Search found 227 matches

by Mugen
Tue May 25, 2010 8:41 am
Forum: Legend
Topic: Taking your time
Replies: 16
Views: 2448

Re: Taking your time

Sorcery (...) Just imagine a sorcerer has Sorcery 61% and Manipulation 53% casting Damage Resistance on himself, possibly adding 3 to Duration (i.e. 4xPOW minutes) and 3 to Magnitude (i.e. Mag 4), so 3MPs and thus 3 CAs. He could do that anytime and indeed take a lot of time. Normally, that would o...
by Mugen
Mon May 24, 2010 4:30 pm
Forum: Mongoose en Français
Topic: Création d'une fiche de personnage
Replies: 25
Views: 9476

Tiens c'est vrai ça, où qu'on met les compétences avancées (note à Garulfoo : c'est comme ça que ça s'appelle dans MRQ ;) ) ???

Je pense aussi qu'un espace blanc à la place de l'illustration serait une bonne idée pour qui veut customiser sa feuille. Ou à la limite, un mannequin neutre "à la Oriflam".
by Mugen
Fri May 21, 2010 1:22 pm
Forum: Legend
Topic: Land of Samurai and RQII
Replies: 26
Views: 3586

The common RPG trope that sorcerers and magic practitioners actually perform the magic themselves, and it is this individual intervention that causes the effect, is largely a Western concept (there are exceptions, but as we are talking about Japan...). I think this is not only a "western" concept, ...
by Mugen
Fri May 14, 2010 7:35 am
Forum: Mongoose en Français
Topic: Petit planning des traductions
Replies: 102
Views: 52404

garulfoo wrote:
Mongoose Sand wrote:Le livre est prevu pour plus tard dans l'annee :)
Thank you Sir, i have not noticed you mentioned that in your first message :oops: I apologize :wink:
Petite précision : Mongoose Sand est française ;)
by Mugen
Fri May 07, 2010 9:48 am
Forum: Legend
Topic: Taking your time
Replies: 16
Views: 2448

This reminds me of RQ3 Ceremony skill, which allowed you to take time to increase your chance to cast a spell.

Personnally, I would allow a character to take time to cast a spell.
by Mugen
Wed May 05, 2010 9:47 am
Forum: Legend
Topic: Deus Vult
Replies: 18
Views: 3423

OK... your contents list doesn't say but it's strongly implied PCs have to be members of the Order. Is this so? Suppose you have no interest in being the Pope's Special-Forces Taliban. :wink: Can you use this supplement as a generic middle ages sourcebook? Definitely not. The supplement is so narro...
by Mugen
Tue Apr 27, 2010 2:13 pm
Forum: Legend
Topic: Extra CA for Shield and Second Weapon
Replies: 18
Views: 2764

In most cases I think that extra CA will be used to parry (if using the house rule that the extra CA must be used for that weapon or shield). Even a small weapon that halves damage, with some armor, is effective. Having the extra CA for a parry frees up the main weapon for another attack. That extr...
by Mugen
Tue Apr 27, 2010 7:08 am
Forum: Legend
Topic: Extra CA for Shield and Second Weapon
Replies: 18
Views: 2764

Is this additional CA such an advantage when you consider two weapon styles ? You can only have a Medium weapon in your main hand, and a Small one in your off-hand. Small weapons have poor damage ratings when compared to shields : 1D4 for Main Gauche, 1D4+1 or Dagger, 1D6 for Hatchet. And, due to th...
by Mugen
Wed Apr 21, 2010 4:21 pm
Forum: Legend
Topic: Playtest questions - Reactive parry vs Declared parry.
Replies: 3
Views: 964

As far as I understand, if you don't act during your strike rank, you lose 1 CA.

Therefore, when you have to fight defensively, Declared parry is a good option.
by Mugen
Wed Apr 14, 2010 7:17 pm
Forum: Legend
Topic: How would you make a Jedi?
Replies: 10
Views: 1387

I'd use a combination of Common Magic and Sorcery for Jedi Powers.
Of course, there are no Grimoires in Star Wars, so I'd only keep skills and spells without any need for physical books.
by Mugen
Mon Mar 08, 2010 4:17 pm
Forum: Mongoose en Français
Topic: Suivi des gammes Elric et Hawkmoon
Replies: 33
Views: 9562

d'ailleurs à propos, l'"Atlas des Jeunes Royaumes Vol. 1 : le continent Nord" était censé être le "1er de 4" volumes (page 5 de la VF éditée par Oriflam) quel est le sort des 3 autres ? peut être serait il possible de demander à Lawrence Whitaker, puisque co-auteur du livre ... J'émets de sérieux d...
by Mugen
Mon Mar 08, 2010 9:17 am
Forum: Legend
Topic: Questions
Replies: 2
Views: 865

Thanks for your quick reply :)
by Mugen
Sun Mar 07, 2010 11:44 am
Forum: Legend
Topic: Questions
Replies: 2
Views: 865

Questions

I have some questions: 1) Is it possible to combine more than one Wrack spell, such as Wrack (Heat) and Wrack (Darkness) to deal damage to 2 different locations each round ? 2) I'd like to use the Generic Hit Points system for Player Characters, but I don't know if it is a viable option. Does it mak...
by Mugen
Wed Jan 20, 2010 4:15 pm
Forum: Legend
Topic: My store just received MRQ II in the U.S.
Replies: 27
Views: 3539

In the sorcery spells shown in preview 2, there was no mention of "Intensity" or "Magnitude", but instead 10s of the Sorcery (Grimoire) skill. What was the exact purpose behind this change ? I suspect it is not only a change in wording. There are a number of reasons... ;) Firstly, the Sorcery syste...
by Mugen
Wed Jan 20, 2010 11:58 am
Forum: Legend
Topic: My store just received MRQ II in the U.S.
Replies: 27
Views: 3539

I don't know if this is the right place to ask for, but something surprized me in the MRQII previews. In the sorcery spells shown in preview 2, there was no mention of "Intensity" or "Magnitude", but instead 10s of the Sorcery (Grimoire) skill. For instance : "A sorcerer can affect a target of up to...
by Mugen
Mon Nov 30, 2009 11:29 pm
Forum: Mongoose en Français
Topic: Petit sondage
Replies: 14
Views: 4386

Je pense aussi que RuneQuest a plus de potentiel que Traveller, surtout si la gamme de suppléments Gloranthien suit (le public français n'aime pas les jeux génériques...) Traveller aurait éventuellement pour lui d'être le seul jeu de SF du marché et de ressembler assez à Empire Galactique pour susci...
by Mugen
Mon Nov 09, 2009 11:36 am
Forum: Legend
Topic: Runequest 2?
Replies: 58
Views: 12710

Although this won't make or break the game for me, I thought to pipe in about a thing that is a concern for me in the current edition. I am talking about strength modifier for (melee) weapons. While it is kind of fun to have a modifier as a dice, I think that this applies only when it is a positive...
by Mugen
Tue Sep 29, 2009 10:46 am
Forum: Legend
Topic: MRQ Conan
Replies: 12
Views: 2453

I also recommend Sorcery (either MRQ or OpenQuest) for a magic system in Conan.
by Mugen
Fri Sep 18, 2009 12:15 pm
Forum: Legend
Topic: OpenQuest price Drop
Replies: 8
Views: 1864

If played straight as the rules say, it was designed to let Magic using characters with this spell do simple one use enchantments for characters who have specialised in non-magical spells. e.g Wu-Gen the Sorceror makes a Paper Charm of Protection vs Evil Spirits (Drive off Spirit 4) for his friend ...
by Mugen
Thu Sep 17, 2009 4:03 pm
Forum: Legend
Topic: Spell Magnitude, Magic Point Costs and Spells Memorised
Replies: 12
Views: 1492

What about using Magic Point Matrices, Crystals and Bound Power Spirits ? Yes, your Sorcerer doesn't really need those, but don't forgetr that he has to learn more than 20 skills to be efficient with the 16 spells he knows. Or you can take a look at OpenQuest, where Sorcerers need and Crystals Matri...