Search found 293 matches

by Epicenter
Thu Apr 27, 2017 11:48 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 4572

Re: The Type-Y kind of Yachts we should be seeing

But the reality of Traveller is that if you have a ship that's not paid off, you have a mortgage. I agree with you. I feel this has been a problem that has plagued Traveller since the beginning. It's not actually an issue with the rules, it's an issue that the rules don't really fit the philosophy ...
by Epicenter
Wed Apr 26, 2017 7:23 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 4572

Re: The Type-Y kind of Yachts we should be seeing

First of all, how do you turn a profit? You'd have to fill those rooms with high passages, which is a fine idea, but one most nobles would probably see as beneath them. That's like saying "A Ferrari/Lambroghini/Konigsegg can't haul cargo and can't carry passengers. How can it turn a profit?" It can...
by Epicenter
Sun Apr 23, 2017 11:19 pm
Forum: Traveller
Topic: Selling Starting Gear
Replies: 13
Views: 977

Re: Selling Starting Gear

Because he can get a giant bag of cash fast that way. I generally use a rule that say you can only ever get one item reward. If you roll it again, you may either elect to get the skill or just reroll the table. Though to be honest, a character having a mountain of money isn't the problem it may see...
by Epicenter
Sat Apr 22, 2017 1:47 am
Forum: Traveller
Topic: Does the Imperial Nobility extend to client states?
Replies: 7
Views: 745

Re: Does the Imperial Nobility extend to client states?

Historically, a client state is basically a state ranging anywhere from being a reluctant allies to being a puppet state. The idea comes from the Roman Empire. The idea is that your kids are taken to be educated / hostages and are educated in the Imperium, they come back and eventually come to rule ...
by Epicenter
Tue Apr 18, 2017 12:46 am
Forum: Traveller
Topic: Thoughts on Making Traveller Psi Slightly More Important & Powerful
Replies: 7
Views: 914

Re: Thoughts on Making Traveller Psi Slightly More Important & Powerful

I admit I am a bit curious why you'd want to make psi even more powerful than it already is. The existence of psi in Traveller is one of those setting-breaking factors if you really consider the implications. The psionic suppressions wouldn't have been enough, even prejudice wouldn't be enough (nor ...
by Epicenter
Mon Apr 17, 2017 6:15 am
Forum: Traveller
Topic: 3 legal questions?
Replies: 9
Views: 988

Re: 3 legal questions?

By evidence, there appears to be three separate legal systems in the Imperium. The first are local laws - these are the laws that drafted by members of the Imperium and apply to wherever these groups have power. This typically means that a planet may have a set of unique laws. There is Imperial High...
by Epicenter
Thu Apr 13, 2017 8:30 pm
Forum: Traveller
Topic: Ship Shares and death
Replies: 10
Views: 1183

Re: Ship Shares and death

This is meant to be a fun, sci-fi role playing game and not a reality simulator, at least not the way I run my games I think there's a few ways of resolving Robert the First's death and the situation with his ship shares. * Ignore it. Robert the First is dead. Going through his personal effects, no...
by Epicenter
Wed Apr 12, 2017 7:48 pm
Forum: Traveller
Topic: NPCs accompanying the party
Replies: 4
Views: 548

Re: NPCs accompanying the party

Wouldn't the NPCs either end up being a vehicle for steering the players in particular directions or at least being perceived by the players as being so? Is it better for the referee to just stay on their side of the screen? It depends on your nature and the nature of your gaming group. I run two g...
by Epicenter
Wed Apr 12, 2017 6:34 pm
Forum: Traveller
Topic: Interstellar law in non-aligned space
Replies: 27
Views: 2088

Re: Interstellar law in non-aligned space

deep in the Trojan Reach, but in a system with an A-class starport An A-Class starport suggests very strongly (basically 99.999% of the time) that the world's legal entity (be it an independent government, an Imperial-aligned state, or even some megacorporate facility) is powerful enough to dictate...
by Epicenter
Wed Apr 12, 2017 6:21 am
Forum: Traveller
Topic: Mars Preparation Question
Replies: 15
Views: 1384

Re: Mars Preparation Question

How difficult would it be to establish a modular space station in Mars orbit? Would it be easier to tether it to one of Mars moons? Right now and for the foreseeable future, it'll be obscenely expensive. The cost and difficulty arises from transporting stuff to Mars. It doesn't matter if that stuff...
by Epicenter
Mon Apr 10, 2017 10:51 pm
Forum: Traveller
Topic: Taking / Claiming ships
Replies: 8
Views: 1024

Re: Taking / Claiming ships

I've never really given a lot of thought to the subject, but this is one direction the players might go. I know the idea of taking down a corsair will be very hard to do, and it depends on what ship they start off with. I've got that covered. I won't get into the viability of space piracy in Travel...
by Epicenter
Mon Apr 10, 2017 1:25 am
Forum: Traveller
Topic: Interstellar law in non-aligned space
Replies: 27
Views: 2088

Re: Interstellar law in non-aligned space

More newbie questions arise, as I prep for the forthcoming session ... I don't think they're newbie questions at all. To be honest, I think in a lot of cases, authors of adventures are sloppy and don't understand the implications of a Red Zone and sort of unconsciously assume the Imperium will come...
by Epicenter
Sun Apr 09, 2017 1:26 am
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 5266

Re: Removing Hardpoint Limits: Necessity or Heresy?

My question is how badly would this break the system? Is there some other alternative that I'm not considering? I'd say try it out. It's not too hard to mock up two ships of the kind you're imagining and have them duke it out. I don't watch the show, but from the clips I've seen on YouTube, the res...
by Epicenter
Mon Mar 27, 2017 4:43 pm
Forum: Traveller
Topic: Effects of Ion Weapons in the 3I universe
Replies: 8
Views: 969

Re: Effects of Ion Weapons in the 3I universe

IMO, the implications of Ion Weapons are pretty sticky, but I think there's a few questions you have to ask yourself anytime you introduce "imports" from some other universe. I assume you're talking about the Ion Weapons from Star Wars. * The biggest question I always had watching Star Wars was - "I...
by Epicenter
Sat Mar 18, 2017 6:53 pm
Forum: Traveller
Topic: Exlporing
Replies: 4
Views: 641

Re: Exlporing

BIG difference between the two games is FTL travel, Jump vs. Stutterwarp. You're not limited to discrete distances and limited fuel in 2300 which allows travel at about 7 PCs max before needing to dump energy at a gravity well. 2300 uses a 3D coordinate system which isn't that hard to do but harder...
by Epicenter
Sat Mar 18, 2017 6:44 pm
Forum: Traveller
Topic: TL 14 Vacc Suit & TL15 Tailored Vacc Suit
Replies: 11
Views: 1225

Re: TL 14 Vacc Suit & TL15 Tailored Vacc Suit

After long centuries of refinement (as would occur in a Traveller universe, presumably) you'd probably see both conformal (eg; the motorcycle helmet) and shoulder-mounted goldfish bowl styles of suit for different reasons. The conformal helmet would likely dominate designs where you're intended to o...
by Epicenter
Sun Feb 26, 2017 12:12 pm
Forum: Traveller
Topic: Roug concept: Mobile anti ship guns, with illustration
Replies: 59
Views: 4332

Re: Roug concept: Mobile anti ship guns, with illustration

I think the writer is going to have to clarify this. I should point out, that largecraft and smallcraft weaponry are categorized as spaceship weapons. If it is interpreted as permitting largecraft variants, then I'd park one of those vehicles in a smallcraft hold, and open both cargo hatches. It's ...
by Epicenter
Sun Feb 26, 2017 4:50 am
Forum: Traveller
Topic: Roug concept: Mobile anti ship guns, with illustration
Replies: 59
Views: 4332

Re: Roug concept: Mobile anti ship guns, with illustration

I'm actually a fan of a starship-class laser being put on the back of a vehicle and being used for warfare even moreso than missiles. I'm sure you'd actually see these things show up, and extremely often, in a Traveller universe where the implications of technology are played out. They'd sort of be ...
by Epicenter
Sun Feb 12, 2017 11:10 am
Forum: Traveller
Topic: Minor Races
Replies: 60
Views: 4602

Re: Minor Races

Major races are those that invented jump drive on their own. Vargr, Aslan, K'kree, Hivers, Solomani, Vilani, and Zhodani are the major races. IIRC there's a reference somewhere in the GDW materials that says the thing about the Jump Drives is a convenient definition of a Major Race but there's spec...
by Epicenter
Sun Feb 12, 2017 11:04 am
Forum: Traveller
Topic: Ships blowing up in combat
Replies: 11
Views: 826

Re: Ships blowing up in combat

I'm sure you could arbitrarily decide a point where something is battered to bits by hits; it's usually sufficient that something is inoperable, so that's as low as the damage results go. I (and my group) prefer that things don't actually just explode like a movie or something - for something to exp...