Search found 59 matches

by Melbourne Accords
Thu May 01, 2014 2:08 am
Forum: Traveller
Topic: Traveller: Liftoff - New Box Set
Replies: 25
Views: 9186

Re: Traveller: Liftoff - New Box Set

This is an outstanding idea. New players are crucial to the well-being game.
by Melbourne Accords
Thu Sep 27, 2012 1:29 am
Forum: Traveller
Topic: Blake's 7 is coming back
Replies: 29
Views: 5863

Re: Blake's 7 is coming back

This is an exciting development. Our group considered a Blake’s 7 campaign in the 1980s. In our current Far Future campaign, characters refer the acceleration of a ship by increments of its standard acceleration ( Starship Operator’s Manual , p.3), e.g. the Glimmerdrift Crusader might blast away fro...
by Melbourne Accords
Thu Sep 01, 2011 1:34 pm
Forum: Traveller
Topic: College for Mongoose Traveller
Replies: 15
Views: 2545

Re: College for Mongoose Traveller

Thanks. Yes, this would be a very good approach.
by Melbourne Accords
Wed Aug 31, 2011 3:17 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 373
Views: 526507

Re: Traveller Player Locator

Australia - NSW - Sydney - krontekag Australia - VIC - Melbourne - Melbourne Accords Canada Canada - Alberta - Medicine Hat - Jacqual Canada - BC - Victoria - Hemdian Canada - BC - Victoria - Red-24 Finland - Tampere - Perka Israel - Rehovot - Golan2072 New Zealand - Christchurch - Andrewv Switzerla...
by Melbourne Accords
Wed Aug 31, 2011 2:52 pm
Forum: Traveller
Topic: College for Mongoose Traveller
Replies: 15
Views: 2545

Re: College for Mongoose Traveller

Yes, Sturm - I should have stated this. Our views are similar. This College is a four year term. Most characters would take it in the first four years after school. It does not include a basic training package. It is not intended to represent the first term of work as a scholar / academic / lecturer...
by Melbourne Accords
Wed Aug 31, 2011 1:38 pm
Forum: Traveller
Topic: College for Mongoose Traveller
Replies: 15
Views: 2545

Re: College for Mongoose Traveller

Thanks to all for a very helpful thread. It is timely as the issue has just come up in our campaign. The MGT approach to higher education does not foreground tertiary study. This may suit some campaigns, but will not meet the needs of others. Fortunately, one of the great traditions of Traveller is ...
by Melbourne Accords
Thu Aug 25, 2011 12:58 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 373
Views: 526507

Re: Traveller Player Locator

Krontekag - At least your closest neighbour is interstate, rather than across the Tasman! Australia Australia - NSW - Sydney - krontekag Australia - VIC - Melbourne - Melbourne Accords Canada Canada - Alberta - Medicine Hat - Jacqual Canada - BC - Victoria - Hemdian Finland - Tampere - Perka New Zea...
by Melbourne Accords
Thu Feb 17, 2011 2:00 pm
Forum: Traveller
Topic: character creation observation
Replies: 10
Views: 1881

Thanks - Has anyone developed approaches to service academies (such as West Point, the RMC or the Australian Defence Force Academy)?
by Melbourne Accords
Thu Feb 17, 2011 5:51 am
Forum: Traveller
Topic: character creation observation
Replies: 10
Views: 1881

This is very useful to us as similar observations have been made in our group. Thanks for the reference to Spica Career Book 2, Rust. We will check this out. I would be interested to hear about any House Rules that people have adopted for service academies.
by Melbourne Accords
Sun Nov 14, 2010 11:59 pm
Forum: Traveller
Topic: Deckplan Illustrations: What is the issue??
Replies: 115
Views: 31322

That's absolutley right, Colin. The design was the Garu Class A2 Far Trader. It was reprinted in the DGP MegaTraveller Journal #4 (pp.58-60).
by Melbourne Accords
Tue Oct 05, 2010 4:33 pm
Forum: Traveller
Topic: Highly skilled characters - or the lack thereof
Replies: 108
Views: 14371

Sorry, CosmicGamer – the illustration in parentheses was intended to do nothing more than offer a sense of medical expertise above that of a standard GP. It was not meant to carry the weight of the argument. In fact, I agree with you that specialist implies a narrow focus. It’s for this reason that ...
by Melbourne Accords
Tue Oct 05, 2010 4:35 am
Forum: Traveller
Topic: Highly skilled characters - or the lack thereof
Replies: 108
Views: 14371

These are all useful contributions (Drefus makes interesting reading). A five point scale captures the needs of our game. We find adjectives useful because they help to explain the numerical values, manage expectations (particularly for players who are new to Traveller ) and expedite the creation of...
by Melbourne Accords
Mon Oct 04, 2010 11:35 am
Forum: Traveller
Topic: Highly skilled characters - or the lack thereof
Replies: 108
Views: 14371

Gee4orce noted at the start of this thread that this question is as old as Traveller itself. This is a very good observation. CT led our first group to engage with the issue in 1985. The original text of LBB 1 (p.21) states that Medical-3 enables a character to be a doctor. It adds that Dex 8+ is re...
by Melbourne Accords
Mon Oct 04, 2010 12:12 am
Forum: Traveller
Topic: 2300AD next year
Replies: 62
Views: 11034

Additional Thought

What were some of the aspects of 2300AD that you all most enjoyed? For me, the near future setting struck a useful contrast to the wonderful 3I of Traveller . Aurore and Nyotekundu were first class backdrops for adventures. Mission Arcturus is an outstanding piece of adventure writing. It enables ne...
by Melbourne Accords
Sun Oct 03, 2010 10:19 pm
Forum: Traveller
Topic: 2300AD next year
Replies: 62
Views: 11034

Just making fun of the first edition name. :) I'm really looking forward to this.
by Melbourne Accords
Sun Oct 03, 2010 1:28 pm
Forum: Traveller
Topic: 2300AD next year
Replies: 62
Views: 11034

This is a great development! Traveller 2300 finally becomes Traveller! :D
by Melbourne Accords
Sun Oct 03, 2010 1:16 pm
Forum: Traveller
Topic: Background Skills missing?
Replies: 23
Views: 3724

The MGT approach to background skills offers a starting point for discussion between players and referee. It appears to be at its most effective in a vast setting such as the Third Imperium. In a setting with a limited number of worlds (such as our upcoming Interstellar Wars / 2300 campaign) a highe...
by Melbourne Accords
Thu Sep 30, 2010 2:01 pm
Forum: Traveller
Topic: What would you do to improve/change MGT combat system?
Replies: 83
Views: 12306

Additional Thought

Since MT we have used opposed checks to resolve melee. This does introduce a second throw (to simulate the parry or block), but it creates a heightened sense of confrontation. The cumulative penalty approach could be advantageous here, providing an increasingly worse penalty on each successive attem...
by Melbourne Accords
Fri Sep 24, 2010 5:49 am
Forum: Traveller
Topic: What would you do to improve/change MGT combat system?
Replies: 83
Views: 12306

First, thank you to everyone who has contributed to this thread. Our group will benefit from your excellent ideas. After a break of a few years, we are about to start an Interstellar Wars/2300AD campaign and our combat house rules are under review. This is my first post, but I hope that I can offer ...