Search found 179 matches

by Hans Rancke
Wed Aug 15, 2012 5:06 pm
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

The Aslan ARE a great juggernaut sweeping towards the Imperium, they will be filling the skies over these worlds within decades. Here are our carefully (and expensively) produced reports, note the names of the sector leading researchers and experts. We have documentation, seminars, expert opinions,...
by Hans Rancke
Wed Aug 15, 2012 12:14 pm
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

Briefly, much of the meta plot is what you said would happen, happening. However, what I said was what would happen IF the Imperium stopped keeping the Aslans at bay (as it has been doing with ease for 500 years) which IMO is a very good reason to believe that it would not suddenly stop keeping the...
by Hans Rancke
Tue Aug 14, 2012 5:37 pm
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

In general, yeah. Theres a treaty. The clans arent good at cooperating to bring big, coordinated fleets in to play, and so surprisingly small defense forces can beat many small Aslan ships. The statelet a lot of the trade through got greedy and then got bombed from orbit by one of the Aslan clans. ...
by Hans Rancke
Tue Aug 14, 2012 10:14 am
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

Not that any travellers would ever accept a contract of questionable legality. Possibly involving a run of less than 12 parsecs with a hold full of (dust)spice. What's illegal about dustspice? And illegal according to whom? Things like slaves and nuclear weapons, anything that you could expect the ...
by Hans Rancke
Tue Aug 14, 2012 8:22 am
Forum: Traveller
Topic: Unusual spaceship names
Replies: 29
Views: 6193

Re: Unusual spaceship names

In one campaign the party had just gotten hold of a fully paid up 400T merchant and had decided to go a-trading. Having just read a lot of C.S. Lewis, I suggested Dawn Treader for the name. " Dawn Trader !" one of the others said, "Brilliant!" So Dawn Trader it was, and when we started expanding our...
by Hans Rancke
Tue Aug 14, 2012 8:14 am
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

Meh, I'm happy to accept a certain amount of retconning ... I don't mind a good retcon myself, provided that it isn't gratuious and that it works. Official changes to things that work already just because a new editor likes his own ideas better is IMO very bad for an official game universe. (I'm al...
by Hans Rancke
Mon Aug 13, 2012 2:49 pm
Forum: Traveller
Topic: Traders of Drinax : Making a living in hostile space
Replies: 14
Views: 2251

Re: Traders of Drinax : Making a living in hostile space

According to the Traveller Wiki (which cites the fanzine "Third Imperium" as the source, so not actual canon), the trade route between the Hierate and the Imperium goes from Tlaiowaha (1928) to Tyokh (2226) to Pohl (presumably a misspelling for Paal (2425)) to Tech-world (2624) to Acrid (2722) to Pa...
by Hans Rancke
Fri Aug 03, 2012 10:46 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

Thinking of the average mentality of adventurers (especially player characters), the most probable explanation is easy access to otherwise more difficult to get weaponry. :) Thinking of the average mentality of arms dealers, such transactions are more likely to take place on Pandrin. (You know, Gvu...
by Hans Rancke
Fri Aug 03, 2012 9:14 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

From the Kinuniur LBB, here's an entry about General Shipyards, which has a shipyard @ Pixie: The largest starship manufacturer in the Regina Subsector, with yards at Regina, Efate, and Pixie. Originally a military contractor. General no longer produces ships for military use, instead concentrating...
by Hans Rancke
Fri Aug 03, 2012 1:33 am
Forum: Traveller
Topic: Need a hand getting to grips with solar system generation
Replies: 7
Views: 1452

Re: Need a hand getting to grips with solar system generatio

I'm looking at generating all the solar systems in the Spinward Marches' Regina sub-sector. I've read it up and made notes (essentially an update of my "Tell me about the stars" document). I have two half-finished adventures set on Kinorb and Heya and have generated a considerable amount of backgro...
by Hans Rancke
Fri Aug 03, 2012 1:24 am
Forum: Traveller
Topic: Expanding Spinward Marches' Regina sub-sector
Replies: 9
Views: 1771

Re: Expanding Spinward Marches' Regina sub-sector

The first Megatraveller computer game (Not Quest for the Ancients, but the previous one where I never was able to get past the first firefight) has system maps, with names of individual planets, for some of the systems in Regina subsector.


Hans
by Hans Rancke
Fri Aug 03, 2012 1:16 am
Forum: Traveller
Topic: Corsair Help Question
Replies: 30
Views: 3710

Re: Corsair Help Question

Agreed. 1-10 million people isn't a bad place. It's the equivalent, in an extreme case, of Sweden (for an economically successful state) - who maintain ~160 fighters and ~30 light warships - assume you can trade those for their traveller equivalents (light fighters and something like a non-jump cap...
by Hans Rancke
Fri Aug 03, 2012 12:18 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

What taxes? Those of Boughene, perhaps ? You were talking about building ship on a highport above Pixie to avoid taxes. Naturally I assumed you were talking about Pixie taxes. Though that wouldn't work even if there had been a government of Pixie to impose taxes, as it would be able to impose taxes...
by Hans Rancke
Thu Aug 02, 2012 11:11 pm
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

... but just how do you justify a highport on Pixie/Regina? (I can't even justify the small shipyard). Pixie is an important center of trade with the Vargr just beyond the border, That would be through traffic, an explanation for having a larger amount of traffic than the population justifies (Whic...
by Hans Rancke
Thu Aug 02, 2012 9:22 pm
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

Forgive my ignorance but wouldn't that mean if the world's TL is less than 8 that if it has a class A starport its because another race or people have built it there and are using it rather than the locals? Yes, the explanation for some starports have always been that they are built and maintianind...
by Hans Rancke
Thu Aug 02, 2012 9:09 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

Which is a new one. And a strange one. Attack a system with a Class A starport, destroy the highport, usually the most vulnerable of all the important targets, and the system is no longer able to build starships ... ? :shock: The argument (as I understood it) was that there are two ways for a starp...
by Hans Rancke
Thu Aug 02, 2012 9:05 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

Then I see nothing wrong with the OP's idea; the class B port can build ships with imported drives if they wish. Nothing whatsoever. I was just pointing out that evidently they did not want to, presumably because there was some reasonable impediment, most likely economic in nature. It can be done, ...
by Hans Rancke
Thu Aug 02, 2012 8:58 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

rust wrote:
far-trader wrote: ...also, Re: rust's post above, I think all he was saying was there is another level of distinction between Class A and Class B Starports.
Yep, the existence of a highport - no highport, no Class A.
Which is a new one.


Hans
by Hans Rancke
Thu Aug 02, 2012 12:34 am
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

If not, then what is the magic difference that makes them different, aside from the jump drive machinery being installed, that only a type "A" port can do, yet a type "B" port cannot? It has nothing to do with tech level at this point. Well, the bits that phavoc quoted shows that MGT:Starports has ...
by Hans Rancke
Tue Jul 31, 2012 10:48 pm
Forum: Traveller
Topic: Quick Question - Class B Shipyard assembling starships
Replies: 60
Views: 6873

Re: Quick Question - Class B Shipyard assembling starships

Thanks for the quotes.

So a Class B starport can make starships unless it has a highport? But if it has a highport, it can only make spaceboats?

An interesting interpretation.


Hans