Search found 187 matches

by jadrax
Thu Dec 07, 2006 4:10 pm
Forum: Other Roleplaying Games
Topic: Is armor too important?
Replies: 40
Views: 10498

You are pretty easy to be hit, especially at early levels, and even at higher levels with just a few mooks surrounding you (the extra +1 attack for each previous melee attacker against you) or foes with equivalent levels (because attack bonuses increase quicker than defense bonuses, you get easier ...
by jadrax
Thu Dec 07, 2006 4:06 pm
Forum: Other Roleplaying Games
Topic: Is armor too important?
Replies: 40
Views: 10498

Trodax wrote:I personally think armor in Conan is slightly too important, as I've seen in my players behaviour (being very careful when they don't have armor, and always trying to get hold of it).
Well yes, but I am guessing there there the exact same way about weapons too?
by jadrax
Thu Dec 07, 2006 4:03 pm
Forum: Other Roleplaying Games
Topic: Should two-handed weapons be weakened in Conan 2nd?
Replies: 144
Views: 42123

I've seen some crazy-ass **** with Great Cleave in my game. I guess our experiences colour our opinions. :) Yeah I mean realistically they're always going too. To counter my own arguments, I have seen GMs where every fight is against Undead or Constructs, and Sneak attack is worth effectively squat...
by jadrax
Thu Dec 07, 2006 3:56 pm
Forum: Other Roleplaying Games
Topic: Should two-handed weapons be weakened in Conan 2nd?
Replies: 144
Views: 42123

Again it depends on the game, I pretty much curse buying power attack, I hardly ever use it.

And you don't need improved Feint to feint at all, it just makes it faster.
by jadrax
Thu Dec 07, 2006 3:49 pm
Forum: Other Roleplaying Games
Topic: What changes would YOU make to Conan Second Edition?
Replies: 237
Views: 52207

VincentDarlage wrote:
jadrax wrote:Change the reputation rules to something more streamlined.
I like the Reputation rules from A Game of Thrones.
Never actually looked at that, although I keep meaning too.
by jadrax
Thu Dec 07, 2006 10:36 am
Forum: Other Roleplaying Games
Topic: What changes would YOU make to Conan Second Edition?
Replies: 237
Views: 52207

I think my changes would be minor ones, overall i think the Conan Ruleset works fantastically. I would replaces the skills with the skills from lone Wolf. (Various ones combined, all Knowledge skills give some sort of bonus for 5 ranks.) Change defense blast somehow. Update the races to the way they...
by jadrax
Thu Dec 07, 2006 10:29 am
Forum: Other Roleplaying Games
Topic: Things We Like
Replies: 40
Views: 10605

Skill merging (Spot+Listen into Notice, Hide+Move Silently into Stealth etc) is a possibility, but it's not a certainty. It was an obvious move for Babylon 5, but a higher level of detail probably suits Conan better. We shall see. I really think those skills are better of merged, certainly it works...
by jadrax
Thu Dec 07, 2006 10:18 am
Forum: Other Roleplaying Games
Topic: Is armor too important?
Replies: 40
Views: 10498

What if armour check penalties also applied to initiative ? I think that would give characters a nice incentive to travel light. From what i have seen in the game I am in that would make heavy armour unusable, as soon as you end up in a fight with a thief you pretty much die automatically. Having a...
by jadrax
Thu Dec 07, 2006 10:08 am
Forum: Other Roleplaying Games
Topic: Why STR should not multiply damage and for Power Attack
Replies: 92
Views: 18529

Here is my point. How often do the PCs get flanked? Probably fairly rarely, because they work together to avoid it. Personally I get flanked all the time, and there's not much you can do to avoid it if you opponents are smart and use there tumbling and stealth skills like the PCs do. Combined with ...
by jadrax
Thu Dec 07, 2006 9:52 am
Forum: Other Roleplaying Games
Topic: Should Mongoose have Vincent update the races of Conan?
Replies: 14
Views: 3737

Second Edition Conan should clearly follow Gary Jackson's rule of including 33% more material, so at the very least updating the races section with the options already added in supplements will make a lot of sense. (Oh and put the Iranastani in the main book too!)
by jadrax
Thu Dec 07, 2006 9:49 am
Forum: Other Roleplaying Games
Topic: Should two-handed weapons be weakened in Conan 2nd?
Replies: 144
Views: 42123

True, it does take three feats, but since the greatsword-wielder becomes a virtual lawnmower against mooks, it is well worth it. Personally I wouldn't waste the feats on the Cleave Chain, theres a lot of much, much better abilities out there. No way! An opponent in DR 8 heavy armor will be very har...
by jadrax
Tue Dec 05, 2006 12:46 pm
Forum: Other Roleplaying Games
Topic: Should two-handed weapons be weakened in Conan 2nd?
Replies: 144
Views: 42123

Yeah that's the problem: -Big nasty critter? Two-handed is good. Unless, (Like about 50% of the things in Conan,) it can grapple, in which case you really want a light weapon. (although if you actually have a greatsword you can use your pommel, it's not great.) -Low DR? Two-handed is good. It's pre...
by jadrax
Tue Dec 05, 2006 12:38 pm
Forum: Other Roleplaying Games
Topic: Should two-handed weapons be weakened in Conan 2nd?
Replies: 144
Views: 42123

Thought a little more about this stuff, and a lot of the issue I've had with two-handers being too powerful actually comes from the Cleave and Great Cleave feats. These feats really enable the guy with the big two-hander to be absolutely devastating against hordes of lesser foes (in addition to big...
by jadrax
Mon Dec 04, 2006 10:59 pm
Forum: Other Roleplaying Games
Topic: Should Defensive Blast be altered in Conan 2nd?
Replies: 144
Views: 34358

If they really want to match it with the quote it should be some sort of damage shield. Maybe for every point of damage you deal to a sorcerer you take a point of fire damage in return? Or even kill a sorcerer and you lose a fate point, (which is pretty similar to the current effect, but a lot more ...
by jadrax
Mon Dec 04, 2006 9:15 pm
Forum: Other Roleplaying Games
Topic: Is armor too important?
Replies: 40
Views: 10498

Playing a pirate, I wear a padded Jerkin and a helmet, and I don't really see any reason to wear more.
by jadrax
Mon Dec 04, 2006 5:00 pm
Forum: Other Roleplaying Games
Topic: Should Defensive Blast be altered in Conan 2nd?
Replies: 144
Views: 34358

Big problem is every fight against a sorcerer goes he same. Send in guy with best fortitude save, sorcerer explodes and guy spends a fate point, rest of party kill sorcerer. Wow, DB sounds so tough! :lol: Its not tough really, its just annoying and rulesy. Pretty much Sorcerer's always kill one PC.
by jadrax
Mon Dec 04, 2006 4:55 pm
Forum: Other Roleplaying Games
Topic: Why STR should not multiply damage and for Power Attack
Replies: 92
Views: 18529

A -4 penalty to hit on each attack, and each attack at a lower AP, thus likely much less effective against armor. Plus you didn't factor in the 2x effect for power attack for the Greatsword guy. Plus you didn't factor in if the character has a partial action, has to charge, or has to move and then ...
by jadrax
Mon Dec 04, 2006 3:35 pm
Forum: Other Roleplaying Games
Topic: Should Defensive Blast be altered in Conan 2nd?
Replies: 144
Views: 34358

Big problem is every fight against a sorcerer goes he same. Send in guy with best fortitude save, sorcerer explodes and guy spends a fate point, rest of party kill sorcerer.
by jadrax
Mon Dec 04, 2006 3:33 pm
Forum: Other Roleplaying Games
Topic: Why STR should not multiply damage and for Power Attack
Replies: 92
Views: 18529

I dot think anyone would disagree that if you go out of you way to stop anyone ever sneak attacking that Two Handed Weapons become more powerful. Just liek if you run every fight inside a ship they become less powerful. However in a straight one on one fight, Assuming equal strength (20) the level 2...
by jadrax
Fri Dec 01, 2006 10:18 pm
Forum: Other Roleplaying Games
Topic: Why STR should not multiply damage and for Power Attack
Replies: 92
Views: 18529

I think the point about two weapon fighting is not how effective it is in real life but rather how effective it is as another style of fighting within the game. Personally, I would like a system where there are a number of different fighting styles - two weapons, sword and shield, two handed weapon...