Search found 1095 matches

by Old School
Wed Apr 07, 2021 2:23 pm
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 70
Views: 14497

Re: Deepnight Revelation - GMs Thread

Thanks shammond. The length and widths I get, but how do the ECC plan explain 45m height for just four decks? Well, it is possible I'm wrong. The rear elevation in the plans is a different scale than the floor plans, and there doesn't seem to be a scale specified for it. So, I had to calculate the ...
by Old School
Sun Apr 04, 2021 10:13 pm
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 70
Views: 14497

Re: Deepnight Revelation - GMs Thread

Pretty sure that graphic above from the kickstarter shows a vessel that is 642 meters, rather than the listed 742 meters
by Old School
Sat Apr 03, 2021 3:36 pm
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 70
Views: 14497

Re: Deepnight Revelation - GMs Thread

Thanks for sharing, Shammond42. That's pretty sweet. Proof that your starship looking awesome and looking like a vacuum cleaner are not mutually exclusive.
by Old School
Sun Mar 28, 2021 2:50 pm
Forum: Traveller
Topic: Passive radar/lidar
Replies: 3
Views: 612

Re: Passive radar/lidar

Yes, passive radar is very much a thing. And yes, it is often confused with ESM systems that detect various EM emissions, but they are not the same thing. Passive LIDAR? Not really a thing, as far as I know.
by Old School
Sun Mar 28, 2021 12:40 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7889

Re: Travellers Needed - Missiles (check our numbers)

As always, AnotherDilbert explained it better :) Another, related discussion might be if some form of fire control software *should* be able to contribute to point defense work. Perhaps not the regular program, but a specialized intercept software? The obvious danger with such software is of course...
by Old School
Sun Mar 28, 2021 12:13 am
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 70
Views: 14497

Re: Deepnight Revelation - GMs Thread

Gotta love it when your players just pass on the adventure. Rescue the ship? Nope. No thanks. Leave that one for the Navy.

Probably wise that none of them are Mission Commander or Ship Captain. Boldly going where no man has gone before requires boldness, which they may be lacking.
by Old School
Sun Mar 28, 2021 12:03 am
Forum: Traveller
Topic: Deepnight Revelation: Riftsedge Transit
Replies: 4
Views: 1646

Re: Deepnight Revelation: Riftsedge Transit

Is Deepnight Revelation: Expeditions part of the Kickstarter too, or was it separate? I don't appear to have that one but do have everything else from the KS. Did I just miss one? :shock: Yup, it was indeed included - and you should see an update with the printed versions of everything next week! M...
by Old School
Tue Mar 23, 2021 1:35 am
Forum: Traveller
Topic: Traveller Adventure Idea
Replies: 2
Views: 1295

Re: Traveller Adventure Idea

Why wouldn't it be? Seems like a perfectly good setup for an adventure.
by Old School
Sun Mar 21, 2021 4:30 pm
Forum: Traveller
Topic: Element Class Cruisers UNREP
Replies: 7
Views: 1336

Re: Element Class Cruisers UNREP

UNREP seems to me to be a somewhat awkward attempt to translate fuel & cargo transfer between ships on the high seas, and perhaps fuel replenishment of flying aircraft, to space ships. I don't really see the point. Perhaps high speed fuel transfers.
by Old School
Sun Mar 21, 2021 4:25 pm
Forum: Traveller
Topic: Shadows Of Sindal
Replies: 11
Views: 1822

Re: Shadows Of Sindal

Maybe the TKTK convergence is considered fanon even if created under licence ? I would assume it's still fanon (never heard that term before, but it's obvious what it means). In any case, you will find a tighter looking Tktk map in Naval Adventure 3: Fire on the Sindalian Main . As the author of bo...
by Old School
Sun Mar 21, 2021 4:18 pm
Forum: Traveller
Topic: Imperial view of Cybernetics
Replies: 16
Views: 1944

Re: Imperial view of Cybernetics

The issue with cybernetics within a Traveller game is that, unlike cyberpunk games in which cybernetic enhancements are a core part of the game, Traveller imposes no penalties, only benefits, for augmentation. An extreme social prejudice against augmentation is one way to mitigate this. The Mongoose...
by Old School
Wed Mar 17, 2021 5:08 pm
Forum: Traveller
Topic: Travellers Needed - Pirates of Drinax Reprint
Replies: 34
Views: 4680

Re: Travellers Needed - Pirates of Drinax Reprint

It would be really useful to have Highguard stats for the antique Aslan heavy bomber "Eikhoifiruah". I've created my own, but something 'official' would be good. I think it's left open to interpretation, as the players' fleet could vary in strength. But some actual Aslan capital ships would certain...
by Old School
Sun Mar 14, 2021 6:56 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14819

Re: Travellers Needed - Core Rulebook Reprint

https://wiki.travellerrpg.com/Imperial_Currency The Imperial Credit is sometimes informally known as the CRIMP (Credit Imperial). A megacredit is one million credits. Megacredits are abbreviated MCr. [1] So the wiki got it from somewhere The wiki has no shortage of non-canon and conjecture. No cita...
by Old School
Fri Mar 12, 2021 3:36 pm
Forum: Traveller
Topic: Solomani Adventure 1: Mysteries on Arcturus Station - eBook & Pre-Order
Replies: 14
Views: 2115

Re: Solomani Adventure 1: Mysteries on Arcturus Station - eBook & Pre-Order

I like Seth Skorkowsky's Traveller stuff on You Tube. Nice to see another good author working with Mongoose.
by Old School
Fri Mar 12, 2021 3:11 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14819

Re: Travellers Needed - Core Rulebook Reprint

The use of the slang term "Chromium" evokes "chrome," which is sci fi and cyberpunk slang for "bling." A nickname for money doesn't change any game rules, doesn't make combat run faster, doesn't turn into a weapon to beat up the Travellers with. What it does do is add a unique flavour to Traveller ...
by Old School
Fri Mar 12, 2021 2:49 am
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 22
Views: 5873

Re: Torpedoes and Missiles

I have a couple of questions. First if a Large Missile Weapon Bay fires a Salvo of 120 missiles, would they add DM+120 to hit? Second if your target is hit with more than one Nuclear Missile, then is the Radiation Trait multiplied like the damage, or does the Radiation effect only count once per Sa...
by Old School
Thu Mar 11, 2021 11:44 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14819

Re: Travellers Needed - Core Rulebook Reprint

Please no with the cheesy names for money. Let people come up with their own if they so desire. Credits. Credits are good.
by Old School
Wed Mar 10, 2021 8:52 pm
Forum: Traveller
Topic: Quick Intro Adventure
Replies: 9
Views: 1565

Re: Quick Intro Adventure

High and Dry is good is you want a non combat oriented adventure. Players used to D&D hack and slash will need expectations set going in. Flatlined is good. Death Station - might as well just kill them during character creation. Just kidding. Kind of. Death Station is known for TPK.
by Old School
Wed Mar 10, 2021 12:31 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14819

Re: Travellers Needed - Core Rulebook Reprint

Man, at this rate its going to be up to 400 pages (not saying that’s a bad thing). Of course, when its released the first comment on DriveThru will be somebody complaining that it doesn’t have ship building rules in it.
by Old School
Mon Mar 08, 2021 10:15 pm
Forum: Traveller
Topic: Astrogation check
Replies: 26
Views: 6260

Re: Astrogation check

Astrogation task verification is not considered at all in MgT2. Mongoose is a complete different mechanic from T5. T is full of convoluted ideas that bog down gameplay. It isn't? CRB pg 148 "Preparing for Jump" has a paragraph on making an Astrogation check. Now this can be done ahead of time so th...