Search found 1484 matches

by Prime_Evil
Tue Aug 16, 2011 2:01 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

As a result, you come out of jump with null velocity having gone into it with zero velocity. I suppose that logically if you have some form of reactionless sublight drive based upon gravitic manipulation, you are going to want to turn it off before you make a jump - otherwise you'll be making the j...
by Prime_Evil
Sun Aug 14, 2011 1:08 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

rust wrote:I am not fully convinced that they would accept him as competent enough to trust his judgement. :roll:
I wonder if Stephen Hawking is a power gamer ;)
by Prime_Evil
Sun Aug 14, 2011 1:07 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

Quite frankly, having read this thread, it sounds like every source contradicts the others... That's a common problem for any shared universe that has developed over a couple of decades. Keep in mind that when Traveller was originally written the world was a very different place and the kinds of as...
by Prime_Evil
Sat Aug 13, 2011 1:02 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

Alternately, a Jump drive could "borrow" inertial reference from the Jump Horizon it bounces off of during emergence. This means that you either require a mass for emergence (not supported by Canon, but hey, its your game) or that an emergence mass simply makes this operation *easier*. A collapsing...
by Prime_Evil
Sat Aug 13, 2011 1:52 am
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

An Albedo Blitz, yes. Nasty, and hard to stop once its had a chance to get moving. And this is the reason why there must be strong legal and political prohibitions against using this type of bombardment.... With the kind of technology available in a typical Traveller setting, it is trivial to think...
by Prime_Evil
Fri Aug 12, 2011 10:46 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 3159

In any civilised SF universe, there will also be strong social controls on the indiscriminate use of this tactic. Dropping rocks on a planet at a substantial fraction of c will be regarded as a war crime akin to the use of chemical or biological weapons against civilian populations. Most sane cultur...
by Prime_Evil
Fri Jun 17, 2011 9:53 am
Forum: Legend
Topic: Wayfarers = December, Wayfarer = Legend
Replies: 50
Views: 7380

This is awesome news. I'm glad to see the RQII game system survive - it's simply too good to fade away. It looks like the only core RQII books that won't be released under the new Legend brand will be Necromatic Arts and Empires (although I suspect that the title Empires of Legend will be too awesom...
by Prime_Evil
Sun May 29, 2011 1:07 pm
Forum: Legend
Topic: RuneQuest SRD & Logo Licence
Replies: 70
Views: 14296

Clarification from Mongoose would be nice at this point. Agreed. But Matt may not be able to say much until he has spoken to Moon Design. I don't think anyone would seriously object to a clarification regarding what should be regarded as OGC and what should be regarded as PI at this point. As a pre...
by Prime_Evil
Sun May 29, 2011 12:25 pm
Forum: Legend
Topic: RuneQuest SRD & Logo Licence
Replies: 70
Views: 14296

The Core SRD has an explicit OGL declaration. Monsters and The Companion don't. However, the official announcement of the MRQ SRD explictly states that these are supporting documents that "expand the Open Content SRD". This may be regarded as an identification of Open Game Content that is in compli...
by Prime_Evil
Fri Apr 29, 2011 1:42 am
Forum: Legend
Topic: So how well is MRQ2 selling anyway?
Replies: 187
Views: 11874

I think that RQ II is one of the best RPG products in recent years and deserves more market success than it has received to date. It's unfortunate that the product has come out at a time when the industry as a whole is in the doldrums, but hopefully things will get better over the next year or two. ...
by Prime_Evil
Fri Feb 11, 2011 2:48 am
Forum: Legend
Topic: Hawkmoon RQII
Replies: 10
Views: 1738

I'm still waiting for an RQII version of Corum....or Erekosë :)
by Prime_Evil
Fri Jan 28, 2011 9:25 am
Forum: Other Roleplaying Games
Topic: Judge Dredd Archives III
Replies: 7
Views: 1761

Nothing to do with the departure from Rebellion, but yes, it is the last one. It's a pity - they were great products! I liked the fact that they presented the 'Dreddverse' in a more coherent and cohesive manner than anything else I've seen. All of the people responsible deserve a pat on the back fo...
by Prime_Evil
Sat Dec 25, 2010 12:30 pm
Forum: Mongoose General Discussion
Topic: Please don't abandon the RPGs
Replies: 6
Views: 1877

Gaming cons are filled with card, board and mini games. What happened? I feel like I am part of a species about to go extinct. By all accounts, the RPG industry has had a very rough year. The reasons for this are not entirely clear, but many companies are reporting very weak sales. There is plenty ...
by Prime_Evil
Mon Nov 08, 2010 12:17 am
Forum: Traveller
Topic: Best and worst Mongoose Traveller product to date?
Replies: 56
Views: 4836

I suspect that you took CSC to be the baseline for equipment, and upgraded quite a lot of weapons, whereas I took the Core Book to be the standard, and down graded a lot of weapons. I'm kind of hoping that the upcoming revision of the Traveller SRD will clarify wether the weapon stats given in the ...
by Prime_Evil
Thu Aug 19, 2010 11:14 pm
Forum: Legend
Topic: Runequest PDF format
Replies: 0
Views: 586

Runequest PDF format

I recently purchased the PDF of Empires and was wondering why some of the Mongoose PDF releases include the cover of the book while others don't. I suspect that this may be an attempt to make the books more printer-friendly, but I was wondering if anybody knows the definitive answer. Personally, I u...
by Prime_Evil
Mon Aug 16, 2010 7:40 pm
Forum: Traveller
Topic: Traveller Developer's Pack
Replies: 360
Views: 62912

msprange wrote:It _has_ been started :)

We are going to need a little time on this one, as there are several projects up in the air at the moment.
No problems. Keep up the good work!
by Prime_Evil
Mon Aug 16, 2010 11:16 am
Forum: Traveller
Topic: Traveller Developer's Pack
Replies: 360
Views: 62912

msprange wrote:Hi guys,

We'll be doing a round up of the SRD in the New Year, adding all sorts of new bits and pieces.
Has there been any recent word on the status of the updated SRD?
by Prime_Evil
Sat May 01, 2010 9:42 pm
Forum: Traveller
Topic: [Sceaptune Games] Hyperlite:The Sirius Treaty released
Replies: 12
Views: 2222

We'll be publishing the SF-OGL separately in exactly the way you state, btw. Our delays in getting it out are due to taking a similar approach to MGT's SRD production approach. That's excellent news! I think that you make enough interesting additions to the SRD to make this worthwhile. Your setting...
by Prime_Evil
Sat May 01, 2010 8:17 am
Forum: Traveller
Topic: [Sceaptune Games] Hyperlite:The Sirius Treaty released
Replies: 12
Views: 2222

I picked up a copy of this product in PDF format from RPGNow and it looks pretty good. It presents a universe that is very different in flavour to the OTU and shows off just how flexible the Traveller game system can be. In some respects, the setting reminds me of a cross between the works of David ...
by Prime_Evil
Sun Jan 17, 2010 5:03 am
Forum: Traveller
Topic: Music for Traveller
Replies: 32
Views: 6095

I'm surprised that nobody has mentioned the Lord Weird Slough Feg - a folk metal band who produced a concept album inspired by Traveller back in 2003. Their work may not be ideal to use as background music for gaming, but it's not bad -- especially if you're in the mood for something heavy. Plus the...