested space, commencing with their covert operations at a key Sword World Confederation fuelling point. Their strategic sabotage began with successfully placing limpet mines on fuel ships, causing substantial...
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    Tech Compatibility: Imperium vs. SWC in Traveller RPG

    Greetings fellow Travellers, I come to you with a query regarding the intricacies of technology compatibility between cultures in the Traveller universe, specifically concerning the Imperium and the Sword World Confederation (SWC), but it could be expanded to other cultures. For example: 1...
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    Multi-Warhead Missile and Critical Hits

    Okay fellow Travellers, here the situation that came up in our last session involving Multi-Warhead (MW) missiles and Critical Hits. Travellers launch a salvo from two missile barbettes (10 Missile in total) attacking with MW missiles a Sword Worlder 800-ton Heavy Gunboat (Armour 12 and two...
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    Our Group's Fifth Frontier War Campaign

    With all the buzz surrounding the imminent new chapter of the Fifth Frontier War, I felt compelled to share the saga of my group's journey. For the past two years, we've navigated the treacherous currents of this sprawling conflict, embodying the crew of the Corvette LANCEA. Our adventures have...
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    SKIRMISH AT REFUELLING POINT NUMBER 3:

    A summary of the our last session. Our campaign is set in 1109 in the Lunion Subsector, along the Shield/Metal Worlds, during the second year of the Fifth Frontier War. SKIRMISH AT REFUELLING POINT NUMBER 3: Captured intelligence identified multiple refuelling points operated by the Sword World...
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    Post-Jump Sensor Calibration Process (PJSCP)

    What does the masses think about the Post-Jump Sensor Calibration Process? Is it too long? Not long enough? Post-Jump Sensor Calibration Process (PJSCP) Objective: After executing a jump, the ship's sensors may be temporarily misaligned or filled with "jump noise" – residual interference from...
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    Financial Capitalist

    Greetings Travellers Is there anything in the Traveller Universe regarding investing in a corporation? Specifically the mechanics? My Travellers have a few million credits and want it to make money through investing in stocks, bonds, etc. Cheers
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    Ship's TL, Fixed or Fluid

    Greetings I would like to hear your opinions on the TL of a Ship: 1) High Guard 2022 Update page 8 states: Before you start building your ship, decide on the Tech Level of the shipyard that will construct it. This is the maximum Tech Level available for any given component you add and also...
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    SPACE COMBAT - Sand Caster

    SPACE COMBAT - Sand Caster Traveller Core Ruleboook Update 2022, Space Combat, Page 171: Attack Step (Reaction) Just as in other forms of combat, those on board a spacecraft can perform reactions in response to the enemy they are fighting. Reactions can only be performed by Travellers...
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    Point Defence (Gunner)

    Spaceship A is being attacked by 5x missiles from Spaceship B. Spaceship C is tasked to guard Spaceship A and is located between Spaceships A & B. Can Spaceship C uses it 2x turret-mounted dual lasers as Point Defence to attempt to destroy the missiles as the fly by?
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    To Aim or Not Aim

    I have a rules question for you regarding laser sights. In the Core Rulebook (hardcopy p. 74 of the updated edition or p. 72 of the old edition) under “Common Modifiers” for combat, it states laser sights provide DM +1 “if aiming”. In the Central Supply Catalogue (p. 144) entry for laser...
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    Refuelling Times

    Greetings, As I having yet found any information on refuelling time at Starport; I have come up with the following: Does it make sense in the Traveller Universe? Is there some information that I may have missed or yet found. Today, on 21st Century Earth, a Boeing 747-8 has a fuel capacity of...
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    Ship Combat

    Ship Combat The situation is: Ship A's Gunner is manning a triple turret housing 2x Pulse Lasers and 1x Sandcaster 1. In his combat turn Ship A's Gunner ATTACKS Ship B, firing the 2x Pulse Lasers at it 2. Now in the same combat turn (but after Ship A) Ship B fires a Beam Laser at Ship A; now...
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    Spaceship Interior Walls

    When a pirate boarding party boards a ship, the Traveller material makes reference to swords, stunners, and low power weapons are normally used. Why? What is the Armour Protection Value (APV) of a spaceship's interior walls? Let's say a Type S Scout/Courier I understand the exterior hull of a...
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    Passage aboard a Ship & TAS Membership

    Traveller collective; The cost to travel ranges from 1 to 6 Parsecs; what if the distance travelled is greater than 6 Parsecs? For example a Traveller wants to travel 30 Parsecs aboard a Subsided Liner (Jump = 3 Parsec) in Middle Class. Q1. Does the Traveller buy one ticket aboard said ship...
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    Leadership

    I'm new to the game system, so goes easy on me. A question on Leadership. 1. When does a Traveller make a skill check? 2. How many times can a Traveller make a Leadership check? Is per round? Per combat engagement? 3. The effects number; is it a total number of Boons to be distributed...
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    Air/Raft & Scout/Courier

    Greetings, First post on forum, In High Guard, Scout/Courier (Page 110) list that the ship comes with an Air/Raft which has no weight listed. No according to the Vehicle Handbook (Page 95) has an Air/Raft has shipping weight of 4 tons. Q1. Does a Scout/Courier come with an Air/Raft? Q2. If...
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