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    for fun: name some movies in the 52nd century

    type: horror The Collapsing Jump Bubble Something Beyond the Bubble It Came from Jump Space Orbital Decay type: war Ihatei! Z-Day: Zhodani Invasion type: comedy Pirates of the Extents On the Way to the Moot
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    getting PCs out of their shiny battledress? maintenance cost?

    I'm running the Pirates of Drinax campaign. After a big haul they run off to Tech World to finish the repairs on the Harrier and every one of them bought battledress. Now I have to deal with getting them out of it at every stop. Roofies won't work due to the chemical tester add on. ;) Yeah...
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    a Traveller/pulp-Cthulhu scenario (derived from a PoD campaign)

    (quick write up of scenario I ran recently, first and probably only draft) Location: any high tech world where simulation fantasies are a recreation (in this case: Tech World... 4000 sophonts, 1 million robots.. this screamed West World setting to me, even though I never saw the movie or TV...
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    the alien station at Vume (Pirates of Drinax)

    So my group is about to rescue the noble and retinue taken by one of the crazed human factions on the alien station in the Vume system. Is there any other details about this station? I have some questions. Is the normal highport attached to the alien station or is it a separate orbiting body...
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    What are some rare delicacies worth sending across the Imperium?

    Besides Terran cigars, champagne, and chocolate, what other planets produce something really special? Vilani ale? Vland might have several things being a major home world. ideas I have: Basilisk eyes (from where... and wasn't there a basilisk in some Traveller bestiary?) ... dangerous like...
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    You see the blazing lights of the starport gift shop...

    ... and, because you've already settled up and bought your new shiny with your recent payoff and still have credits left over, you saunter into the gift shop just to browse. What catches your eye enough you would spend a few of those destined-for-the-local-"fun"-spot credits? In other words...
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    a campaign based on Arbellatra?

    I think that a linked series of adventures based around Grand Admiral Arbellatra defeating the Out-World Coalition in the Second Frontier War and her going to Capital to defeat the current Barracks Emperor would make for an epic level campaign. The players could be a special unit of the...
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    Spying on the Zhodani

    How does the Imperium spy on the Zhos? Any citizen keeping a mind shield up is probably detained by Zho authorities for a more thorough investigation. Are there trained psionics that can keep a false ID in their surface thoughts? What are their options when found out?
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    Could species be allergic to each other?

    Humans shed a lot of dead skin into the air. Our lungs have been used to it for millenia (this word is not liked by the spell checker). But would alien species get sick from it? Or, could humans get sick, or have some other respiratory problem, from alien cast offs? These questions came to be...
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    some thoughts about High Guard 2.0

    Finally nearing the completion of my own spreadsheet for ship designing using High Guard 2.0, I continually scratch my head as to why some things are the way they are. Common Areas: Cr 100,000 / ton. Yet the "Gaming Space", which is pretty much covered under the definition of Common Areas...
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    getting personal weapons through high law level customs

    I'm in a Traveller campaign (I actually get to play!), and we just went through customs of a world with law level 9. I have an imagine of my character with a two-loop chain belt. That gave me the idea that it could be a weapon of a sort. But what would it be made of to look decoratively...
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    alternate char gen from version 1

    I'm curious as to why the number of points per term gained varies, from 6, to 5 to 10. What is the reasoning (if there is one)? (page 40 of MGT1) Also, since my store's distributor (Alliance) doesn't seem to get any of the new Traveller version in stock, I am not able to acquire the new...
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    reached stumbling block on a Traveller game using cards idea

    I've worked on a simple Traveller character generation system using cards and multi-step mission/adventure sequence of play game, but ran into a stumbling block. What would be the goal of an RPG-based card game playable in a short time (roughly 1 hour per mission, maybe). As a friend asked...
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    after Secrets of the Ancients campaign

    I recently concluded the Secrets of the Ancients campaign (why didn't someone tell me how much that adventure railroaded the characters? And, the PDF version really needs an editor and better selection of maps. Really, a map of a house which everyone can picture or find a generic house plan of...
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    ship design: skimp on sensors yet pay much more for weapons?

    A ship designed in a module has: Electronics - Basic Civilian, DM -2, 1 ton, MCr 0.05; Weapons - Hard point #1: Triple Turret (Beam Laser x3), 1 ton, MCr 4; (repeat for 9 hardpoints on a 1000 ton ship). So, spend MCr 40 on weaponry (or even MCr 4 on one turret), yet skimp on paying MCr 1...
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    What galactic directions are the zodiac constellations?

    I have looked through dozens of maps, and it seems that astronomy maps and astrological maps don't mix: neither as any information about the other. Astronomy maps do not show the zodiac constellations, and astrological maps do not show galactic directions such as towards the center of the...
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    racing yacht design

    When the PC finished the Cold Fusion arc, their reward was a yacht. But I thought, why just any yacht, why not a racing yacht for those interplanetary races that nobles love to waste money on? I had room on the back of the upper deck, and thought, what a place for an outdoor wooden deck for...
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    starship stealth DM adjusted by tech level?

    I'm looking at the -4 DM to sensors checks to detect and lock on to a ship, a ship built at TL 11. Would not a higher tech. level-built ship have an easier check to detect the stealth ship, as well as a lower tech level-built ship have a more difficult check? Should sensor and targeting checks...
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    Anagathics: dosage amount? shelf life of doses?

    So my players found a stash of Anagathics*. Then came up the question of how large a dose is, which none of my Traveller books says. Then it occurred to me that such a large stash might not last those many years to use it all up. So how much "stuff" is a dose of Anagathics? Right now I'm...
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    cost of Stealth and Reflec options for spaceships (MGT)

    Really, Stealth and Reflec options each cost MCr 0.1 per ton of hull? That means the Stealth and Reflec options cost nearly 3x as much as the basic hull. Is there errata for this? I can see them costing MCr 0.01 to MCr 0.03 per ton of hull. But for the stated price I would rather add regular...
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