Search found 113 matches

by HalfOrc HalfBiscuit
Tue Mar 23, 2010 10:42 am
Forum: Legend
Topic: Additional Combat Maneuvers
Replies: 17
Views: 3572

Let me a third to say say thanks for these - some great ideas there.
by HalfOrc HalfBiscuit
Fri Mar 12, 2010 4:37 pm
Forum: Legend
Topic: charging
Replies: 19
Views: 3435

"Untrained" Mount (*) - Rider must expend a CA and make a ride roll each round to stay on the back of the beast "Normal Riding" Mount (not war trained) (**) - Mount and rider treated as single entity with Riders Combat actions. - Rider can use "Ride" roll to evade in place of Mounts evasion skill. ...
by HalfOrc HalfBiscuit
Fri Mar 12, 2010 11:20 am
Forum: Legend
Topic: charging
Replies: 19
Views: 3435

A couple of comments (for what little they're worth): Robasart succeeds with a perception roll and thus clearly sees the magical missile readied on the bow of the nomad and thus decides to run 40m down the hill (3rdCA – sprint) The perception is clearly house-ruling here. Effects are supposed to be ...
by HalfOrc HalfBiscuit
Thu Feb 18, 2010 4:48 pm
Forum: Legend
Topic: Converting D&D Clerical Domains to MRQ Runes
Replies: 18
Views: 2941

Anyway, be that as it may the Chaos rune is a good fit for DnD Evil. And where does that leave Lawful Evil? I'm not a Glorantha expert, but from my understanding Glorantha's Chaos probably equates fairly closely to D&D Chaotic Evil. Whether Harmony equals Lawful Good, I'm not so sure. The real trou...
by HalfOrc HalfBiscuit
Thu Feb 18, 2010 3:45 pm
Forum: Legend
Topic: Converting D&D Clerical Domains to MRQ Runes
Replies: 18
Views: 2941

People have moral disagreements and in few conflicts is there white hats and black hats, but if Chaos isn't Evil, its something very very VERY like it. But in D&D/Pathfinder they are distinct concepts. The question for the OP, I would say, is whether he is trying faithfully to recreate the cosmolog...
by HalfOrc HalfBiscuit
Thu Feb 18, 2010 12:34 pm
Forum: Legend
Topic: Serious/major wounds: opposed resilience test
Replies: 10
Views: 2149

I've actually being using this exact same rule in my houserules for over a year now and it works for me. There are various implications: A critical that causes a serious or major wound is almost impossible to resist. It makes critical attacks more scary. The higher your skill the more likely you ar...
by HalfOrc HalfBiscuit
Wed Feb 17, 2010 1:43 pm
Forum: Legend
Topic: Serious/major wounds: opposed resilience test
Replies: 10
Views: 2149

Thanks for the quick reply, Pete. I won't say I'm wholly convinced, but, when I get a game actually going, I'll almost certainly go by the RAW and see how I feel about it in practice. I do see your point about sticking with the core mechanic - and I can see there are practical difficulties in going ...
by HalfOrc HalfBiscuit
Wed Feb 17, 2010 12:01 pm
Forum: Legend
Topic: Serious/major wounds: opposed resilience test
Replies: 10
Views: 2149

Ruminating a bit further, I've realised that my suggestion of 10 x damage dealt would be too likely to result in insta-death even where there was no previous damage.

I think the general point still holds though.
by HalfOrc HalfBiscuit
Wed Feb 17, 2010 11:22 am
Forum: Legend
Topic: Serious/major wounds: opposed resilience test
Replies: 10
Views: 2149

Serious/major wounds: opposed resilience test

I'm still slowly digesting (or at least trying to digest) the new rules (sadly I have plenty of time to do it as I don't have an active game at present :cry: ). Anyway, I note that when a character suffers a serious or major wound they must now make an opposed resilience test versus the opponent's s...
by HalfOrc HalfBiscuit
Thu Feb 11, 2010 12:35 pm
Forum: Legend
Topic: MRQII Errata
Replies: 75
Views: 17244

Deleriad wrote:
Actually in RQII all rounding is rounding up, as opposed to RQI where it was all rounding down. So your critical chance at 45% is 5%.
Ah cheers - I hadn't actually spotted that. Or at least, I think I might have read it, but hadn't internally digested ... :oops:
by HalfOrc HalfBiscuit
Thu Feb 11, 2010 12:06 pm
Forum: Legend
Topic: MRQII Errata
Replies: 75
Views: 17244

Page 139, Heading "Spirit Binding", first paragraph, last two sentences: "The POW of the largest spirit which can be bound or controlled cannot exceed three times the critical range of this skill. Thus a character with a Spirit Binding skill of 45% could control spirits of up to 15 POW." Presumably ...
by HalfOrc HalfBiscuit
Wed Aug 05, 2009 2:28 pm
Forum: Legend
Topic: Divine magic
Replies: 6
Views: 1512

Thanks for the quick response. I'll definitely check that out - thereby jumping it to the head of the queue of a dozen or so other RQ books I'm planning to buy
by HalfOrc HalfBiscuit
Wed Aug 05, 2009 1:54 pm
Forum: Legend
Topic: Divine magic
Replies: 6
Views: 1512

Divine magic

Well after having Deluxe RQ on my shelf for many months now, I'm finally (I hope) getting ready to run a game. However, I am not keen on the "fire and forget" (until you pray and pay) nature of divine magic. I realise it needs some sort of "balancing" mechanism compared to rune magic and sorcery as ...