Search found 33 matches

by dreamer_prophet
Sat Apr 14, 2012 3:39 pm
Forum: Legend
Topic: Statistics for a Whip
Replies: 15
Views: 2079

Re: Statistics for a Whip

What exactly are these two characters going to do with the whip?

In fact what kind or role play are you guys into??

Are you sure you've posted on the right kind of forum...
by dreamer_prophet
Sat Apr 14, 2012 2:09 pm
Forum: Legend
Topic: Empires: State Building?
Replies: 2
Views: 793

Empires: State Building?

I’ve been thinking about how the abstract characteristics of states expressed in R*n*Quest Empires can be measured in concrete terms. Or to put it another way: how much fluff can be extracted from the crunch? Here are some ideas, based on medieval England: Size (SIZ) If population density is known, ...
by dreamer_prophet
Tue Apr 10, 2012 6:04 am
Forum: Legend
Topic: World-Building - Designing an Ancient-Style Economy
Replies: 6
Views: 1296

Re: World-Building - Designing an Ancient-Style Economy

Hi Sim, This is a great piece of work! I'm familiar with Paul Vernon's White Dwarf articles and remember experiencing something of a revalation at the time I read it. In particular, that fantasy worlds don't have to be realistc, but should be internally consistent. Furthermore you need to have a sen...
by dreamer_prophet
Fri Apr 06, 2012 5:29 pm
Forum: Legend
Topic: The Piety Skill
Replies: 15
Views: 2505

Re: The Piety Skill

What a good idea! This put me in mind of the scene in "Raiders of the Lost Ark" in which the Nazis get their faces melted by cherubim. This could serve as a catalyst in any number of ways, for example imagine the potential consequences for gang of thieves, used to making money out of stealing bogus ...
by dreamer_prophet
Wed Apr 04, 2012 8:22 pm
Forum: Legend
Topic: Spells of Legend
Replies: 243
Views: 134943

Re: Spells of Legend

I know that there are already some setting-specific rules out there for summoning (principally Deus Vult, Cults of Glorantha and Elric), but here are some generic demonologist or theurgist type spells: Summon (Entity) Autonomous; Resist (Persistence) Using specific summon spells enables a sorcerer t...
by dreamer_prophet
Sat Mar 24, 2012 2:09 pm
Forum: Legend
Topic: Spells of Legend
Replies: 243
Views: 134943

Re: Spells of Legend

Here are a couple more suggestions. They haven't been road tested I'm afraid: Cryomancy Concentration, Resist (Resilience) The spell effects 20 litres or SIZ 3 equivalent of creature per Grimoire /10. The effect freezes 20 litres of water each combat turn. To be effective in combat, the sorcerer mus...
by dreamer_prophet
Sat Mar 24, 2012 7:20 am
Forum: Legend
Topic: Spells of Legend
Replies: 243
Views: 134943

Re: Spells of Legend

Would you like us to post spells here? I've blown the dust off these two spells for sorcerers: Sleep Autonomous, Resist (Persistence) If the target fails to resist the spell it instantly falls into a light slumber for the duration unless awakened. A sorcerer may attempt to affect targets with up to ...
by dreamer_prophet
Wed Mar 21, 2012 6:16 am
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

Re: The Cults of Tsolyanu

Thanks for the positive responses! Credit where it's due, Sandy Petersen wrote the Tékumel conversion and I leaned heavily on that to try to bend my mind around the magic system. Rather than try to re hash his work I tried to capture the spirit of the setting as far as possible using only the Core r...
by dreamer_prophet
Tue Mar 20, 2012 9:25 pm
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

Re: The Cults of Tsolyanu

Cohorts of Change Wurú The Cohort of Hrü’ü Colour Mauve & Deep Purple Cult Skills Acrobatics, Athletics,Combat Style (Blowgun, Bow, Dagger, Garrotte, Unarmed), Craft (Poison), Disguise, Grimoire ( Enshrined Ephemera ), Lore ( Wurú ), Manipulation, Pact ( Wurú ), Resilience, Sleight, Stealth Common ...
by dreamer_prophet
Tue Mar 20, 2012 9:18 pm
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

Re: The Cults of Tsolyanu

Tlokiriqaluyal (Lords of Change) Hrü’ü The Supreme Principle of Change, Master of Negation and Nonbeing, Opponent of Permanence, and Dispenser of Calamities. Power Centres The Temple of Hrü’ü is mightiest in Púrdimal, Mekú and Mrelú but has strengths elsewhere in Tsolyánu as well. Factions His temp...
by dreamer_prophet
Tue Mar 20, 2012 9:08 pm
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

Re: The Cults of Tsolyanu

Cohorts of Stability Drá Cohort of Hnálla Colour White & Tan Cult Skills Craft (Composition - Any), Grimoire ( Empyreal Hieratics ), Healing, Language (Any of the Five Empires), Lore ( Drá ), Manipulation, Meditation, Pact ( Drá ), Persistence, Resilience, Sing, Teaching. Common Magic Becalm, Befud...
by dreamer_prophet
Tue Mar 20, 2012 9:01 pm
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

Re: The Cults of Tsolyanu

Tlomitlanyal (Lords of Stability) Hnálla The Supreme Principle of Stability, the Lord Whose True Name May Not Be Known, Master of Light, and Foe of Change. Power Centres Hnálla is esteemed throughout Tsolyánu, Mu’ugalavyá and Yán Kór. In Tsolyánu, he is strongest in the central regions along the Ms...
by dreamer_prophet
Tue Mar 20, 2012 8:54 pm
Forum: Legend
Topic: The Cults of Tsolyanu
Replies: 9
Views: 1917

The Cults of Tsolyanu

News of Prof. M.A.R. Barker’s sad passing led me to dig out this piece of work. For no particular reason, other than to amuse myself, I took a stab at sketching out the cults of Tsolyanu using the basic MRQII/ Legend rule set. The result is more of an interpretation inspired by the pantheon rather t...