Search found 113 matches

by HalfOrc HalfBiscuit
Thu Sep 22, 2011 8:04 am
Forum: Legend
Topic: Attacking with long weapons at close range
Replies: 23
Views: 3280

Re: Attacking with long weapons at close range

Tim tries to engage to his distance (M distance), Alf decides to hit him with his halberd, thinking he can stop him with his halberd for trying such folly. Let's assume Tim wins this roll and engages Alf at his range. Tim is now at his range, but since his last action was Evading, he can't attack. ...
by HalfOrc HalfBiscuit
Mon Sep 19, 2011 10:58 am
Forum: Legend
Topic: INT question
Replies: 20
Views: 2015

Re: INT question

I'm largely with alex-greene here. I'm not a huge fan of min-maxers, but I rather bridle at the idea that a player is not "playing" his character when he has his character take advantage of an opportunity provided by the way the game world works to make himself powerful in some respect. It seems to ...
by HalfOrc HalfBiscuit
Thu Sep 15, 2011 8:14 am
Forum: Legend
Topic: Legend / MRQ2 NPCs sourcebook statblocks
Replies: 34
Views: 4450

Re: Legend / MRQ2 NPCs sourcebook statblocks

LOL Danskmacabre - this is what you saw when you posted:- I'd love to see a supplement of lots and lots of various types of NPCs such as: Warriors, Barbarians, Wizards Brigands Bartenders guards rangers mercenaries Rogues Thieves Assassins prostitutes Cultists And this is inevitably what everybody ...
by HalfOrc HalfBiscuit
Thu Sep 15, 2011 8:08 am
Forum: Legend
Topic: Running RQ: Game of Thrones
Replies: 34
Views: 8007

Re: Running RQ: Game of Thrones

be interested to hear how it goes. Magic aside I think MRQ2/Legend is definitely a good fit for game of Thrones. It's been a while since I read the books, but as I recall what magic there is (the Red Witch and so on), it seems to me that the summoning rules in Elric might work. But it might be best ...
by HalfOrc HalfBiscuit
Wed Aug 31, 2011 8:31 am
Forum: Legend
Topic: News on Legend
Replies: 26
Views: 3190

Re: News on Legend

Looks like Mongoose might get quite a bit of my money over the next year then ... and I'm going to need more shelf space.
by HalfOrc HalfBiscuit
Wed Aug 31, 2011 8:24 am
Forum: Legend
Topic: Age of Treason WOW!!!!!!!
Replies: 46
Views: 8207

Re: Age of Treason WOW!!!!!!!

Thanks for the overview Titus. I think this book just went from "could be interesting" to "must get that then".
by HalfOrc HalfBiscuit
Mon Aug 15, 2011 2:08 pm
Forum: Legend
Topic: Confusing
Replies: 11
Views: 1730

It's a setting decision not a system one. But I would have thought if you are gaining magic from some external source you ought to have some sort of connection to that source This +1. The RQ cults framework provides a default game basis for acquiring spells, and that allows for metagame short-cuts ...
by HalfOrc HalfBiscuit
Mon Aug 15, 2011 8:16 am
Forum: Legend
Topic: non-advanced adventurers
Replies: 17
Views: 1947

Personally I don't see anything wrong with the term "cannon fodder". :wink:
by HalfOrc HalfBiscuit
Fri Aug 05, 2011 9:00 am
Forum: Legend
Topic: Magic of Legend
Replies: 81
Views: 10913

Just a couple of quick thoughts. I certainly wouldn't want any of the existing magic systems removed from Legend. It might though be wise to include a specific acknowledgement that playing the RAW is best in a a setting where magic is common and high-powered, and put in sidebars for options for maki...
by HalfOrc HalfBiscuit
Thu Jul 21, 2011 9:12 am
Forum: Legend
Topic: Killing in Glorantha and Pavis
Replies: 95
Views: 14059

First of all, let me say I'm not at all familiar with Glorantha, so I can't comment on the mores that might operate in Pavis. But I thought the following might be of interest regarding law in ancient cultures - and particularly the likelihood that associates of the dead men might bring an accusation...
by HalfOrc HalfBiscuit
Fri Jul 15, 2011 8:03 am
Forum: Legend
Topic: Hero Points and Improvement Rolls
Replies: 20
Views: 2898

DamonJynx wrote:
Redcrow wrote:I like the term "Legendary Ability" and hope they make that change with the rebranding.
It does fit, doesn't it? Especially if Legend is the status to which PC's aspire. That's one of the ways I'd be integrating the name into the core system.
Yup. And maybe change "Hero points" to "Fate points".
by HalfOrc HalfBiscuit
Tue Jul 12, 2011 7:55 am
Forum: Legend
Topic: Solution to Choose Location
Replies: 32
Views: 4799

If anyone is having a really hard time swallowing the concept of calling the CMs after the dice have fallen, you could require that an attacker state before the dice are rolled the CM that they wish to apply should they get a sufficient degree of success. This would better simulate the process of "I...
by HalfOrc HalfBiscuit
Fri Jul 08, 2011 9:51 am
Forum: Legend
Topic: shields
Replies: 21
Views: 3635

Thanks for the answers guys.


And for confirming that I want to continue to steer clear of re-enactment ... :wink:

And, Pete, I (and I'm sure everyone on here) is glad you were wearing a camail too. :D
by HalfOrc HalfBiscuit
Fri Jul 08, 2011 8:03 am
Forum: Legend
Topic: shields
Replies: 21
Views: 3635

Shield have a generally low damage (often down along with knives and such) [...] But I wonder if the damage is still too high? I have no combat re-enactment experience but I suspect - in terms of immediate damage - I'd rather be bashed by a shield that stuck with a knife. I would have thought the m...
by HalfOrc HalfBiscuit
Thu Jul 07, 2011 8:44 am
Forum: Legend
Topic: My current Elric campaign
Replies: 37
Views: 6388

Just read the latest update, "The Demon and the sorcerer". Got a feeling Loz may have been a bit disappointed at how quickly both the eponymous foes were dispatched!
by HalfOrc HalfBiscuit
Tue Jul 05, 2011 7:58 am
Forum: Legend
Topic: Number of CA's Oops
Replies: 5
Views: 1134

Pete and Loz said they were just trying to simplify it for the system, and therefore didn't want to put a lot of asterix into the rules. Yeah I'm not sure MRQ is the natural system for Asterix .... Sorry. Back on topic, as DT and TG have said confining the bonus CA to off-hand uses seems to be a ve...
by HalfOrc HalfBiscuit
Mon Jun 20, 2011 9:22 am
Forum: Legend
Topic: Moving again (and again (and again...))
Replies: 78
Views: 10910

Personally, I've played both ways - battlemats with D&D v3.0 and above and no battlemats or miniatures with D&D 2nd ED. I prefer using battlemats for 2 reasons: 1. The visual/spacial aspect. This simply helps reinforce the verbal description creating a more complete 'picture'. Everyone can 'see' ex...
by HalfOrc HalfBiscuit
Mon Jun 20, 2011 8:16 am
Forum: Legend
Topic: Number of Combat Maneuvers
Replies: 18
Views: 3729

This is a constant ethical dilemma in Deus Vult. Ok, occult horrors or witches get put down permanently. But it's the henchmen or helpers or, most difficult of all, bystanders that cause issues of judgement. One session we had a good 10 mins of heated (in character) between 2 PCs as to whether to t...
by HalfOrc HalfBiscuit
Fri Jun 17, 2011 10:17 am
Forum: Legend
Topic: Impale Question
Replies: 56
Views: 8955

Personally, having read this thread, my rule would be: If the Impaler fails the Brawn roll to withdraw the weapon no damage is done and he loses his grip on the weapon. Writing it that way gives an hard-coded 'explanation' for why no damage was done. For someone new to the ruleset it answers the "w...
by HalfOrc HalfBiscuit
Fri Jun 17, 2011 10:11 am
Forum: Legend
Topic: Wayfarers = December, Wayfarer = Legend
Replies: 50
Views: 12158

Prime_Evil wrote:Personally, I would love to see a new book that covers the topics such as Necromancy and Demonology properly - perhaps it could be called Legends of Darkness or something?
That would indeed be awesome.