Search found 278 matches

by Epicenter
Sat Mar 18, 2017 6:44 pm
Forum: Traveller
Topic: TL 14 Vacc Suit & TL15 Tailored Vacc Suit
Replies: 11
Views: 1145

Re: TL 14 Vacc Suit & TL15 Tailored Vacc Suit

After long centuries of refinement (as would occur in a Traveller universe, presumably) you'd probably see both conformal (eg; the motorcycle helmet) and shoulder-mounted goldfish bowl styles of suit for different reasons. The conformal helmet would likely dominate designs where you're intended to o...
by Epicenter
Sun Feb 26, 2017 12:12 pm
Forum: Traveller
Topic: Roug concept: Mobile anti ship guns, with illustration
Replies: 59
Views: 4108

Re: Roug concept: Mobile anti ship guns, with illustration

I think the writer is going to have to clarify this. I should point out, that largecraft and smallcraft weaponry are categorized as spaceship weapons. If it is interpreted as permitting largecraft variants, then I'd park one of those vehicles in a smallcraft hold, and open both cargo hatches. It's ...
by Epicenter
Sun Feb 26, 2017 4:50 am
Forum: Traveller
Topic: Roug concept: Mobile anti ship guns, with illustration
Replies: 59
Views: 4108

Re: Roug concept: Mobile anti ship guns, with illustration

I'm actually a fan of a starship-class laser being put on the back of a vehicle and being used for warfare even moreso than missiles. I'm sure you'd actually see these things show up, and extremely often, in a Traveller universe where the implications of technology are played out. They'd sort of be ...
by Epicenter
Sun Feb 12, 2017 11:10 am
Forum: Traveller
Topic: Minor Races
Replies: 60
Views: 4163

Re: Minor Races

Major races are those that invented jump drive on their own. Vargr, Aslan, K'kree, Hivers, Solomani, Vilani, and Zhodani are the major races. IIRC there's a reference somewhere in the GDW materials that says the thing about the Jump Drives is a convenient definition of a Major Race but there's spec...
by Epicenter
Sun Feb 12, 2017 11:04 am
Forum: Traveller
Topic: Ships blowing up in combat
Replies: 11
Views: 765

Re: Ships blowing up in combat

I'm sure you could arbitrarily decide a point where something is battered to bits by hits; it's usually sufficient that something is inoperable, so that's as low as the damage results go. I (and my group) prefer that things don't actually just explode like a movie or something - for something to exp...
by Epicenter
Sun Feb 12, 2017 10:57 am
Forum: Traveller
Topic: Simple rules clarification
Replies: 27
Views: 1986

Re: Simple rules clarification

Traveller does have careers which are basically like character classes, especially if someone specializes in something. Like in D&D or similar games - the biggest issue in Traveller is if two players end up specializing in the same thing. If you have two pilots, two engineers, two combat types, and ...
by Epicenter
Fri Feb 10, 2017 5:38 pm
Forum: Traveller
Topic: Simple rules clarification
Replies: 27
Views: 1986

Re: Simple rules clarification

Second is character creation. We ended up deciding it made the most sense that everyone come to an agreement on what term to end creation. One player wanted to do one more term before ending, but we weren't sure how to resolve all the connections everyone made in previous terms or what those player...
by Epicenter
Fri Feb 03, 2017 10:54 pm
Forum: Traveller
Topic: Dying UK girl convinces judge to let her body be frozen
Replies: 36
Views: 1703

Re: Dying UK girl convinces judge to let her body be frozen

It's unlikely that freezing a body is going to do a thing. I put it into the same category as Ancient Egyptians mummifying their dead for their faith; I'm sure it makes the girl in question feel better, which I think is the important thing. Will it produce anything in the future? I doubt it. As othe...
by Epicenter
Thu Jan 12, 2017 1:13 pm
Forum: Traveller
Topic: Grav Tanks
Replies: 55
Views: 2579

Re: Grav Tanks

The British had breech-loading rifles at the time of the Revolutionary war..they even fielded nd tested them in the hands of marksmen...they were fairly effective. They were abandoned since they were too expensive for use by the military. in the 1780-90s the Austrian army fielded a repeating air ri...
by Epicenter
Tue Jan 10, 2017 10:34 pm
Forum: Traveller
Topic: Grav Tanks
Replies: 55
Views: 2579

Re: Grav Tanks

In theory, yeah you could get high performance, all environment aircraft that are as heavily armed and armored as a tank.But military designers often build to the "Just good enough" standard. they could armor a fighter to the same standards as an MBT...but I am sure every bean counter and oversight...
by Epicenter
Tue Jan 10, 2017 2:25 am
Forum: Traveller
Topic: Grav Tanks
Replies: 55
Views: 2579

Re: Grav Tanks

I'm getting some Renegade Legion vibes from those tank designs. For me, that's not a bad thing, I loved that game. As far as appearance goes, I think the tan one seems more "real" than the green one. Tanks of that period are going to spend a lot of time engaging things higher-up than them - I'd imag...
by Epicenter
Wed Jan 04, 2017 1:53 am
Forum: Traveller
Topic: 50 ton Explorer vehicle (wip)
Replies: 26
Views: 983

Re: 50 ton Explorer vehicle (wip)

Let me start off by saying I like the vehicle - the way it looks and so on. I like that you're doing something I feel Traveller is in dire need of - artwork, in this case computer renders. Just some thoughts, though: IMO, I don't really think a 50-ton explorer vehicle is a good idea for a variety of...
by Epicenter
Sun Dec 25, 2016 12:09 am
Forum: Traveller
Topic: Daring To Change: Innovation In The Third Imperium
Replies: 38
Views: 2362

Re: Daring To Change: Innovation In The Third Imperium

Any time someone came up and said "What if someone invents, say, a wormhole drive?" or "Hey, did you know that this Warp Drive thing allows one to travel in real space at speeds of X parsecs per hour?" and followed it up with "Wouldn't it be neat if ...?" there were the inevitable shoutdowns. "No, ...
by Epicenter
Wed Oct 19, 2016 2:17 pm
Forum: Traveller
Topic: The Aging Table: Why are We Scared of It?
Replies: 54
Views: 2627

Re: The Aging Table: Why are We Scared of It?

This reflects real life IMO. Look at George Burns, man smoked every day of his life and lived to a ripe old age of 100. Yet my poor uncle who never smoked died at 50 from cancer. Both lived in the same country, same TL, same medical resources, just one rolled better so to speak. The table adds a le...
by Epicenter
Thu Oct 06, 2016 9:01 am
Forum: Traveller
Topic: The Aging Table: Why are We Scared of It?
Replies: 54
Views: 2627

Re: The Aging Table: Why are We Scared of It?

People, particularly Americans, love youth. Young = good is all around us. Biology itself tells us youth is good.

The first roll on the aging table means you're old. You're actually suffering a penalty for age. You're old.

Nobody wants to be old.
by Epicenter
Sat Oct 01, 2016 12:48 pm
Forum: Traveller
Topic: Large amounts of cash on ships
Replies: 85
Views: 5964

Re: Large amounts of cash on ships

Well that the point of my initial question. A Free Trader gets a paying gig, and does well on a Spec freight purchase and ends up with a million in cash at the Starport. The ship gets a full load of Freight to move, and there is nothing in the spec freight market to interest them. So they have a mi...
by Epicenter
Thu Sep 29, 2016 1:58 pm
Forum: Traveller
Topic: Large amounts of cash on ships
Replies: 85
Views: 5964

Re: Large amounts of cash on ships

Epicenter: You got triggered from a question about a role playing game and want to facedesk about a question on transferring money from one imaginary star system to another imaginary star system? Sorry to hear that. Not your question, the article in question. It bugs me when a game like Traveller, ...
by Epicenter
Thu Sep 29, 2016 11:02 am
Forum: Traveller
Topic: Large amounts of cash on ships
Replies: 85
Views: 5964

Re: Large amounts of cash on ships

Wow. This article triggers me so badly. It is facedesk material. "I don't even" doesn't even begin to describe it. Interstellar banking has not proven feasible without faster-than-light data communications, at least not in the sense that banking was understood on ancient Terra. As understood on Anci...
by Epicenter
Thu Sep 29, 2016 9:13 am
Forum: Traveller
Topic: The Imperiums Response?
Replies: 39
Views: 4362

Re: The Imperiums Response?

Its not that they don't want to conquer The Imperium, its just that given the size of their Empire, 1 million+ worlds, 130,000+ Star Systems, 29,000 odd Subsectors, 2,800 odd Sectors, more then 2 dozen galaxies You do realize how huge a single galaxy is, right? Even a "small" galaxy? Our Milky Way ...
by Epicenter
Sun Sep 04, 2016 12:51 pm
Forum: Traveller
Topic: The Perennial Robot Question
Replies: 123
Views: 6532

Re: The Perennial Robot Question

Why would we even leave this paradise of ours and venture out into the stars when our AIs and mechanical servitors can do all the hard work for us? *swoon* Because unless we make our AIs to be just like us we'll never be content with them being our ambassadors. I personally believe that things like...