Search found 264 matches

by Epicenter
Sat Oct 21, 2017 3:50 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 3201

Re: Starport defences

It's probably around TL10 or better, doesn't have a down port, keeps station somewhere out close to the 100d line, and is basically just the Imperium's flag in the ground on a frontier system that, while not exactly offering much in the way of trade and off the Spinward main, is still somewhat stra...
by Epicenter
Fri Oct 20, 2017 9:44 am
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 113
Views: 3682

Re: Pocket Battleship and Dreadnought

Morale is a tricky matter. Did Pearl Harbor hurt US morale? Did Leyte Gulf with the loss of 3 carriers and 3000 casualties hurt US morale? Did Stalingrad (with ~1M casualties) hurt Russian morale? Did Operation Barbarossa in 1941 (~30%, >1M casualties) hurt German morale? I would vaguely say that w...
by Epicenter
Fri Oct 20, 2017 4:01 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 2045

Re: Do you allow psionics?

'Psi and/or magical powers, if real, are nearly useless. Over the lifetime of the human species we would otherwise have done something with them.' — Larry Niven This pretty much sums up my opinion of psionics. There's no indications that psi powers exist in the 3I. The implementation does not take i...
by Epicenter
Sun Oct 15, 2017 12:55 am
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 1560

Re: Redesign for Armstrong class exploration ship

While I said that (and I still do think) you're sort of gaming the ship construction rules, I don't think your idea is inherently bad . What I am saying is that the system you're introducing is going to have implications in a "living" Traveller universe that you should consider before introducing it...
by Epicenter
Sat Oct 14, 2017 2:15 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 3201

Re: Starport defences

What defences do you think a Starport should have? Defenses are created to counter a threat (what you're afraid of) but are constrained by economics (what you can pay). The starport would have defenses according to that. When I use the word "starport" I am talking about a commercial starport - one ...
by Epicenter
Fri Oct 13, 2017 12:06 pm
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 1560

Re: Redesign for Armstrong class exploration ship

Any thoughts? Admittedly, like Phavoc, I feel that there's a certain amount "gaming" the ship design rules going on with the idea. While most "gaming" of rules is used for advantage against a human opponent, in this case what is happening is that the "canon" universe is your opponent. What I mean i...
by Epicenter
Wed Oct 04, 2017 3:38 am
Forum: Traveller
Topic: Wealth and Tech Availabilty
Replies: 12
Views: 611

Re: Wealth and Tech Availabilty

The problem with varying tech levels on worlds is a relic of the random UWP generation system - just like a lot of nonsensical things in Traveller. There's been a lot of discussion how you just wouldn't find some TL7 world right next door to a TL12 world when they're both members of the Imperium, th...
by Epicenter
Thu Sep 21, 2017 9:44 pm
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 654

Re: Artificial gravity and acceleration

Any thoughts on this? In earlier editions of Traveller (like TNE or MegaTraveller), Inertial Compensation was listed as a thing while in other editions, no mention is made of it. I've always interpreted that inertial compensation is always something included in a starship's subsystems, it's just in...
by Epicenter
Wed Sep 13, 2017 10:53 pm
Forum: Traveller
Topic: Star Town
Replies: 17
Views: 700

Re: Star Town

So, a question that has been bugging me for a while. Star Town. Is it part of the extrality zone and therefore not subject to a planet's law level, or is it not part of the extrality zone and therefore covered by the planet's law level? I would say it'd be both or just Imperial depending on the loc...
by Epicenter
Tue Sep 12, 2017 9:17 am
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 832

Re: [Drinax] Arming up the Borderland subsector

This makes a great historic backdrop. I will put a statue of one of those at a prominent place on Inurin, with people remarking how stupid military technology was 100 years ago. The land battleships did work at one point or else they wouldn't be noted as "breaking a stalemate" suggesting that the p...
by Epicenter
Sun May 21, 2017 1:16 am
Forum: Traveller
Topic: Modding (or managing) Combat
Replies: 20
Views: 1422

Re: Modding (or managing) Combat

Avoiding combat because combat is deadly is all very well, but heroic combat is also good fun, and I'd rather not miss out on that. Then run games using a methodology more familiar to them. I have five suggestions, use them singularly or in combination with each other: 1. Reduce the damage of weapo...
by Epicenter
Thu Apr 27, 2017 11:48 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 3398

Re: The Type-Y kind of Yachts we should be seeing

But the reality of Traveller is that if you have a ship that's not paid off, you have a mortgage. I agree with you. I feel this has been a problem that has plagued Traveller since the beginning. It's not actually an issue with the rules, it's an issue that the rules don't really fit the philosophy ...
by Epicenter
Wed Apr 26, 2017 7:23 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 3398

Re: The Type-Y kind of Yachts we should be seeing

First of all, how do you turn a profit? You'd have to fill those rooms with high passages, which is a fine idea, but one most nobles would probably see as beneath them. That's like saying "A Ferrari/Lambroghini/Konigsegg can't haul cargo and can't carry passengers. How can it turn a profit?" It can...
by Epicenter
Sun Apr 23, 2017 11:19 pm
Forum: Traveller
Topic: Selling Starting Gear
Replies: 13
Views: 755

Re: Selling Starting Gear

Because he can get a giant bag of cash fast that way. I generally use a rule that say you can only ever get one item reward. If you roll it again, you may either elect to get the skill or just reroll the table. Though to be honest, a character having a mountain of money isn't the problem it may see...
by Epicenter
Sat Apr 22, 2017 1:47 am
Forum: Traveller
Topic: Does the Imperial Nobility extend to client states?
Replies: 7
Views: 595

Re: Does the Imperial Nobility extend to client states?

Historically, a client state is basically a state ranging anywhere from being a reluctant allies to being a puppet state. The idea comes from the Roman Empire. The idea is that your kids are taken to be educated / hostages and are educated in the Imperium, they come back and eventually come to rule ...
by Epicenter
Tue Apr 18, 2017 12:46 am
Forum: Traveller
Topic: Thoughts on Making Traveller Psi Slightly More Important & Powerful
Replies: 7
Views: 747

Re: Thoughts on Making Traveller Psi Slightly More Important & Powerful

I admit I am a bit curious why you'd want to make psi even more powerful than it already is. The existence of psi in Traveller is one of those setting-breaking factors if you really consider the implications. The psionic suppressions wouldn't have been enough, even prejudice wouldn't be enough (nor ...
by Epicenter
Mon Apr 17, 2017 6:15 am
Forum: Traveller
Topic: 3 legal questions?
Replies: 9
Views: 866

Re: 3 legal questions?

By evidence, there appears to be three separate legal systems in the Imperium. The first are local laws - these are the laws that drafted by members of the Imperium and apply to wherever these groups have power. This typically means that a planet may have a set of unique laws. There is Imperial High...
by Epicenter
Thu Apr 13, 2017 8:30 pm
Forum: Traveller
Topic: Ship Shares and death
Replies: 10
Views: 862

Re: Ship Shares and death

This is meant to be a fun, sci-fi role playing game and not a reality simulator, at least not the way I run my games I think there's a few ways of resolving Robert the First's death and the situation with his ship shares. * Ignore it. Robert the First is dead. Going through his personal effects, no...
by Epicenter
Wed Apr 12, 2017 7:48 pm
Forum: Traveller
Topic: NPCs accompanying the party
Replies: 4
Views: 488

Re: NPCs accompanying the party

Wouldn't the NPCs either end up being a vehicle for steering the players in particular directions or at least being perceived by the players as being so? Is it better for the referee to just stay on their side of the screen? It depends on your nature and the nature of your gaming group. I run two g...
by Epicenter
Wed Apr 12, 2017 6:34 pm
Forum: Traveller
Topic: Interstellar law in non-aligned space
Replies: 27
Views: 1821

Re: Interstellar law in non-aligned space

deep in the Trojan Reach, but in a system with an A-class starport An A-Class starport suggests very strongly (basically 99.999% of the time) that the world's legal entity (be it an independent government, an Imperial-aligned state, or even some megacorporate facility) is powerful enough to dictate...