Search found 248 matches

by justacaveman
Wed Oct 28, 2009 10:43 am
Forum: Traveller
Topic: Armor Issues & House-Rules
Replies: 154
Views: 34285

Using the standard rules (including CSC) an average hit (with Effect: 0)with a burst from a Gauss rifle will do 18 points of damage and ignore 4 points of armour. This is enough to drop your average character wearing a TL7 Flak vest. If the character firing the Gauss rifle has Dexterity 9 (+1 DM), m...
by justacaveman
Wed Oct 28, 2009 4:01 am
Forum: Traveller
Topic: Armor Issues & House-Rules
Replies: 154
Views: 34285

I chose the method I use because it doesn't require any changes to weapon or armour stats. The only major problem I found with combat in MGT is the ineffectiveness of armour. I always look for the simplest solution to any problems that I find with game rules, and make the least amount of change I ca...
by justacaveman
Tue Oct 27, 2009 9:17 pm
Forum: Traveller
Topic: Armor Issues & House-Rules
Replies: 154
Views: 34285

My fixes are just enough to keep someone from taking out a TL15 G-Carrier with a TL10 Anti-materiel rifle. Or using a TL6 Autorifle to take out a guy in TL13 Battle Dress. The standard rules allow this to happen. My changes don't eliminate the possibility, just make it less likely to happen. Not cha...
by justacaveman
Tue Oct 27, 2009 5:50 pm
Forum: Traveller
Topic: Armor Issues & House-Rules
Replies: 154
Views: 34285

My fix for vehicle armour was to simply double the Armour rating vs personal scaled weapons, and halve the damage from personal scaled weapons that penetrates the armour. A personal scaled weapon IMTU is any weapon than can be carried by a character (Battle Dress weapons are just big personal weapon...
by justacaveman
Mon Oct 26, 2009 1:46 am
Forum: Traveller
Topic: Central Supply Catalogue -- Thoughts and reviews?
Replies: 38
Views: 7737

I just make it 2 "Minor" actions. This allows you to fire it every other round with 1 minor action left over each round. Slower than a semi-auto GL, but reasonable.
by justacaveman
Mon Oct 26, 2009 12:26 am
Forum: Traveller
Topic: Armor Issues & House-Rules
Replies: 154
Views: 34285

My solution to the personal armor problem has been to to convert half of the damage that penetrates armor to "Stun" (round up). Wound damage must be used to overwrite Stun damage first. With all remaining Wound and Stun damage being placed as per the normal rules. Stun points are recovered at a rate...
by justacaveman
Sun Oct 25, 2009 11:22 pm
Forum: Traveller
Topic: Central Supply Catalogue -- Thoughts and reviews?
Replies: 38
Views: 7737

On page 81 of the CSC it shows the Gauss Rifle as including a single-shot RAM grenade launcher that takes 2 full rounds to reload. WTH???? It only takes 1 full round to reload a BLACKPOWDER RIFLE (3 minor actions) !!!! This seems to be somewhat excessive. I'm quite familiar with the M203 grenade lau...
by justacaveman
Sun Oct 25, 2009 2:37 pm
Forum: Traveller
Topic: Central Supply Catalogue -- Thoughts and reviews?
Replies: 38
Views: 7737

Did anyone ever come up with the stats for the 8mm Gauss sniper rifle on page 82 of the CSC?