Search found 1095 matches

by Old School
Wed Oct 10, 2018 4:32 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 72
Views: 22705

Re: So, what's with the supplements?

I don't work for Mongoose. My day job, if you can call it that, is writing non-fiction books with some other stuff such as TV or magazine work. Quite a lot of my working time is spent on Mongoose materials, but I'm a freelancer rather than a permanent fixture. That does mean I'm not party to some o...
by Old School
Wed Oct 10, 2018 2:05 am
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 72
Views: 22705

Re: So, what's with the supplements?

Itharus, My understanding is that Mongoose is a smaller team than it once was (and keep in mind that even”big” game companies are cottage businesses in a cottage industry),and has made the decision to focus on quality over quantity. They also decided to incorporate supplementary material into campai...
by Old School
Tue Oct 09, 2018 9:21 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 72
Views: 22705

Re: So, what's with the supplements?

What do you think you’re missing by not having the supplements? Are you specifically concerned about the career supplements? If so, don’t be. The different options look cool, but in the end you dont get anything different than you do with the core rulebook. If anything, you get a lot more failed adv...
by Old School
Tue Oct 09, 2018 9:11 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 16038

Re: Traveller as a Spaceship Modeling Hobby

At least they are addressing that point, even if the answer is just handwavium that the food and supplies are stored elsewhere and don’t take up cargo space. Always bothered me when a capital ship has something along the lines of 1,000 crewmembers and less than 200 ton of cargo room. It still does b...
by Old School
Tue Oct 09, 2018 5:33 pm
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 4211

Re: Pirates: Revolution on Acrid

Will do. I’m going to try to put together a high level overview/sketch of the facility, that likely won’t conform exactly to the adventure as written, but will adhere to the spirit of it. Got a couple ideas for settlement layouts that I’m sure could be ripped to shreads for their flaws, but who care...
by Old School
Mon Oct 08, 2018 10:52 pm
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 4211

Re: Pirates: Revolution on Acrid

Good thoughts, MonkeyX, I appreciate it. I would have thought the whole point of being up the mountain would be because its less corrosive up there, but your approach is an interesting one.
by Old School
Mon Oct 08, 2018 6:58 pm
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 4211

Re: Pirates: Revolution on Acrid

Good catch - that's info on Acrid that isn't in Book 2 or the supplement. Didn't think to read one adventure to prep for another. Thanks.
by Old School
Mon Oct 08, 2018 5:52 pm
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 4211

Pirates: Revolution on Acrid

Questions for others who have run the campaign: My players really want to run this, and are working on collecting weapons for the revolutionairies. Acrid is described as 25,000 people, with 1,000 being “citizens”,an indetermindate number of security, and the rest the common workers. Mining operation...
by Old School
Mon Oct 08, 2018 5:22 pm
Forum: Traveller
Topic: [JBE] Help Us Name This Ship
Replies: 12
Views: 3800

Re: [JBE] Help Us Name This Ship

Check your tonnage and cost on the armor.

4 points of crystaliron should be 30 tons and MCr7.2.
by Old School
Sun Oct 07, 2018 12:20 am
Forum: Traveller
Topic: Advise on what to do
Replies: 5
Views: 2049

Re: Advise on what to do

How many times can you ask variations of this same question?
by Old School
Sun Oct 07, 2018 12:17 am
Forum: Traveller
Topic: Suggestions on how to continue
Replies: 6
Views: 2303

Re: Suggestions on how to continue

There is no continuing. The campaign is over. He won.
by Old School
Fri Oct 05, 2018 5:02 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 4706

Re: Creating "new" characters

Does that mean the character would have been killed if the stats were a average? Combat is deadly in traveller no matter the stats. My Pirates campaign players got ambushed by Ogmha raiders while doing some repair work on a neighboring planet. One was down immediately, and three found themselves cha...
by Old School
Thu Oct 04, 2018 8:57 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 230095

Re: Pirates of Drinax - GMs thread

LOL. That's going to be a career limiting move.
by Old School
Thu Oct 04, 2018 8:56 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 4706

Re: Creating "new" characters

I "borrowed" it from another poster, either on this forum or COTI, so it's not my idea to hold on to. :D
by Old School
Thu Oct 04, 2018 8:41 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 230095

Re: Pirates of Drinax - GMs thread

I was referring the Harrier captain who ran from the Sincerity and paid for it. You say he talked his way out of that with an Advocate skill. that's some smooth talking.
by Old School
Thu Oct 04, 2018 8:38 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 4706

Re: Creating "new" characters

paltry, I agree. I understand that some people prefer point based character generation, but I really enjoy the traveller life-path process and think it gives the characters a good back story, which helps with role playing. I prefer games where the characters are very much above average, but the 3 di...
by Old School
Thu Oct 04, 2018 1:57 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 4706

Re: Creating "new" characters

I would certainly allow two skills for connections. The original travellers had their connections, but obviously each traveler will have known and worked with many folks through their careers. The new traveller knows a couple of your existing group, and is therefore recommended into the group by the...
by Old School
Thu Oct 04, 2018 1:43 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 230095

Re: Pirates of Drinax - GMs thread

Paltrysum - that's some great roleplaying. Impressive they carried the day despite so many set backs. The whole getting in a serious firefight with imperial ships and then talking your way out of it after the fact is just a bit suspect, but, hey, the show must go on. For both of you, what did they d...
by Old School
Wed Oct 03, 2018 4:25 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 230095

Re: Pirates of Drinax - GMs thread

Nice! How’d they capture the ship and the entire crew? My travellers are very pro Imperium. Two are ex imperial navy and are role playing a sense of loyalty to the Empire although they are all in on rebuilding Drinax. Two others grew up on Drinax (one a noble) and have a hatred of Aslan for the dest...
by Old School
Wed Oct 03, 2018 4:08 pm
Forum: Traveller
Topic: Type L Lab Ship - Where's The Bridge?
Replies: 5
Views: 2943

Re: Type L Lab Ship - Where's The Bridge?

alex_greene wrote:
Wed Oct 03, 2018 3:34 pm
*opens door mislabelled "Sanitation Supplies"* Oh, there it is.
Lol