Search found 227 matches

by Mugen
Mon Sep 14, 2009 2:08 pm
Forum: Legend
Topic: OpenQuest price Drop
Replies: 8
Views: 2335

In my opinion, OpenQuest is the best heroic-fantasy version of BRP ever published, and the only one I can recommend without warnings. The only thing I miss from MRQ is the Advanced skills rule, and perhaps the damage bonus chart. Note that is has some minor flaws, however. Most are typos, such as re...
by Mugen
Mon Sep 14, 2009 1:25 pm
Forum: Legend
Topic: Summoning and Enchanting
Replies: 5
Views: 1278

Maybe the solution in OpenQuest is better for MRQ. Instead of POW sacrifices, OpenQuest uses Improvement rolls costs. For instance, to make permanent MP storages you have to pay 1 Improvement roll per Magic Point stored (note that you can make non-permanent MP storages, but as a GM I think I would n...
by Mugen
Mon Sep 07, 2009 12:09 pm
Forum: Legend
Topic: Riding bonus
Replies: 3
Views: 988

Personnally, I'd use this rule in the following way :

If your riding skill is lower than your sword skill, use riding skill instead of sword skill as your base percentage. Then, apply modifiers to the riding skill.
by Mugen
Fri Aug 14, 2009 12:43 pm
Forum: Legend
Topic: Do you really like MRQ?
Replies: 101
Views: 17387

Things that I like about MRQ. Return to CHA as a stat. Basic and Advanced skills with properly rationalised skill sets. Attempt to make opposed percentile rolls central to the system. Removal of Resistance table Criticals and specials collapsed into just criticals. Combat as opposed roll system (th...
by Mugen
Wed Aug 05, 2009 9:53 am
Forum: Legend
Topic: Runequest 2?
Replies: 58
Views: 14774

Indeed many say MRQ is the 4th edition (that is official) for Runequest but for Mongoose the previous don''t count. ITYM 6th (RQ4:AiG was never officially released, but playtest copies exist, and although AH went down before releasing the hard copy RQ:Slayers, it was freely available on the Web) De...
by Mugen
Tue Aug 04, 2009 9:05 am
Forum: Mongoose en Français
Topic: Bienvenue !
Replies: 30
Views: 12793

au fait, j'ai omis de me présenter... Rôliste depuis environ 25 ans, j'ai découvert le Basic Roleplaying par le biais de la première édition en VF de StormBringer en 1987, puis RuneQuest en 1988 qui restera mon jeu fétiche pendant plus de 10 ans. J'ai participé aux playtests de RuneQuest "Mongoose" ...
by Mugen
Tue Aug 04, 2009 8:42 am
Forum: Mongoose en Français
Topic: Bienvenue !
Replies: 30
Views: 12793

Ceci dit la nouvelle version de la série a été un fiasco total, et pas qu'en France. Les étagères de StarPlayer sont remplies de supplément World of Darkness 2, et White Wolf publie chaque année une nouvelle gamme "à durée de vie limitée" : Changeling, Promethean, Hunter, Geist... Même si la divisi...
by Mugen
Wed Jul 15, 2009 2:39 pm
Forum: Legend
Topic: The original 2 roll combat?
Replies: 6
Views: 1958

As far as I'm concerned, I think the best version proposed for Combat was in the latest Playtest rules. *It didn't use a 2-roll system. *A failed roll from the attacker meant the attack was a failure, no matter what the defender roll was. *If attacker and defender obtained an equal level of success,...
by Mugen
Wed Jul 15, 2009 2:25 pm
Forum: Mongoose en Français
Topic: projet SF
Replies: 18
Views: 8742

Pour qui a aimé Empire Galactique, passer à Traveller rappellera des souvenirs tant François Nedelec s'est inspiré de l'ancètre anglo-saxon. Système de progression année par année à base de carrières, système à base de 2d6 : tout est dit. Principale différence : Traveller additionne les 2d6 là où Em...
by Mugen
Wed Jul 15, 2009 2:18 pm
Forum: Mongoose en Français
Topic: Bienvenue !
Replies: 30
Views: 12793

La SF n'a toujours eut (malheureusement, car je suis un fan) qu'un succès modéré, alors qu'il semble que tout ce qui est "Vampires, loup-garous" et "fantasy" semble avoir toujours le vent en poupe... Vu qu'Hexagonal a arrété les traductions du nouveau World of Darkness, il semble que ce genre ait p...
by Mugen
Wed Jul 15, 2009 1:51 pm
Forum: Legend
Topic: Damage in RuneQuest
Replies: 18
Views: 4734

danbuter wrote:I prefer Hit Points only. Hit locations are needlessly complicated, and just slow the game down. A good version of HP-only was the Elric! game.
I also prefer the StormBringer/Elric/Pendragon approach.
by Mugen
Sat Jun 20, 2009 11:14 pm
Forum: Legend
Topic: Logic behind downgrading success rolls?
Replies: 12
Views: 3116

In one of the latest playtest rules, there was a similar rule, but instead if the parry roll was higher than the attack roll, 2*AP was substracted from the damage, and only 1*AP if parry is lower.
by Mugen
Mon Aug 11, 2008 3:31 pm
Forum: Legend
Topic: Where do you live?
Replies: 75
Views: 19562

I live in La Celle Saint Cloud, ~15 km away from Paris and close to Versailles.
by Mugen
Fri Aug 01, 2008 11:59 am
Forum: Legend
Topic: Runequest vs Chaosium's BRP
Replies: 21
Views: 6256

Personnally, I prefer to pick what I like in both rather than oppose them :)
by Mugen
Tue Jul 22, 2008 5:18 pm
Forum: Legend
Topic: Adding in rules from other games?
Replies: 3
Views: 1280

I'm not currently playing any BRP or MRQ game, but I'm used to play with this kind of Major Wounds rules (which originally appeared in StormBringer) and would certainly use these instead of localized Hit points.
by Mugen
Tue Jul 22, 2008 10:19 am
Forum: Legend
Topic: Improvement rolls rethought
Replies: 9
Views: 2102

That's the kind of formula I like - copy and paste but forget to change the details. I do it all the time in my programs (but don't tell my boss). Could you tell me exactly what is wrong ? I'm the kind of people that is unable to find errors in its own code... :( I just didn't understand it (I'm ju...
by Mugen
Mon Jul 21, 2008 10:32 pm
Forum: Legend
Topic: Improvement rolls rethought
Replies: 9
Views: 2102

I've also been wondering about a better way to do characteristic increases. For example, Dark Trolls with a STR of 3d6+6 (av STR 17) find it more difficult to increase their STR than an average human (av STR 11). Haven't come up with anything too compelling. A math free way to do it might be: Roll ...
by Mugen
Mon Jul 21, 2008 5:07 pm
Forum: Legend
Topic: Improvement rolls rethought
Replies: 9
Views: 2102

soltakss wrote:That's the kind of formula I like - copy and paste but forget to change the details. I do it all the time in my programs (but don't tell my boss).
Could you tell me exactly what is wrong ?
I'm the kind of people that is unable to find errors in its own code... :(
by Mugen
Mon Jul 21, 2008 1:56 pm
Forum: Legend
Topic: Improvement rolls rethought
Replies: 9
Views: 2102

I like this idea. However, I would use random values that are more in line with current method. I mean that with the original system, when you're at X% in a skill, you have : [X + (100-X)/6)] % to get 1 skill % (100-X)/6 % to get 2 skill % (100-X)/6 % to get 3 skill % (100-X)/6 % to get 4 skill % (1...
by Mugen
Tue Jul 08, 2008 9:47 am
Forum: Legend
Topic: Runequest inconsistencies and errors ? Core rulebook
Replies: 9
Views: 2250

Realism for lifting? Forget modifiers. GM rules the stone weighs so much that you need STR 13 to lift it. If you're below, forget it. If you're over it, no problem. If your STR is 13, roll Athletics. The idea is to require a roll when it's realistic that character might be able to do the feat but i...