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  1. J

    Custom inspections on starport arrival

    Hi, I am quite sure of remembering a detailed article about customs inspections and skill checks for travellers seeking to introduce illegal items on the planet (weapons, drugs,...) It was taking in account TL of the starport, type of detection available (X-Ray scanners, Chemical scanners)...
  2. J

    Gravity on planets

    Hi, It appears to me that gravity effects are well enough detailed in the rules but I am not sure this is well reflected in the adventures. For example, Walston where is located High and Dry is Size 5 and has a surface Gravity of 0.45G Let's say that the ship bringing the travellers there put...
  3. J

    Some questions

    While creating a character, these questions arised : - If you enter a military academy and graduate, you obtain all the service skills at level 0. This is the same benefit as for your 1st term in a career. It implies that you don't gain any skill imrovement for the 1st term of your military...
  4. J

    JTAS Vol.4 Sensors questions

    Hi, Page 40 details LPI and ELPI modification to sensors but there is no associated cost to implement them. Is it written somewhere else ? Did I miss something ? Page 41 Detection mods : For jammers, shouldn't it be "-8" instead of "+8" ? Thanks for your help. JNJ
  5. J

    JTAS 5 - Page 124 - The great escape

    There is written : "The first method uses the following equation:" No equation after, but one above...maybe misplaced or a missing one ?
  6. J

    Laser Torch quick question

    Hi, Does anybody know if I can find characteristics for a laser torch somewhere ? (any traveller edition, I can convert stats to Mgt2) Otherwise I will create one. Just GMing Death Station and urgently needing one ! ;-) Thanks. JNJ
  7. J

    Traveller Fiction

    Anybody had time to read one of the 4 new traveller short stories already published by Mongoose and would be kind enough to provide some feedback or (short) review ? Writing and intrique quality ? very connected or not to Traveller universe ? Learned new things about the Traveller setting ...
  8. J

    MGT1 Trade question

    Hi, I am eagerly waiting for a more detailed version of trade rules for Mgt 2, meanwhile I try to use the Mgt1st edition rules. On the freight trafic table is specified "Additionnally there is a -1 modifier per TL difference between Two worlds". Does it apply both ways or 1 way only ? : If...
  9. J

    Firing during opponent movement

    Hi, Suppose a fight in a cargo hold filled with lot of crates. A vargr corsair moves (6 meters, 1 minor action) from one crate to the other to approach the travellers and then fires (1 significant action) during the same round. How can the traveller fire at him while he moves ? As far as I...
  10. J

    Surgery question

    Hi, I made a quick check and it seems that all versions of Traveller before Mongoose required Dex 8+ for a medic to practice surgical acts. Is it an omission or has this limit been voluntarily lifted in Mongoose versions ? Then a Medi-4 character with Dex 5 would be at a total DM of +3...
  11. J

    Armour Coverage

    Hi, Traveller companion introduces hit location (like it!), which implies armour coverage knowledge but I can't find precise information about it. Traveller companion says "most armour types - such as flak jacket - protect only torso" It doesn't seem to be more detailed in CSC : - Protect...
  12. J

    Boarding actions

    Hi to all, I see in Core Rulebook p. 163 : "High Guard includes detailed rules for conducting boarding actions on the Personal scale, allowing you to play through a blow-by-blow scenario that sees the Travellers taking over an enemy ship or desperately trying to repel boarders." In High Guard...
  13. J

    Characters Height and Weight

    Hi, Did I miss it ? I can't find any rule for determining a character height and weight (By race, gender, planetary gravity, etc...). As far as I remmeber, there was one in TNE and in T20 at least. Any for Mgt ? Thanks for your help and thoughts. JNJ
  14. J

    TAS Membership: High Passage

    HI, In Mgt 2nd rules is written about TAS Membership: "Every two months, it pays dividends in the form of one high passage to each member." I can't find further details. What distance and what kind of jump does cover 1 ticket ? Does it allow 1 passage on a ship going 1 parsec away, 2...
  15. J

    Can a streamlined ship go underwater ?

    Hi, Can a streamlined ship go underwater and then act like a submarine ? It would seem logical to me but I can't find any reference. If not possible, why ? Thanks. JNJ
  16. J

    Thrust and Movement in combat

    Hi, It is said in the space combat chapter that : "In order of initiative, each ship can allocate Thrust to either movement (closing or increasing the range between it and another ship) or combat manoeuvring (docking with another vessel, lining up a shot or dodging incoming fire)." My...
  17. J

    Training stats

    Hi, I understand how skills can be trained (MGT 2nd edition). Should I also understand that character stats (Str, Dex, End, ...) can be trained the same way ? (excluding Int and Soc ?). The paragraph about training leaves me in doubt. Or can't they be trained ? (Implants are good for you !)...
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