Search found 5822 matches

by Condottiere
Thu Mar 20, 2014 8:13 am
Forum: Traveller
Topic: House Rules - Feel Free To Share Your Custom Rules Here
Replies: 35
Views: 3199

Re: House Rules - Feel Free To Share Your Custom Rules Here

Scoutships power down to save on fuel; most areas switch off artificial gravity, except for critical stations and the gym.

As for EVA, the drones have to be taken for walkies?
by Condottiere
Wed Mar 19, 2014 10:54 am
Forum: Traveller
Topic: Vargr Worlds in the SM and TR
Replies: 5
Views: 687

Re: Vargr Worlds in the SM and TR

Personally, I think this is usually solved within the group. This usually depends on what kind of campaign you want to run and what your players expect; I usually went through the routine of asking why they want to play that race and/or archetype, what their goals are, what they know of their racial...
by Condottiere
Wed Mar 19, 2014 10:43 am
Forum: Traveller
Topic: Cryonautics
Replies: 11
Views: 1049

Re: Cryonautics

The usual joke is that by the time they arrive, they find the planet terraformed and a ticker tape parade awaiting them, the guests of honour themselves and their closest descendants and relatives.
by Condottiere
Wed Mar 19, 2014 10:39 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

1. Personally, I'm more of the view that mass is the deciding factor, in which case I'd construct a ship with the densest possible materials that still can fly. But you know, you work with what you got. 2. Also, while the rules indicate an absolute of hundred tons, I rather doubt that God would be t...
by Condottiere
Wed Mar 19, 2014 10:32 am
Forum: Traveller
Topic: Kinetic/Projectile weapons for starships
Replies: 19
Views: 1399

Re: Kinetic/Projectile weapons for starships

1. Depends on the actual composition of the armour, which in our case, comes down to raw strength rather than possible composite layers. 2. Some tank cannons can launch anti-tank and anti-air missiles; rather than create new ammunition, trying to adapt railguns to accommodate existing munitions woul...
by Condottiere
Tue Mar 18, 2014 8:30 am
Forum: Traveller
Topic: Kinetic/Projectile weapons for starships
Replies: 19
Views: 1399

Re: Kinetic/Projectile weapons for starships

1. Railguns probably have lots of unused potential.

2. An interesting variant would be a cannon launched missile, and sacks of sand.

3. Sandcaster pebbles as very high yield barrages sounds promising.
by Condottiere
Tue Mar 18, 2014 8:22 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

1. Cheers to all who posted. 2. Turrets are just a football to kick around, but important if you have the view that on the normal RPG scale you're more likely to meet and travel on Adventure class starships. 3. Smallcraft starships - I've been mulling this question over last night and this morning I...
by Condottiere
Mon Mar 17, 2014 11:04 am
Forum: Traveller
Topic: Vargr Worlds in the SM and TR
Replies: 5
Views: 687

Re: Vargr Worlds in the SM and TR

Look at party dynamics and his fellow players. If his motivation is to game the system and increase his charisma, see if you can let him discover other normal Vargr routes to improve that. The other players, or at least the experienced ones should let their characters interact with his that good nat...
by Condottiere
Mon Mar 17, 2014 10:53 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

1. Rules as written are meant to be levelling the playing field for everyone, especially in wargames or designing weapon systems since you do not want anyone to have undue advantages and you'd like the design process to have some consistency. 2. Except for Warhammer, where the rules are modified as ...
by Condottiere
Sun Mar 16, 2014 7:25 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

Cheers 1. I still see this as an unclarified issue; hopefully a year of reflection till the second edition will allow the writers to untangle it. 2. I use weight and volume interchangeably for starship design. 3. Particle Accelerator Weapon (System); PAW specifically, PAWS in general. 4. Each torped...
by Condottiere
Sun Mar 16, 2014 7:05 am
Forum: Traveller
Topic: Kinetic/Projectile weapons for starships
Replies: 19
Views: 1399

Re: Kinetic/Projectile weapons for starships

1. Railguns have potential since if they aren't defined as being a drain on the power plant you could stick them into a (large) weapons pod.

2. Ortillery mass driver has the potential to be a mini spinal mount, if you can adjust accuracy, and since you have to close the range, armour up.
by Condottiere
Sun Mar 16, 2014 6:59 am
Forum: Traveller
Topic: Misjump tables?
Replies: 11
Views: 1117

Re: Misjump tables?

We rely on canon to give meaning to the universe and act as a grand unified field theory.
by Condottiere
Sun Mar 16, 2014 6:55 am
Forum: Traveller
Topic: Starship Software
Replies: 8
Views: 845

Re: Starship Software

Remember Macrosoft only licenses the software to each starship, it remains their property and during every starport visit automatically updates itself.

One popular hardware that Macrosoft sells is Conectix which permits the computer to interpret hand commands and body language.
by Condottiere
Fri Mar 14, 2014 11:51 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

Barbettes 1. Sounds logical, though still doesn't quite gel with turrets, since they exist, take up a ton of space, and coincidentally, so does fire control. I'm willing to go the route that without fire control, gunners can climb into the turret and control them directly, or that a battery can be c...
by Condottiere
Fri Mar 14, 2014 11:27 am
Forum: Traveller
Topic: Book 1: Mercenary Second Edition
Replies: 54
Views: 8388

Re: Book 1: Mercenary Second Edition

I'd like to contribute more, but I won't, beyond the odd comment, since I tend to focus elsewhere. Generic implies to me it's cross platform, which explains why you'd remove specific mention of equipment, and that the book would be rather homocentric, as most other similar supplements tended to try ...
by Condottiere
Thu Mar 13, 2014 6:52 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

1. While we're on the topic of ship weapons, can anyone define what are rapid fire mounts, beyond the fact that smallcraft can't have them, and only the section on spinal mounts mention that feature.

2. Fire control consoles aren't always included in some of the ship entries.
by Condottiere
Wed Mar 12, 2014 8:41 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

Bridges 1. Detachable - every time I consider the implications, I come up with free shuttle; also, would seem to break the hundred ton minimum starship rule. 2. Speaking of which, I don't think that the either/or rule for smallcraft/adventure class applies, since the hull costs are more or less the ...
by Condottiere
Tue Mar 11, 2014 8:43 am
Forum: Traveller
Topic: Sand Caster Question
Replies: 15
Views: 1347

Re: Sand Caster Question

It's been described as a giant shotgun, though not sure if that's loaded with bird- or buck-shot.
by Condottiere
Tue Mar 11, 2014 8:39 am
Forum: Traveller
Topic: Mercenary License
Replies: 8
Views: 921

Re: Mercenary License

An Imperial Charter should ensure that employees working for that contractor wouldn't be shot out of hand, not without incurring an Imperial inquiry.
by Condottiere
Tue Mar 11, 2014 8:35 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2353
Views: 108656

Re: Ship Design Philosophy

1. CIWS - There was a time you could construct Pulse Lasers with upto sixteen lenses; seems a very efficient system to take out missiles and torpedos, and poorly armoured fighters and drones. 2. And while we're on the subject, how about attaching a VRF Gauss Gun to a turret for the same effect? At l...