Search found 227 matches

by Mugen
Fri Oct 29, 2010 11:31 am
Forum: Legend
Topic: Starting characters and divine magic
Replies: 1
Views: 605

As for myself, I let players dedicate as many POW as their cult rank (usually Initiate) allows them to.
by Mugen
Tue Oct 26, 2010 2:40 pm
Forum: Legend
Topic: Converting D20 DC to RQ2 Difficulty
Replies: 8
Views: 1090

Nice work! I admire your mathfu. However, there appears to be a problem at low skill ranks. A character with a novice competency has a skill range up to 25 (equivalent to base skill) without any skill ranks being added in. So in D20, a base level of training of 1 - 4 ranks would equate to a skill r...
by Mugen
Tue Oct 26, 2010 12:31 pm
Forum: Legend
Topic: Converting D20 DC to RQ2 Difficulty
Replies: 8
Views: 1090

RQ2 competency Skill Range (%) D20 Skill Ranks D20 competency Novice 01 – 25 1 – 4 Basic level of training, familiarity Competent 26 – 50 5 – 8 Professional level, primary skill for job Professional 51 – 75 5 – 8 " Expert 76 – 100 9 – 12 Expert and recognised as such Master 101 – 125 13 – 15 Virtua...
by Mugen
Mon Oct 25, 2010 9:58 am
Forum: Legend
Topic: Pastures New
Replies: 24
Views: 3084

That's a sad news for RuneQuest :(

Nevertheless, I wish you the best in your new life, to you and your family :D
by Mugen
Wed Oct 20, 2010 8:25 am
Forum: Legend
Topic: Do troll regenerate?
Replies: 11
Views: 1322

In fact, RuneQuest trolls are a completely different species from DnD trolls, Tolkien trolls, scandinavian trolls or any other "trolls". To make short, the most common trolls are humanoïd creatures, bigger and stronger than humans but in no way less intelligent, though their civilisation may seem pr...
by Mugen
Tue Oct 19, 2010 10:04 am
Forum: Legend
Topic: Typo in RQ Vikings
Replies: 53
Views: 6682

One minor nitpick : Charlemagne died in 814, and not in 810.
by Mugen
Fri Oct 15, 2010 3:38 pm
Forum: Legend
Topic: Typo in RQ Vikings
Replies: 53
Views: 6682

Though I understand why a Deities & Demigod supplement is not necessarily a good thing, I think a collection of sample cults (especially divine cults) would be a good idea. For instance, what are the cult skills, divine and common magic for : -Air deity; -Death deity; -Sea deity; -Sun deity; -War de...
by Mugen
Thu Oct 14, 2010 4:03 pm
Forum: Legend
Topic: Creating Cults From Scratch
Replies: 12
Views: 1543

In RQ3, there was a list of Divine Magic spells available to all cults.
Almost half the list in the core rulebook was in this list.

I think it would be a good thing to do so for MRQII.
by Mugen
Thu Oct 14, 2010 4:00 pm
Forum: Legend
Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
Replies: 11
Views: 2792

I've located my files too :D
by Mugen
Wed Oct 13, 2010 2:50 pm
Forum: Legend
Topic: Quick question about bonus CAs
Replies: 23
Views: 2451

Long term: I'm starting to think the bonus CA isn't actually a good rule. Generally any rule which no-one plays the same is probably not a good rule. I'm tempted to ditch it and revise riposte to say that if you riposte it has to be with a different weapon than the one that parried and your opponen...
by Mugen
Wed Oct 13, 2010 12:04 pm
Forum: Legend
Topic: Typo in RQ Vikings
Replies: 53
Views: 6682

... Thus for campaigns where the players want to join cults and wield Divine Magic, the authors suggests purchasing Cults of Glorantha and adapting the gods of the Orlanthi pantheon to their Viking equivalents... " That answers it exactly. Thanks. Are there roughly equivalent gods from the Orlanthi...
by Mugen
Wed Oct 13, 2010 9:51 am
Forum: Legend
Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
Replies: 11
Views: 2792

Could these be the shaman rules I've heard about on BRP Central? If so, I would love a copy if possible. Ian I think I said a word on BRP Central about the existence of those rules :D I read it a long time ago, and didn't pay it the same attention level than sorcery or rituals... I used to have it ...
by Mugen
Tue Oct 12, 2010 11:43 am
Forum: Legend
Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
Replies: 11
Views: 2792

As for myself, I have 2 files on my computer: -sorcery.doc (copyright 1998 -so I guess PhilHibb's version is newer) -rituals.doc I may also have on another computer 4 other files: -shaman.doc -saints.doc -mystics.doc (not sure of the name) -grimoire.doc As far as I remember, I found all those files ...
by Mugen
Tue Oct 12, 2010 9:22 am
Forum: Legend
Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
Replies: 11
Views: 2792

Thank you ! Those rules, even if a bit difficult to understand, are a masterpiece. Nevertheless, I notice you changed the rituals rules at some place to introduce random values instead of Intensity. I prefer Sandy Petersen's original. For instance, in the version I have, Magic Point Matrix reads : M...
by Mugen
Mon Aug 30, 2010 12:30 pm
Forum: Legend
Topic: I Finally Got A Chance to Skim the MRQ2 Core Rules
Replies: 13
Views: 1746

alex_greene wrote:"enemy" from "anhomie" (French)
Minor nitpick : I think it comes from "ennemi" :)
by Mugen
Mon Aug 16, 2010 10:11 am
Forum: Legend
Topic: Advanced magic for non-magical careers
Replies: 4
Views: 1008

Personally, I plan on using the following rules :

-Sorcerers, Witches and other professional users of Sorcery gets 1 Grimoire skill, Manipulation and 4 free spells;
-When learning a Grimoire skill, one gets a free spell from that Grimoire;
-Other spells can be learned at the expense of 10% per spell.
by Mugen
Thu Aug 12, 2010 4:33 pm
Forum: Legend
Topic: Rules Question (Combat)
Replies: 27
Views: 3440

Making dodge part of a combat style has me intrigued, I was thinking about it this way... as it stands there's no mechanical reason to take a 1H-only skill: shield and dual-weapons give an extra CA, and 2H gives better damage. So why take 1H? As far as I remember, some cultural backgrounds have 1H ...
by Mugen
Tue Aug 10, 2010 1:12 pm
Forum: Legend
Topic: Hmm rules and thoughts
Replies: 14
Views: 1716

Re: Hmm rules and thoughts

3) sorcery looks cool however (there is always a however lurking somewhere) how many spells do a sorc start with in his grimore?? Can he add more? Actually, a "Grimoire" in MRQII terms is not a D&D-style book in which a magic-user writes the spell he learned. It is a complete book written by other ...
by Mugen
Tue Aug 10, 2010 11:56 am
Forum: Legend
Topic: Rules Question (Combat)
Replies: 27
Views: 3440

Exactly. This way you can probably dodge a big, clumsy troll with a maul but it would be distinctly risky against a skilled swordmaster. I personally would only allow it with light, 1h weapons. People have occasionally commented on the weakness of 1H fighting skills so this would give a different o...
by Mugen
Mon Aug 09, 2010 3:48 pm
Forum: Legend
Topic: Rules Question (Combat)
Replies: 27
Views: 3440

...although a style with dodge as its defensive half instead of parry gets the advantage that you don't have to worry about weapon sized. So maybe dodge is overpowered in this respect? Was this a deliberate design decision, to deprecate dodge because it is better than parry? If you treat attack vs ...