Search found 301 matches

by Epicenter
Sun Oct 15, 2017 12:55 am
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 2334

Re: Redesign for Armstrong class exploration ship

While I said that (and I still do think) you're sort of gaming the ship construction rules, I don't think your idea is inherently bad . What I am saying is that the system you're introducing is going to have implications in a "living" Traveller universe that you should consider before introducing it...
by Epicenter
Sat Oct 14, 2017 2:15 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 4937

Re: Starport defences

What defences do you think a Starport should have? Defenses are created to counter a threat (what you're afraid of) but are constrained by economics (what you can pay). The starport would have defenses according to that. When I use the word "starport" I am talking about a commercial starport - one ...
by Epicenter
Fri Oct 13, 2017 12:06 pm
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 2334

Re: Redesign for Armstrong class exploration ship

Any thoughts? Admittedly, like Phavoc, I feel that there's a certain amount "gaming" the ship design rules going on with the idea. While most "gaming" of rules is used for advantage against a human opponent, in this case what is happening is that the "canon" universe is your opponent. What I mean i...
by Epicenter
Wed Oct 04, 2017 3:38 am
Forum: Traveller
Topic: Wealth and Tech Availabilty
Replies: 12
Views: 1073

Re: Wealth and Tech Availabilty

The problem with varying tech levels on worlds is a relic of the random UWP generation system - just like a lot of nonsensical things in Traveller. There's been a lot of discussion how you just wouldn't find some TL7 world right next door to a TL12 world when they're both members of the Imperium, th...
by Epicenter
Thu Sep 21, 2017 9:44 pm
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 1119

Re: Artificial gravity and acceleration

Any thoughts on this? In earlier editions of Traveller (like TNE or MegaTraveller), Inertial Compensation was listed as a thing while in other editions, no mention is made of it. I've always interpreted that inertial compensation is always something included in a starship's subsystems, it's just in...
by Epicenter
Wed Sep 13, 2017 10:53 pm
Forum: Traveller
Topic: Star Town
Replies: 17
Views: 1199

Re: Star Town

So, a question that has been bugging me for a while. Star Town. Is it part of the extrality zone and therefore not subject to a planet's law level, or is it not part of the extrality zone and therefore covered by the planet's law level? I would say it'd be both or just Imperial depending on the loc...
by Epicenter
Tue Sep 12, 2017 9:17 am
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 1201

Re: [Drinax] Arming up the Borderland subsector

This makes a great historic backdrop. I will put a statue of one of those at a prominent place on Inurin, with people remarking how stupid military technology was 100 years ago. The land battleships did work at one point or else they wouldn't be noted as "breaking a stalemate" suggesting that the p...
by Epicenter
Sun May 21, 2017 1:16 am
Forum: Traveller
Topic: Modding (or managing) Combat
Replies: 20
Views: 2175

Re: Modding (or managing) Combat

Avoiding combat because combat is deadly is all very well, but heroic combat is also good fun, and I'd rather not miss out on that. Then run games using a methodology more familiar to them. I have five suggestions, use them singularly or in combination with each other: 1. Reduce the damage of weapo...
by Epicenter
Thu Apr 27, 2017 11:48 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 5134

Re: The Type-Y kind of Yachts we should be seeing

But the reality of Traveller is that if you have a ship that's not paid off, you have a mortgage. I agree with you. I feel this has been a problem that has plagued Traveller since the beginning. It's not actually an issue with the rules, it's an issue that the rules don't really fit the philosophy ...
by Epicenter
Wed Apr 26, 2017 7:23 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 5134

Re: The Type-Y kind of Yachts we should be seeing

First of all, how do you turn a profit? You'd have to fill those rooms with high passages, which is a fine idea, but one most nobles would probably see as beneath them. That's like saying "A Ferrari/Lambroghini/Konigsegg can't haul cargo and can't carry passengers. How can it turn a profit?" It can...
by Epicenter
Sun Apr 23, 2017 11:19 pm
Forum: Traveller
Topic: Selling Starting Gear
Replies: 13
Views: 1070

Re: Selling Starting Gear

Because he can get a giant bag of cash fast that way. I generally use a rule that say you can only ever get one item reward. If you roll it again, you may either elect to get the skill or just reroll the table. Though to be honest, a character having a mountain of money isn't the problem it may see...
by Epicenter
Sat Apr 22, 2017 1:47 am
Forum: Traveller
Topic: Does the Imperial Nobility extend to client states?
Replies: 7
Views: 788

Re: Does the Imperial Nobility extend to client states?

Historically, a client state is basically a state ranging anywhere from being a reluctant allies to being a puppet state. The idea comes from the Roman Empire. The idea is that your kids are taken to be educated / hostages and are educated in the Imperium, they come back and eventually come to rule ...
by Epicenter
Tue Apr 18, 2017 12:46 am
Forum: Traveller
Topic: Thoughts on Making Traveller Psi Slightly More Important & Powerful
Replies: 7
Views: 947

Re: Thoughts on Making Traveller Psi Slightly More Important & Powerful

I admit I am a bit curious why you'd want to make psi even more powerful than it already is. The existence of psi in Traveller is one of those setting-breaking factors if you really consider the implications. The psionic suppressions wouldn't have been enough, even prejudice wouldn't be enough (nor ...
by Epicenter
Mon Apr 17, 2017 6:15 am
Forum: Traveller
Topic: 3 legal questions?
Replies: 9
Views: 1029

Re: 3 legal questions?

By evidence, there appears to be three separate legal systems in the Imperium. The first are local laws - these are the laws that drafted by members of the Imperium and apply to wherever these groups have power. This typically means that a planet may have a set of unique laws. There is Imperial High...
by Epicenter
Thu Apr 13, 2017 8:30 pm
Forum: Traveller
Topic: Ship Shares and death
Replies: 10
Views: 1313

Re: Ship Shares and death

This is meant to be a fun, sci-fi role playing game and not a reality simulator, at least not the way I run my games I think there's a few ways of resolving Robert the First's death and the situation with his ship shares. * Ignore it. Robert the First is dead. Going through his personal effects, no...
by Epicenter
Wed Apr 12, 2017 7:48 pm
Forum: Traveller
Topic: NPCs accompanying the party
Replies: 4
Views: 584

Re: NPCs accompanying the party

Wouldn't the NPCs either end up being a vehicle for steering the players in particular directions or at least being perceived by the players as being so? Is it better for the referee to just stay on their side of the screen? It depends on your nature and the nature of your gaming group. I run two g...
by Epicenter
Wed Apr 12, 2017 6:34 pm
Forum: Traveller
Topic: Interstellar law in non-aligned space
Replies: 27
Views: 2176

Re: Interstellar law in non-aligned space

deep in the Trojan Reach, but in a system with an A-class starport An A-Class starport suggests very strongly (basically 99.999% of the time) that the world's legal entity (be it an independent government, an Imperial-aligned state, or even some megacorporate facility) is powerful enough to dictate...
by Epicenter
Wed Apr 12, 2017 6:21 am
Forum: Traveller
Topic: Mars Preparation Question
Replies: 15
Views: 1529

Re: Mars Preparation Question

How difficult would it be to establish a modular space station in Mars orbit? Would it be easier to tether it to one of Mars moons? Right now and for the foreseeable future, it'll be obscenely expensive. The cost and difficulty arises from transporting stuff to Mars. It doesn't matter if that stuff...
by Epicenter
Mon Apr 10, 2017 10:51 pm
Forum: Traveller
Topic: Taking / Claiming ships
Replies: 8
Views: 1089

Re: Taking / Claiming ships

I've never really given a lot of thought to the subject, but this is one direction the players might go. I know the idea of taking down a corsair will be very hard to do, and it depends on what ship they start off with. I've got that covered. I won't get into the viability of space piracy in Travel...
by Epicenter
Mon Apr 10, 2017 1:25 am
Forum: Traveller
Topic: Interstellar law in non-aligned space
Replies: 27
Views: 2176

Re: Interstellar law in non-aligned space

More newbie questions arise, as I prep for the forthcoming session ... I don't think they're newbie questions at all. To be honest, I think in a lot of cases, authors of adventures are sloppy and don't understand the implications of a Red Zone and sort of unconsciously assume the Imperium will come...