Search found 293 matches

by Epicenter
Tue Apr 10, 2018 11:08 am
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 1954

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

As someone mentioned UBI, in my Traveller the pension fulfils part of that function. It's an interesting concept. It sort of pays into a concept I had for the Third Imperium. My Third Imperium (I feel) is less the Lorenverse Third Imperium - the central government's reach is long, but its grip is p...
by Epicenter
Thu Apr 05, 2018 10:06 am
Forum: Traveller
Topic: Navy/Marine records across different systems.
Replies: 8
Views: 588

Re: Navy/Marine records across different systems.

Personally I don't think he really uses a high-tech method of figuring this out. I think he more or less takes your word for it ; it's likely he doesn't advertise that he has a favorable bias towards former Navy. It's just that if he finds you were, he's more favorably inclined towards you after the...
by Epicenter
Thu Apr 05, 2018 9:36 am
Forum: Traveller
Topic: TAS Membership: High Passage
Replies: 10
Views: 740

Re: TAS Membership: High Passage

Sadly, JNJ, it's another case of a "bug" in the MongTrav because it often defaults to "legacy code" and nobody has bothered debugging it. In "classic" Traveller, tickets did not change price based on the distance traveled. It was some idea that came about in later editions (I suspect this one is uni...
by Epicenter
Mon Apr 02, 2018 6:45 pm
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 1954

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

Another possibility is that at least some organizations may deliberately limit or restrict the spread of tech like 3D printing or AI in order to foster a continuing dependency. Do not discount the potential influence of cultural or religious traditions on issues like population control either. IMTU...
by Epicenter
Sun Apr 01, 2018 12:46 am
Forum: Traveller
Topic: Dichotomy of maintenance
Replies: 40
Views: 2171

Re: Dichotomy of maintenance

Does the difference strike anyone else as odd? Ships that can exist for a hundred years but subsystems can't for more than a week. Yeah, it's pretty weird. I think in a sense we're back to the "Ship of Theseus" issue. There is this entity called "a ship" that is conceptually separate from its subsy...
by Epicenter
Sat Mar 31, 2018 10:20 am
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 3129

Re: Arguments for & against point-buy chargen

(which is REALLY silly, because I've definitely chosen most of my skills in real life!) ...and did you get nothing but skills you only need for your current career (assuming you're working and not in school or whatever)? And if you truly are such a focused person, I envy you (for the record, I do k...
by Epicenter
Sat Mar 31, 2018 9:54 am
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 1954

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

So what skills do you think we won't actually need in the Traveller future? It depends. I mean the problem with eliminating skills because "we won't need them in the techfuture" is certainly understandable, but there'll come a point where someone like me will come along: "What skills?" "Humanity as...
by Epicenter
Sat Mar 10, 2018 10:11 am
Forum: Traveller
Topic: Introduction and a question. Traveller crunchy?
Replies: 12
Views: 809

Re: Introduction and a question. Traveller crunchy?

Traveller is definitely "crunchy." With the creation of game systems like FATE or the older Theatrix and other systems, basically all RPGs that aren't those types are all going to be seen as "crunchy" as they have systems that are simulationist in nature. Traveller is less crunchy than many other sy...
by Epicenter
Thu Mar 08, 2018 12:00 pm
Forum: Traveller
Topic: GM and Playing Style
Replies: 7
Views: 461

Re: GM and Playing Style

In a session, how much time is spent in action scenes versus non action scenes? It depends on the game system I'm running. Games that are more combat oriented (like dungeon-crawl Dungeons and Dragons) players might spend most of their playtime in combat - it's basically a brief commute from fight t...
by Epicenter
Wed Feb 14, 2018 9:53 am
Forum: Traveller
Topic: GRAV plates and Grav Pong
Replies: 28
Views: 989

Re: GRAV plates and Grav Pong

The first reference to "Grav Pong" I remember was in the Traveller The New Era rules where it was something a Vampire ship (a starship that had been completely taken over by an AI, usually malignant to some degree) doing to the squishy humans inside. Perhaps it comes from an earlier era. I kind of g...
by Epicenter
Thu Feb 08, 2018 3:45 am
Forum: Traveller
Topic: Party splits
Replies: 11
Views: 596

Re: Party splits

This is kind of the idea behind the troupe system of Ars Magica , where characters can be out of action for months doing magical research. I'm familiar with the Ars Magica system. I suppose I come from a philosophy about RPGs that is somewhat at loggerheads with a lot of these games. I define a pla...
by Epicenter
Wed Jan 31, 2018 8:23 am
Forum: Traveller
Topic: Party splits
Replies: 11
Views: 596

Re: Party splits

I have more or less a gentleman's agreement with my players that they should, if at all possible, avoid splitting the party. This is not so much to save me work; it's because it's dull some portion of the players to just sit out part of a session or entire sessions. If it becomes unavoidable for wha...
by Epicenter
Sun Jan 14, 2018 6:47 pm
Forum: Traveller
Topic: Metallic Hydrogen
Replies: 16
Views: 746

Re: Metallic Hydrogen

Metallic hydrogen is produced cheaply using the energy generated by a cold fusion reactor. During this process dark matter is concentrated to increase the pseudo-density of the hydrogen until it undergoes a phase change to metallicity and emits dark energy in the process. No real physics was harmed...
by Epicenter
Fri Jan 12, 2018 7:40 pm
Forum: Traveller
Topic: Metallic Hydrogen
Replies: 16
Views: 746

Re: Metallic Hydrogen

Claims of metallic hydrogen being made were announced Jan 26 2017. However, a month later the equipment broke and the samples were "lost" (which is like the science world's excuse of "my dog ate my homework, but I did it!"). Since then there's been a lot of scrutiny if metallic hydrogen had been tru...
by Epicenter
Tue Jan 09, 2018 9:11 pm
Forum: Traveller
Topic: DIY advanced tech starship upgrades
Replies: 14
Views: 783

Re: DIY advanced tech starship upgrades

I allow it. But there's I also apply a variant of the Ship of Theseus paradox. ( https://en.wikipedia.org/wiki/Ship_of_Theseus if you're unfamiliar ) However, I have the advantage of knowing guys who love to work on cars; like real fanatics ranging from guys who like to work on JDM stuff to guys who...
by Epicenter
Sat Dec 23, 2017 8:33 am
Forum: Traveller
Topic: Orbital Belts
Replies: 33
Views: 1595

Re: Orbital Belts

If they are rare, then why? If they are common, then why? If you've destroyed your world's environment, but you now do all of your manufacturing with robotics, and remote machinery, why not move your population into orbit. Because you basically will have a hard time ruining your world so badly that...
by Epicenter
Wed Nov 29, 2017 7:56 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 1145

Re: Gauss Weapons System - Feedback?

No, they take them quite seriously. The are a special weapon used in a number of circumstances. Mostly centered around Close Quarters Combat. i.e. Boarding actions, close urban combat and entries is where you will see them, they more common in these days of Asymmetric warfare. Effectively they are ...
by Epicenter
Thu Nov 23, 2017 4:25 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 1145

Re: Gauss Weapons System - Feedback?

Most modern militaries do not take shotguns seriously as combat weapons anymore; they're armchair warrior and hollywood weapons. Shotguns have the issue of being short-ranged so not very flexible as a primary weapon for a soldier. If they're not the primary weapon, then they're a secondary weapon, a...
by Epicenter
Mon Nov 20, 2017 12:33 pm
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 373

Re: Monetizing the Arts

This has actually come up in my game. Initially I just handled it as a Trade (eg 100cr a month). It's easy and won't really impact your game either way, but I thought it lacked a certain fun about the wild and wacky world of art. So I made the system below. The gist of it is to handle art as kind of...
by Epicenter
Tue Nov 14, 2017 1:35 pm
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 737

Re: The Drifter's Guide to the Galaxy

the Guide's use grants a boon to all Streetwise and Survival checks. You might be the first one because IMO it has a few qualities that I don't think would make it a good fit in a game. 1) It's too good, I think. It's basically a boon for Cr100 with what appears to be like unlimited uses. 2) Human ...