Search found 286 matches

by Ursus Maior
Sat May 02, 2020 8:40 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229674

Re: Pirates of Drinax - GMs thread

Hmmm... this is not how I imagined the holographic projector, but it certainly would change things, if the Harrier could appear, let's say as a Free Trader or (mostly) any other 200 dton vessel.
by Ursus Maior
Sat May 02, 2020 10:38 am
Forum: Traveller
Topic: Mayday, mayday! Traveller Day 2020 Event
Replies: 11
Views: 3943

Re: Mayday, mayday! Traveller Day 2020 Event

Do you have a channel where this went up and is archived? I had to miss the live stream, but I would like to watch it today or tomorrow.
by Ursus Maior
Sat May 02, 2020 7:15 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229674

Re: Pirates of Drinax - GMs thread

It can do a bit more, but not a lot. The shape will always remain the same and the Harrier is a unique ship in 1105, very likely the last of her class to fly. It's not really easy to hide that from everybody. And it's rather easy to track her back to Drinax. There are not a lot former users of the c...
by Ursus Maior
Fri May 01, 2020 11:12 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229674

Re: Pirates of Drinax - GMs thread

and the freighter and its crew may not even be able to pass any meaningful information along to the authorities afterward! Well, except that it was a one-of-a-kind ship class. Honestly, the holographic hull I find not very impressive. The Harrier is a stealth attack craft that can change it's visua...
by Ursus Maior
Thu Apr 30, 2020 6:57 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229674

Re: Pirates of Drinax - GMs thread

I understand your concerns about the particle weapon completely and yes, the Harrier class is actually a ship of war and not perfectly suited for piracy, although it can do that, too. It does have a rather small cargo bay for pirated goods. And then there the fact that it's extremely expensive to re...
by Ursus Maior
Thu Apr 30, 2020 6:40 pm
Forum: Traveller
Topic: Spying on the Zhodani
Replies: 13
Views: 3619

Re: Spying on the Zhodani

Well, there is definitely a machine controlling power available to some psions.
by Ursus Maior
Thu Apr 30, 2020 7:04 am
Forum: Traveller
Topic: Spying on the Zhodani
Replies: 13
Views: 3619

Re: Spying on the Zhodani

Condottiere wrote:
Tue Apr 28, 2020 2:51 pm
I'd infiltrate robots to get human intelligence.
Interesting choice, skin jobs are definitely possible. But wouldn't they be quite obvious to Zhodani, since they don't give any return, when telepathy is used on them?
by Ursus Maior
Tue Apr 28, 2020 10:46 am
Forum: Traveller
Topic: Spying on the Zhodani
Replies: 13
Views: 3619

Re: Spying on the Zhodani

I think it's in the Psionics chapter of the core rulebook or a nother chapter on psi-tech, where it's mentioned that official diplomats are allowed to use psi-shields when operating in the Consulate. But other people need permits from the Zhodani government. Now, since corruption seems rather low in...
by Ursus Maior
Mon Apr 27, 2020 10:04 pm
Forum: Traveller
Topic: World Lookup Tool for Pirates of Drinax
Replies: 9
Views: 4722

Re: World Lookup Tool for Pirates of Drinax

Hi there! Is this file still available? The Dropbox link appears to be dead. I'm compilating my own Excel file right now, but I'd like to take a look at other GM's work. If only for the sake of saving time.
by Ursus Maior
Mon Apr 27, 2020 11:26 am
Forum: Traveller
Topic: [Freelance Traveller] May/June 2020 Posted!
Replies: 5
Views: 3149

Re: [Freelance Traveller] May/June 2020 Posted!

Excellent! I've been waiting for the article on Jump Masking and Interstellar Courses for a while now. By the way, did the author or one of the users here already do the math on the jump shadow the super-massive black hole at the center of our galaxy would/should produce? The black hole is about 4.1...
by Ursus Maior
Wed Apr 08, 2020 10:55 am
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 7488

Re: Turret questions

AnotherDilbert wrote:
Wed Apr 08, 2020 9:17 am
Mongoose doesn't seem to be very bothered about detailed simulations; It's a game, roll some dice and have fun.
And that's a good thing at the gaming table. As a GM it makes preparation a bit harder sometimes, when parallel systems exist and those systems aren't fully explained or thought out.
by Ursus Maior
Wed Apr 08, 2020 10:48 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 49
Views: 15976

Re: The Beyond: A Revision

@Geir
Thanks for the insight into your design process. Right now, I do ships by hand, too, using a text editor and the calculator my OS provides. Oldschool, but it works. Looking for something fencier, though.
by Ursus Maior
Wed Apr 08, 2020 10:46 am
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 7488

Re: Turret questions

[...] In a warship missiles should be stored in the magazine, which is armored against damage and designed to explode outwards if hit so that it doesn't destroy or heavily damage the ship in case it is hit. Traveller doesn't even mention magazines or the need to have one to safely carry boom-booms ...
by Ursus Maior
Tue Apr 07, 2020 8:05 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 49
Views: 15976

Re: The Beyond: A Revision

Wow, that's some elaborate work right there! A lot of detail and love for the sector.

May I inquire, how you calculate your ships? Do you use an Excel spreadsheet or is it just write-up in Excel and you do it all by hand?
by Ursus Maior
Tue Apr 07, 2020 5:55 am
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 7488

Re: Turret questions

The one tonne turret is a legacy fixture; ... Originally turrets took no space at all (inside the hull), but required 1 Dt fire control equipment per turret (LBB2, p15). Despite taking no space at all, they still had space for weapons, ammunition, and a gunner. This is where I come from. And that's...
by Ursus Maior
Mon Apr 06, 2020 6:34 am
Forum: Traveller
Topic: Deepnight Revelation
Replies: 10
Views: 3502

Re: Deepnight Revelation

That's a difficult prognosis with Kickstarter projects, especially in the current pandemic crisis and it's (not so) foreseeable consequences for global supply chains. That being said, the estimated delivery for backers has always been July 2020. With Kickstarter, I would personally allow for a three...
by Ursus Maior
Mon Apr 06, 2020 6:19 am
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 7488

Re: Turret questions

I agree that's rules at written, but this is where I have to go with Rule 0 and invoke a bit of common sense. Since there is no Bag of Holding in Traveller, nor is a turret a Tardis, I have to assume you can only stuff so much in it. I accept that the turret itself extends beyond the hull, so there...
by Ursus Maior
Sat Apr 04, 2020 7:02 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 229674

Re: Pirates of Drinax - GMs thread

The only jump-capable ships are their 100 dton scouts, or more precisely their scouts, which I read - in combination with the maximum displacement of Drinaxian ships to be 400 dtons - to be 100 dton scouts. For my campaign I invented the Star Guard as follows: Highly Esteemed Squadron of the Left Wi...
by Ursus Maior
Wed Apr 01, 2020 2:47 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 80
Views: 20949

Re: Modular Cutter: What do modules cost?

I can't help but think that you are overcomplicating something that is actually rather simple: Modules cost as much as the components they contain, nothing more, nothing less. Unless you buy one of the three canonical stadardized modules, which cost way more than what they come equipped with: namel...
by Ursus Maior
Sun Mar 29, 2020 10:30 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 80
Views: 20949

Re: Modular Cutter: What do modules cost?

Or just say the cost is negligible: Budgeted in MegaCredits. Ship component costs are expressed in MegaCredits (and sometimes decimal fractions). Costs below MCr0.01 (about KCr10 or Cr10,000) are inconsequential and can be ignored. For example, a Maneuver Drive may cost MCr10 and the cost is import...