Search found 1087 matches

by TrippyHippy
Fri Oct 06, 2017 12:12 am
Forum: Traveller
Topic: Core Book Index in Traveller Companion?
Replies: 8
Views: 406

Core Book Index in Traveller Companion?

One common complaint from fans, myself included, is that there is no Index in any of the Traveller 2nd Edition line to date. It does, I have to say, make some rules referencing difficult from books during gameplay. With the production of all four core books done, and their still apparently being som...
by TrippyHippy
Wed Oct 04, 2017 7:09 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 2042

Re: Do you allow psionics?

I allow psionic in OTU because it's part of the setting - but I have disappointed players before when they have been given permission to play a Psychic (as in a character choice, not just because of a random roll) and have ended up getting a mini-mortgage to pay off for the training. To me, that poi...
by TrippyHippy
Mon Sep 18, 2017 11:59 am
Forum: Traveller
Topic: How do you handle time travel?
Replies: 9
Views: 423

Re: How do you handle time travel?

If you go and watch the recent Arrival movie there is, at it's heart, a philosophical rationale for time travel as expressed through the alien language. There is also a philosophical rationale in Interstellar too, to an extent. These are pretty much hard sci-fi movies. I think the key to time travel...
by TrippyHippy
Sat Sep 02, 2017 1:00 am
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 2686

Re: does Traveller 2E not include aliens?

I think the Companion is proving to be the trickiest of Traveller supplements, from what it appears. Maybe they should return to the idea of making an indefinite series of Compendiums instead? Anyway, I'd like to see all the Major Races detailed in some fashion, along with Robots and A.I. to make a ...
by TrippyHippy
Tue Aug 22, 2017 12:14 pm
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 292
Views: 13621

Re: New Paizo SF RPG: Competitor with Traveller?

middenface wrote:
Tue Aug 22, 2017 12:06 pm
SF $10 for the PDf vs $29.99 for the 2E PDF
SF $59.99 for the hard copy vs $49.99 for the 2E hard copy
SF has something very novel called an 'index'
SF 532 pages vs 241 pages

Just saying....
I couldn't give a **** about any of that though. Just saying'.
by TrippyHippy
Tue Aug 22, 2017 6:51 am
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 292
Views: 13621

Re: New Paizo SF RPG: Competitor with Traveller?

It'll around for about three years, then fizzle out. It's really a case of Paizo trying to find ways of keeping Pathfinder in the mind of fans, but I don't really see it as a game changer.
by TrippyHippy
Wed Aug 02, 2017 10:27 pm
Forum: Mongoose General Discussion
Topic: Mongoose News - The Pirates of Drinax
Replies: 1
Views: 354

Re: Mongoose News - The Pirates of Drinax

Just to say, I was considering just getting this as a PDF - I tend to find adventures expendable as once you've run them, they just collect dust and pdfs are easier to print out handouts, etc. However, once I saw the mooted packaging of the set, it quickly changed my mind. Point to say, the quality ...
by TrippyHippy
Sun Jul 30, 2017 3:55 am
Forum: Traveller
Topic: Point-buy like in Mindjammer for Traveller
Replies: 15
Views: 827

Re: Point-buy like in Mindjammer for Traveller

As a default these days, I tend towards the 'Roll 12 dice at once and distribute how you like' towards Characteristic generation. You could also set a cap here for a minimum total, to ward off very bad roll. It's still technically random, but it still gives players a point-spend-like influence on ho...
by TrippyHippy
Sun Jul 16, 2017 7:51 am
Forum: Traveller
Topic: 2300AD - Standalone RPG?
Replies: 10
Views: 963

Re: 2300AD - Standalone RPG?

I just see Traveller: 2300AD (which is actually what the label will say, regardless of marketing issues suffered in the 80s, as it will be based on the Traveller system) will make an alternate, hard sci-fi/near future alternative entree into Traveller. It could be used as just an alternate setting f...
by TrippyHippy
Sat Jun 10, 2017 11:41 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 5473

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Traveller, from the very origins of the game, sort to apply scientific ideas towards it's game design. When you have space travel considering the notion of displacement tonnage and calculated formula it's a pretty good way to get people thinking scientifically. The aliens are described by ecological...
by TrippyHippy
Tue Jun 06, 2017 11:05 am
Forum: Traveller
Topic: Pre-Order the Traveller Starter Box Set
Replies: 10
Views: 1068

Re: Pre-Order the Traveller Starter Box Set

I have preordered it, although I'm unsure about the late pdf release thing. Generally, I think the pdf should come out the same time as the preorder - at least it would avoid confusion.
by TrippyHippy
Fri Jun 02, 2017 12:09 pm
Forum: Traveller
Topic: New to Traveller? What Career to Choose
Replies: 3
Views: 433

Re: New to Traveller? What Career to Choose

Well, what sort of game play are you after? If you are coming from D&D, the comparisons between Classes/Careers don't quite fit as there aren't magic users in the game. However, Barbarians - Drifters Bards - Entertainers, Merchants (sort of) Clerics/Healers - Scholars (Physicians) Fighters - Marines...
by TrippyHippy
Sun May 21, 2017 5:33 am
Forum: Traveller
Topic: 2300AD - Standalone RPG?
Replies: 10
Views: 963

Re: 2300AD - Standalone RPG?

Apologies, Colin!
by TrippyHippy
Sat May 20, 2017 11:37 pm
Forum: Traveller
Topic: Mindjammer Traveller released Jan 11
Replies: 13
Views: 924

Re: Mindjammer Traveller released Jan 11

Favourable review Traveller: Mindjammer found here:


http://www.therpgsite.com/showthread.ph ... -Traveller
by TrippyHippy
Sat May 20, 2017 11:35 pm
Forum: Traveller
Topic: What happened to Zero-G?
Replies: 24
Views: 1977

Re: What happened to Zero-G?

Our group ran a session once where, per chance nobody had taken or received a zero gravity skill. The results of trying to fix a simple malfunction on the exterior of the ship were...Monty Python-esque. Too a whole session to complete.
by TrippyHippy
Mon May 08, 2017 1:16 am
Forum: Traveller
Topic: 2300AD - Standalone RPG?
Replies: 10
Views: 963

Re: 2300AD - Standalone RPG?

I'm not arguing that they need to shift the system. I'm arguing that the core book for 2300AD could include all the core rules needed to make it standalone, rather than requiring Traveller core. The actual mechanics themselves could be the same, baring particular differences - like the way space tra...
by TrippyHippy
Sun May 07, 2017 11:29 am
Forum: Traveller
Topic: 2300AD - Standalone RPG?
Replies: 10
Views: 963

2300AD - Standalone RPG?

It's a while away yet for the new Traveller 2 version, but I've been giving my current copy of 2300AD (the Mongoose Traveller version) a flick through recently, mainly to pull out a few hard sci-fi ideas for my current Traveller campaign. It has a bunch of good ideas in the text, even though the pre...
by TrippyHippy
Fri Feb 03, 2017 8:41 pm
Forum: Traveller
Topic: Robots
Replies: 13
Views: 1009

Re: Robots

I think the key question for me is: will players be able to play robots, or artificial intelligences with good support from the game?
by TrippyHippy
Wed Jan 11, 2017 1:08 am
Forum: Traveller
Topic: Traveller Plans for 2017
Replies: 11
Views: 819

Re: Traveller Plans for 2017

The thing I would also say here is that there really is no rush. The core of the game, along with High Guard, Vehicles and the CSC covers the core of the game well as it is. The optional stuff is good to expand but, for me, if we end up waiting to early next year it won't be any disaster at all. So ...
by TrippyHippy
Tue Jan 10, 2017 9:14 pm
Forum: Traveller
Topic: Traveller Plans for 2017
Replies: 11
Views: 819

Re: Traveller Plans for 2017

Some things that I like to see in the Companion: - Robot characters - like Droids in Star Wars, or just A.I.s in starships. - More Alien characters - the ones that didn't get into the core (Droyne, Hivers, etc). - A comprehensive line Index covering _all_ core books. - Genetics - legacy characters -...