Search found 246 matches

by Linwood
Sat Apr 07, 2018 2:52 pm
Forum: Traveller
Topic: TAS Membership: High Passage
Replies: 10
Views: 820

Re: TAS Membership: High Passage

You could always rule that captains on longer jumps may prefer to sell passage to cash-paying passengers because they earn less from a TAS High Psg ticket than the true market value. Maybe it’s like credit cards - the store accepts a payment reduction (2%?) to draw in customers with credit cards. I’...
by Linwood
Sun Apr 01, 2018 3:23 am
Forum: Traveller
Topic: PCs as instructors
Replies: 11
Views: 823

Re: PCs as instructors

More of a “feels right” sort of thing, and maybe not a necessary limitation. I wanted to bound the group’s ability to self-teach its characters. But simply requiring the instructor spends as much time as the students on the training may have the same effect.
by Linwood
Sun Apr 01, 2018 3:01 am
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 2146

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

Another possibility is that at least some organizations may deliberately limit or restrict the spread of tech like 3D printing or AI in order to foster a continuing dependency.

Do not discount the potential influence of cultural or religious traditions on issues like population control either.
by Linwood
Sun Apr 01, 2018 2:15 am
Forum: Traveller
Topic: Dichotomy of maintenance
Replies: 40
Views: 2377

Re: Dichotomy of maintenance

Since IRL I work as an engineer in the transportation industry maintenance rules have always made sense to me. All filters eventually clog over time. All coolants and lubricants eventually break down. Batteries degrade every time they heat up - and they heat up every time current flows in or out. El...
by Linwood
Thu Mar 29, 2018 1:05 am
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 3650

Re: Arguments for & against point-buy chargen

I allow my players to roll the die for a skill and then decide which table to use. Gives them a bit more freedom to direct their character’s growth but still keeps some randomness in the process. Seems to work pretty well.
by Linwood
Thu Mar 29, 2018 12:59 am
Forum: Traveller
Topic: Effect and Blast weapons?
Replies: 9
Views: 547

Re: Effect and Blast weapons?

I think I’d allow the effect to modify damage indirectly. For example it could reduce the level of available cover. Or if the player was targeting a specific object or area a 6+ effect might do the equivalent of a critical hit.
by Linwood
Sun Mar 25, 2018 4:20 am
Forum: Traveller
Topic: PCs as instructors
Replies: 11
Views: 823

Re: PCs as instructors

I.m allowing this but I require the instructor to have the appropriate skill at two levels higher than the student(s).
by Linwood
Sun Mar 25, 2018 4:10 am
Forum: Traveller
Topic: Ship Modifications
Replies: 13
Views: 690

Re: Ship Modifications

I don’t see a problem with allowing ship mods and refurbishment like these, but some ship designs won’t support that well. Close or dispersed structures would likely be relatively easy to refurbish but others might not. I don’t think I’d allow such mods on ships with stealth or similar special hull ...
by Linwood
Mon Mar 19, 2018 11:24 am
Forum: Traveller
Topic: Snake Eyes and Box Cars
Replies: 8
Views: 610

Re: Snake Eyes and Box Cars

I think we’re all following a similar principle here, Coreyvw. With skills that high consider not making your players roll simple or even routine tasks unless there are circumstancial DMs in the scene that significantly increase difficulty or give the character a Bane or the Effect of the check is i...
by Linwood
Mon Mar 19, 2018 11:14 am
Forum: Traveller
Topic: Animal Stun trait
Replies: 6
Views: 6212

Re: Animal Stun trait

I’m going to allow my players to buy armor like that. It will have modest ballistic protection (+3 or +4) and decent protection against stun (possibly +6) but no additional benefit against other energy weapon damage. It’s a nice fit for civilians with personal protection licenses on a high-law level...
by Linwood
Mon Mar 19, 2018 11:05 am
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 1607

Re: Sensors in starship combat

A stealth vessel launching missiles could change course and speed after launch to try to break sensor contact. This would work even better if you allow the existence of missiles with a delay before engaging thrust so that the initial launch has a very low signature. And if those missiles themselves ...
by Linwood
Tue Mar 06, 2018 12:21 pm
Forum: Traveller
Topic: GM and Playing Style
Replies: 7
Views: 524

Re: GM and Playing Style

On the subject of keeping your players happy - if you’re starting a campaign have a discussion with your players about what they’d like, especially if you don’t know some of them very well. If you’re running a pre-made campaign like Drinax look for opportunities to bring those themes in. Pay attenti...
by Linwood
Tue Mar 06, 2018 11:56 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 225
Views: 40289

Re: Ship's Locker: Out of the Closet

One engineer supervisor per shift, plus 1-2 others for coverage for vacations and illness (could be assigned to special projects when not acting as operators. But probably several technicians performing routine maintenance on the power plants and ancillary equipment. Plus a few guards for security, ...
by Linwood
Mon Mar 05, 2018 11:55 am
Forum: Traveller
Topic: Perception and skills
Replies: 5
Views: 346

Re: Perception and skills

I’m pretty much where ShawnDriscoll is (although I like the dea of a straight INT check). I tend to require to notice things that are camouflaged or trying to hide like someone shadowing the PCs. Investigate seems better suited not so much for noticing things but putting them in context.
by Linwood
Sun Mar 04, 2018 2:53 am
Forum: Traveller
Topic: Heightened senses and Investigation
Replies: 3
Views: 250

Re: Heightened senses and Investigation

I think this is the sort of situational modifier that falls squarely in the “GM fiat” bucket. For example, enhanced scent might help recognize a suspect’s body odor at a crime scene, pick out the subtle hint of poison from the victim’s last meal, or otherwise detect a faint scent that could be a clu...
by Linwood
Tue Feb 20, 2018 2:12 am
Forum: Traveller
Topic: Close Combat Maneuvers - suggestions
Replies: 8
Views: 454

Re: Close Combat Maneuvers - suggestions

I like the idea of using a minor action for some of these maneuvers - makes combats a bit more than just rolling dice. What about knocking an opponent off-balance - say, over the railing of a 300th-story balcony? Maybe use the target’s Strength modifier as a DM on the check. You could also consider ...
by Linwood
Fri Feb 16, 2018 1:49 am
Forum: Traveller
Topic: loans for Speculative Trade?
Replies: 10
Views: 551

Re: loans for Speculative Trade?

I think I’d approach this much like traders in the days of sail. Instead of loans, have the PCs round up investors willing to front the cash in return for a share of the profits. Naturally that sets up some tension - investors will likely seek a deal that minimizes their risk while the PCs will want...
by Linwood
Mon Jan 29, 2018 11:32 am
Forum: Traveller
Topic: Imperial marines and battledress
Replies: 94
Views: 4349

Re: Imperial marines and battledress

I’m not so sure. Given the cost differences between battle dress and combat dress (both to purchase and to maintain) it seems likely that battle dress availability would be limited in some way. Ground assault marines wouldn’t leave home without it. Star Marines would likely have it for boarding acti...