Search found 190 matches

by Linwood
Sat Jun 16, 2018 11:05 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 2631

Re: Hull design choices and some random suggestions.

Thanks for all the replies. Though, perhaps an asteroid with fins, decorative or otherwise would be... well, maybe something a Vargr would do, just for show. What noble wouldn’t want an Art Deco yacht? Or other styling choices that reflect their own personal foibles and artistic preferences? Someth...
by Linwood
Thu Jun 14, 2018 11:58 pm
Forum: Traveller
Topic: The Solar System Campaign
Replies: 19
Views: 3109

Re: The Solar System Campaign

This is impressive stuff Tom. You might consider publishing it one day....
by Linwood
Thu Jun 14, 2018 11:56 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 2631

Re: Hull design choices and some random suggestions.

Hey, anything with fins just looks cooler.... 8)
by Linwood
Wed Jun 13, 2018 10:40 am
Forum: Traveller
Topic: Psionics vs. aliens
Replies: 5
Views: 1605

Re: Psionics vs. aliens

Emotions might still translate but could be shaped by the alien’s culture to a degree. Images would come through but might be altered by differences in the alien’s senses. I’d consider allowing a check against the psion’s knowledge of the alien’s language or culture to interpret what he/she reads/se...
by Linwood
Tue Jun 12, 2018 1:38 am
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8769

Re: Players and their armor.

Vehicle Crit Table - i’ll have to remember that!
by Linwood
Mon Jun 11, 2018 9:57 am
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8769

Re: Players and their armor.

Sounds like armor repair kits could be a handy add to the ship’s locker. Maybe with a limit as to how much damage you can fix that way before the armor needs a repair shop or simply isn’t repairable at all. There should be some damage to any built-in sensors, comes, etc. Maybe a flat DM-1 to one of ...
by Linwood
Mon Jun 11, 2018 9:50 am
Forum: Traveller
Topic: Timeships: Time Colony
Replies: 4
Views: 1404

Re: Timeships: Time Colony

Interesting....

They might want to leave quickly before the Imperial Navy takes an interest!

A thought - will Ancients be around?
by Linwood
Thu Jun 07, 2018 10:29 am
Forum: Traveller
Topic: High and Dry: 567-908
Replies: 8
Views: 2110

Re: High and Dry: 567-908

Maybe just a casual side comment from one of the locals. “No, nobody stops here for long. Not much to do. Although there was that safari ship a few months back. They looked like they’d found something out there. But I don’t think it ended well for them....”
by Linwood
Sun Jun 03, 2018 12:16 pm
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 2522

Re: Stripping down ships

I would expect organizations like the Imperial Navy to maintain EM emissions profiles for every transponder code their ships run across, if for no other reason than to aid in ship type identification. To do an exact match to a specific vessel might take a more detailed survey, but if the navy crew’s...
by Linwood
Sun Jun 03, 2018 12:08 pm
Forum: Traveller
Topic: What tech level are these?
Replies: 16
Views: 2877

Re: What tech level are these?

The makers sound a lot like Von Neumann machines.

<starts looking for incoming Berserkers....>
by Linwood
Sun Jun 03, 2018 12:05 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8769

Re: Players and their armor.

Heheheheh....
by Linwood
Sun Jun 03, 2018 12:26 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 2522

Re: Stripping down ships

Possibly the m-drive signature as well.
by Linwood
Sun Jun 03, 2018 12:22 am
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8769

Re: Players and their armor.

I like the improv for Demon’s Eye! And giving your players environmental challenges is a great idea too. I find the most useful way to limit players in this way is law level. Battle dress is generally illegal at law level 2 or so, I think. Another thought - give them more challenges involving social...
by Linwood
Mon May 28, 2018 7:41 pm
Forum: Traveller
Topic: Questions about Attributes and Damage
Replies: 7
Views: 798

Re: Questions about Attributes and Damage

Here’s a couple of thoughts for you. Those on the boards with deeper insights into the rules may have better ones. Attribute = 0 - i’m pretty sure one of the older versions (T5 comes to mind) had definitions for INT 0 and EDU 0. EDU Damage - Just reducing EDU to 0 imposes a DM-3 on EDU tasks, which ...
by Linwood
Mon May 28, 2018 7:02 pm
Forum: Traveller
Topic: More Close Escort
Replies: 7
Views: 1865

Re: More Close Escort

Cool.... 🙂
by Linwood
Sun May 13, 2018 4:02 am
Forum: Traveller
Topic: Non-lethal weapons
Replies: 14
Views: 859

Re: Non-lethal weapons

I’ve played around with creating a couple of variant stun weapons, including a very small and discreet personal stunner with reduced damage and limited charges. I’ve also created some light personal armor with stun (not energy) protection that might be legal on medium to high-law worlds. But to the ...
by Linwood
Sun May 13, 2018 3:53 am
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 834

Re: Questions on starship hull points

Maybe but.... Unless the power plant and jump drive were both functional I don’t think they’d have a realistic chance. But even if those systems were nonfunctional they’d likely be able to accelerate their own tech progress. But even if they could get both of those systems running they’d still have ...
by Linwood
Sun May 13, 2018 3:40 am
Forum: Traveller
Topic: The Great Rift
Replies: 21
Views: 2291

Re: The Great Rift

And again still waiting.....
by Linwood
Wed May 02, 2018 11:32 am
Forum: Traveller
Topic: Solo Traveller - What do You Want?
Replies: 62
Views: 12735

Re: Solo Traveller - What do You Want?

I have mixed feelings about this, mostly because I don’t generally find solo play very engaging. But if the adventures bring in settings or other resources I can mine for my campaign I’d find value in it. One suggestion - you may want to make at least one solo adventure an “intro to Traveller” modul...
by Linwood
Mon Apr 30, 2018 10:09 am
Forum: Traveller
Topic: Sub-Command Centres
Replies: 10
Views: 669

Re: Sub-Command Centres

Given the impact that sub-command centers have on starship combat, are there logical reasons why a given navy might not use them?