Search found 1095 matches

by Old School
Thu Dec 10, 2020 10:46 pm
Forum: Traveller
Topic: Deepnight Revelation errors
Replies: 5
Views: 3172

Deepnight Revelation errors

Finally got a change to download and review the updated files today. The added art looks great. No attempt to be comprehensive, but I did see a few errors that remain from the previous set of files: Expansion Book 4 p. 86 (87 of PDF) – “hanger space for 600 tons of craft”. The hull has 600 tons of h...
by Old School
Wed Dec 09, 2020 10:51 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 226688

Re: Pirates of Drinax - GMs thread

IMO the whole structural vs cosmetic, etc RU was abstract rules gone to far. This process adds no enjoyment to the campaign. If the players wanted something for the ship, they had to figure out how to get it. And so the next adventure begins.
by Old School
Sat Nov 28, 2020 5:06 am
Forum: Traveller
Topic: question: when will Deepnight Revelation be re-released
Replies: 5
Views: 1291

Re: question: when will Deepnight Revelation be re-released

Right, you’re asking for a “re-release” of something that hasn’t been released in its final form yet. All us kickstarter backers have are drafts with partial art. So you’ll just need a little more patience.
by Old School
Thu Nov 26, 2020 4:23 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 6909

Re: Transfer of cargo in space

HalC wrote:
Thu Nov 26, 2020 9:14 am
Dumb question time: in zero g of space, why can't you equip a wall with grav plates any have cargo fall towards the Grav plate from one ship towards the other?
Or just use your gravity field equipped pallet jack. Doing something “by hand” might not mean the same thing at TL12 as it does today.
by Old School
Sat Nov 07, 2020 8:52 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 8778

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

If you are a hard ass for system mechanics, Mongoose Traveller might not be your cup of tea. Mongoose is pretty upfront about this.
by Old School
Fri Nov 06, 2020 12:36 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 8778

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

Let me revise my comment by saying that the high guard rules and options are pretty solid, but the ships in the back half of the book are riddled with errors. There’s an online errata document, but Mongoose isn‘t much for going back and making corrections after a book goes to the printer.
by Old School
Fri Nov 06, 2020 5:01 am
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 8778

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

High guard, yes. Vehicle handbook has issues. And you can use highguard to develop a small vehicle that is far more powerful than its equivalent in VH. But highguard itself is pretty solid.
by Old School
Tue Nov 03, 2020 9:03 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 8584

Re: [Pirates of Drinax] GeDeCo presences

We played Acrid as PRQ controls the planetary mining operation (the only settlement of on the planet), and GeDeCo owns the starport.
by Old School
Tue Nov 03, 2020 7:50 pm
Forum: Traveller
Topic: [Traveller Art]Maru Class Freighter
Replies: 4
Views: 2846

Re: [Traveller Art]Maru Class Freighter

Nice work, Ian!
by Old School
Sun Nov 01, 2020 4:28 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 8584

Re: [Pirates of Drinax] GeDeCo presences

PsiTraveller wrote:
Sun Nov 01, 2020 1:44 am
Pg 71: GeDeCo controls the government of Dolberg.. This strikes me as odd since psychic whales are the government of Dolberg, but it's what is written.
The Chris Jackson short story “Wetwork” has a very different take on this. Was a fun short read.
by Old School
Thu Oct 22, 2020 2:42 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 226688

Re: Pirates of Drinax - GMs thread

Jali left her home world and struck a deal with the devil (GeDeCo) to get funding and cover for her research, which is banned due to the dangers. She then convinces the other mad scientists to ally with the travellers, who are sponsored by a mad pirate king, to overthrow GeDeCo's control of Tech Wor...
by Old School
Wed Oct 21, 2020 9:19 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 226688

Re: Pirates of Drinax - GMs thread

No reason Jali couldn’t be cured. But what would she do at that point? She’s been driven to recklessness in her labratory by this project, and having inadvertently allowed herself to be taken over by the nanotech, would she turn back now even if she were cured? I doubt it. I think she’d end up in th...
by Old School
Fri Sep 25, 2020 8:17 pm
Forum: Traveller
Topic: Submissions for future JTAS?
Replies: 4
Views: 2684

Re: Submissions for future JTAS?

Matt, let us know what concepts you’re looking to cover in future editions.
by Old School
Fri Sep 25, 2020 8:05 pm
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 22
Views: 5114

Re: Torpedoes and Missiles

Geir, I've read some traveller or traveller-esque stuff somewhere, probably written by MJD, that includes a “torpedo bomber” approach, with high risk, fast approaches before releasing the torpedo at very close range. You’re right that it isn’t really consistent with the current rules, although using...
by Old School
Fri Sep 25, 2020 7:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 226688

Re: Pirates of Drinax - GMs thread

Nicely done. Good abstract resolution system.
by Old School
Fri Sep 25, 2020 2:44 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 11780

Re: K'Kree book

Yikes
by Old School
Sat Sep 19, 2020 1:38 am
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 8449

Re: Question about Stunners

I like the idea of Ion weapons being heavy weapons requiring a vehicle mount or tripod rather than a rifle. Also the TL15 Ion gun as presented if far too inexpensive for a high tech weapon that can, and is apparently designed specifically to, defeat Battle Dress.
by Old School
Thu Sep 17, 2020 5:43 pm
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 8449

Re: Question about Stunners

So you're telling me you're trying to be internally consistent with previous Mongoose material? Given my rants on the lack of the same in the past, I should probably applaud this. But I still don't like long range stunners.
by Old School
Thu Sep 17, 2020 11:43 am
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 8449

Re: Question about Stunners

Good concert, paltrysum, but I’d nerf it a bit. 200 charges, or 100 when set on blast, is a lot. To me that would be big, heavy backpack battery, similar to how I envision laser rifle power packs. Maybe ten charges with its own power, and 200 with a 10 kg backpack? Could just use the same backpack a...
by Old School
Wed Sep 16, 2020 11:56 pm
Forum: Traveller
Topic: Resource for alien creatures (non-sophont)
Replies: 8
Views: 1926

Re: Resource for alien creatures (non-sophont)

Linwood wrote:
Wed Sep 16, 2020 12:04 am
I Should Be Banned For This
Seriously, dude. . .posting a link to pirated material on the publisher’s own forum?