Search found 104 matches

by Faelan Niall
Mon Jan 17, 2011 2:59 pm
Forum: Legend
Topic: Combat Styles - Questions / listings
Replies: 30
Views: 3884

I think this has merit and is similar to what I would do which is to think of a "combat school" as being something like a grimoire and spells. You have a skill with the school and over time learn various of the weapons within it. I must admit to not liking the idea of limiting CMs that way though. ...
by Faelan Niall
Sun Jan 16, 2011 7:16 pm
Forum: Legend
Topic: Combat Styles - Questions / listings
Replies: 30
Views: 3884

I take your point about how weapon useage becomes increasingly similar as one progresses in skill. I am suprised to hear missile and melee are so simialr but will bow to superior experience. All combat is a matter of taking thinking about time, space, kinetic energy, potential energy, material scie...
by Faelan Niall
Sun Jan 16, 2011 5:08 pm
Forum: Legend
Topic: Combat Styles - Questions / listings
Replies: 30
Views: 3884

Equally as Greg states given the RQ chosose to make all unarmed attacks as one skill an argument could easily be made for making all melee weapons as one skill and missile weapons as a third. Interestingly enough I use something close to this. Taking the ideas presented in Cutting Edge S&P 77 (Page...
by Faelan Niall
Fri Jan 14, 2011 8:08 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 6508

Yes, and one punch can kill. However, both are very rare. (Was a volunteer fireman for a few years). What is YOUR expertise son? Anyway, while it is possible to kill someone with one strike of a #2 pencil, I don't give them 3D6 on the weapon damage tables. ROFLMAO 1. Not as rare as you might think....
by Faelan Niall
Fri Jan 14, 2011 1:14 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 6508

Having both designed games and fought full-contact, I can safely say that unarmed combat is one of the hardest things to model in a game. Two guys flailing drunken haymakers at one another aren't likely to cause massive permanent damage (it happens occasionally though), but if one of them goes down...
by Faelan Niall
Fri Jan 14, 2011 1:08 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 6508

What you describe is the result of the use of martial arts with the intention to main or kill, which should be different both from a serious fight between persons who do not have such skill and from a use of force to just subdue a person. Subduing someone is done by grappling them. Hitting someone ...
by Faelan Niall
Fri Jan 14, 2011 2:23 am
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 6508

Long and short of REALITY; a punch by a man isn't likely (1 in 6 punches) to do 6 points of damage. I'm going to change to 1D2 + Str & Effect. Long and short of "REALITY" is that a man can be knocked out by a single punch or a combination of two punches, which is reflected in the rules. You might w...
by Faelan Niall
Thu Jan 13, 2011 11:49 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 6508

I always find arguments over how unarmed combat is ineffective compared to x, y, and z. Boxing the sport uses protective gear to minimize the damage. Give a boxer a reason to want you in the hospital and watch him put you there sans the gloves. It is very easy to maim or kill with your bare hands, m...
by Faelan Niall
Sat Dec 18, 2010 2:36 pm
Forum: Legend
Topic: Anti-glorantha rant to moongose.
Replies: 317
Views: 46168

PrinceYyrkoon wrote:Yup. I recognise an exercise in futility when I see it. :)
What? Like your quest for the Ruby Throne. :lol:
by Faelan Niall
Sat Dec 18, 2010 2:22 pm
Forum: Legend
Topic: Outmaneuver question
Replies: 44
Views: 6347

Outmaneuvering is simply a matter of ensuring that to get a clear shot at you, they unfortunately have to go through one of their friends. It is a lot easier to do, particularly if you out skill the opponents individually. The only real option they have at that point is to bum rush you, and take you...
by Faelan Niall
Mon Jul 26, 2010 1:23 am
Forum: Legend
Topic: Sorcery Range
Replies: 58
Views: 16787

Running into some of the same problems myself. Most of it has to do with a couple of spells and how their counterparts in Common and Divine Magic behave. Not in an immediate future sense but in a down the road sense. Damage Resistance and anything with a flat bonus based on Magnitude can be a proble...
by Faelan Niall
Mon Jul 19, 2010 11:02 pm
Forum: Traveller
Topic: Water World Skill Packages
Replies: 22
Views: 2009

You might want to take a look at the game Blue Planet. It has pretty much everything you could want.
by Faelan Niall
Fri Jul 16, 2010 12:51 pm
Forum: Legend
Topic: Learning new sorcery (grimoire ) skills
Replies: 5
Views: 1395

In answer to question number: 1) This is entirely up to you as the GM. Personally I would require a whole lot of research, the deciphering of the Grimoire would be adjunct to several adventures. Running from city to city and digging through libraries for a clue as to the cipher used to code the grim...
by Faelan Niall
Fri Jul 09, 2010 5:45 am
Forum: Legend
Topic: weapon style flexibility
Replies: 27
Views: 4658

Surprised to see this post still active. I am thinking about Openquest as a base system for similar reasons . It seems more and more reasonable to have only three skills, actually, Close Combat, Missile and Unarmed. As you say, it seems to encourage tactical thinking instead of always using what th...
by Faelan Niall
Thu Jul 08, 2010 1:28 pm
Forum: Legend
Topic: weapon style flexibility
Replies: 27
Views: 4658

Sorry to resurrect this, but it caught my eye as I have been contemplating running a MRQ2 game. Combat Styles in my mind were a step in the right direction, but I simplified it even further, I just give my players an Armed Combat Skill, and they then pick four weapons they are familiar with. Use up ...
by Faelan Niall
Sat Feb 06, 2010 3:57 pm
Forum: Traveller
Topic: Supplement 8: Power Armour
Replies: 161
Views: 27941

The problem here is that the Traveller Line is no longer just for CT fans. Mongoose is pushing it as a more generic SF line. With this book, Gundam, Battletech, Heavy Gear, Armor, and any other Giant Robot, or Personal Powered Armor setting can be modeled using the Traveller rule set. So while I mig...
by Faelan Niall
Mon Feb 01, 2010 2:40 pm
Forum: Traveller
Topic: [images] ATV inspirational Art
Replies: 17
Views: 6410

Pretty easy to mix up the two. Very similar look. :D
by Faelan Niall
Mon Feb 01, 2010 1:25 pm
Forum: Traveller
Topic: [images] ATV inspirational Art
Replies: 17
Views: 6410

Nice csmetic alteration to an M113. Someone has too much money on hand.
by Faelan Niall
Sat May 31, 2008 11:57 am
Forum: Legend
Topic: Using RQ for homebrew?
Replies: 18
Views: 5580

Black Company is certainly one of those settings just waiting to be done in MRQ. It's almost custom tailored to it to begin with.
by Faelan Niall
Sat May 31, 2008 12:37 am
Forum: Legend
Topic: Using RQ for homebrew?
Replies: 18
Views: 5580

What style of game or world? My current campaign is occurring in a world that I have extensively based off of real world myth. The degree of magic available or encountered is pretty much proportional to the players ability to use it. Ultimately it could be considered high magic, because it is pervas...