Search found 308 matches

by Linwood
Tue Aug 07, 2018 10:19 am
Forum: Traveller
Topic: Rogue 'planet' discovered
Replies: 8
Views: 1041

Re: Rogue 'planet' discovered

High density feels like it fits with high magnetism. So - high metallic content?
by Linwood
Sun Aug 05, 2018 5:26 pm
Forum: Traveller
Topic: Starport facilities
Replies: 6
Views: 679

Re: Starport facilities

Another thought - visit the website of a major airport and look at the businesses and services it promotes, both on the passenger services and on the commercial sides. Many of these won’t translate directly into a starport setting but they may give you some good ideas.
by Linwood
Sat Aug 04, 2018 11:46 pm
Forum: Traveller
Topic: Tell me what you want.
Replies: 33
Views: 5223

Re: Tell me what you want.

I would be interested in something like the old Tarsus boxed set, not necessary detailing Tarsus but a world so rich in detail that players would want to explore the world rather than just visiting the starport for a week. Seconded! And thirded!! (If there is such a thing) A lot of the other ideas ...
by Linwood
Sun Jul 29, 2018 11:43 pm
Forum: Traveller
Topic: Small drones / Unmanned aerial vehicles
Replies: 16
Views: 1063

Re: Small drones / Unmanned aerial vehicles

Maybe Fire, Fusion and Steel?
by Linwood
Thu Jul 26, 2018 11:16 am
Forum: Traveller
Topic: Crafting and such things
Replies: 5
Views: 566

Re: Crafting and such things

Back to the crafting question - i’ve been treating those activities as Extended Tasks. They generally break down as something like this: Concept - create the concept for the device, probably a Science task. If the character is creating from a pre-existing design this step would be skipped unless you...
by Linwood
Thu Jul 26, 2018 11:00 am
Forum: Traveller
Topic: Small drones / Unmanned aerial vehicles
Replies: 16
Views: 1063

Re: Small drones / Unmanned aerial vehicles

I’ve been winging a few things like this in my campaign. For a durable autonomous drone usable in vacuum and other hostile environments I set the price at a few KCr; for cheap, less durable models it could be Cr100 or so.

This is probably a good subject for a supplement....
by Linwood
Thu Jul 26, 2018 10:55 am
Forum: Traveller
Topic: House rule for starship combat
Replies: 4
Views: 536

Re: House rule for starship combat

I put a hull-point bar on the ship record sheets for my campaign. Makes it easier to recognize the Critical Hit thresholds as ships accumulate damage.
by Linwood
Wed Jul 25, 2018 12:30 am
Forum: Traveller
Topic: repair costs?
Replies: 7
Views: 598

Re: repair costs?

Lots of good ideas Steve!
by Linwood
Wed Jul 25, 2018 12:26 am
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 33
Views: 7327

Re: The Traveller Companion - It Exists!

WOOHOO!!!!!
by Linwood
Mon Jul 23, 2018 10:47 pm
Forum: Traveller
Topic: repair costs?
Replies: 7
Views: 598

Re: repair costs?

For permanent repairs I would go with a percentage of the purchase price for the damaged system. For field repairs, I think one of the rule books defines spare parts as costing KCr100/ton, but the amount you need depends on the Effect of the repair roll. But I would also give the players a chance fo...
by Linwood
Mon Jul 23, 2018 10:38 pm
Forum: Traveller
Topic: House rule for starship combat
Replies: 4
Views: 536

Re: House rule for starship combat

Armor can already be reduced by a Critical Hit so I think this would make space combat deadlier.

I’ve instituted a house rule that armor can only be repaired at a starport, not jury-rigged in a field repair. That might be a better way of making armor damage more serious - it’s harder to fix.
by Linwood
Sat Jul 21, 2018 6:12 pm
Forum: Traveller
Topic: G-force induced loss of consciousness
Replies: 13
Views: 1025

Re: G-force induced loss of consciousness

Whether the character has a g-suit should matter. I doubt most vacc suits have an anti-g feature.

https://en.m.wikipedia.org/wiki/G-suit

Without a g-suit 3-5 Gs should be the upper limit for most characters. With one the limit could be considerably higher.
by Linwood
Thu Jul 19, 2018 10:48 am
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 3015

Re: Why no career books?

I’m actually more interested in some of the little side additions to character generation. An awards and honors system for example What kind of awards and honors system? How would they be used in a game? Something that could be readily integrated into the current generation system without a lot of ...
by Linwood
Thu Jul 19, 2018 10:23 am
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 3015

Re: Why no career books?

I’ve been using that book for some time. An excellent supplement!
by Linwood
Wed Jul 18, 2018 11:05 am
Forum: Traveller
Topic: Why no career books?
Replies: 32
Views: 3015

Re: Why no career books?

Expanded events can add a lot of depth and flavor to a campaign and can provide more ideas and opportunities for role playing and subplots. I’m a little less enthusiastic about adding more careers; there’s a point at which new careers starting looking like older ones, only with a few new wrinkles. H...
by Linwood
Sun Jul 15, 2018 11:29 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 3477

Re: How Do You (Logically) Prevent Players from Skipping Payments?

I see “subsidized merchant” more as a reference to a particular type of business arrangement rather than a class of vessel. From that viewpoint, the operation of a cutter might be subsidized to ensure regular passenger and freight travel to small defense or research outposts within a system, or betw...
by Linwood
Sun Jul 15, 2018 11:18 pm
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 3710

Re: Brainstorming a Ringworld adventure

Hakkonen wrote:
Sun Jul 15, 2018 8:12 am
Linwood wrote:
Sun Jul 15, 2018 12:27 am
Circling back to your question
If I were planning to have children, I would seriously consider naming one of them after you. :wink:
IRL I spend a fair amount of time herding engineers - I mean, facilitating meetings. 8)
by Linwood
Sun Jul 15, 2018 12:27 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 3710

Re: Brainstorming a Ringworld adventure

Question 1: How much money should the university offer? Part of the payment will come in the form of installing Advanced sensors on the Travellers' ship, if it is not already so equipped. Circling back to your question - I'd offer enough to cover most if not all of the operating expenses (but not t...
by Linwood
Sat Jul 14, 2018 12:05 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 283
Views: 56883

Re: Ship's Locker: Out of the Closet

It would be faster. But if transportation costs are high it might make more sense to the accountants to send the tech to create shelters onsite from local materials than ship a bunch of prefabs. (Lunar soil can be used to make a decent concrete as I recall.) Or there could be a combination of both a...
by Linwood
Wed Jul 11, 2018 11:23 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 2575

Re: When is a starport not

T5’s system creation process designates pretty much any facility not on the mainworld as a spaceport. I’m not really in agreement with that, but that’s one way to handle it.