Search found 227 matches
- Fri Oct 29, 2010 11:31 am
- Forum: Legend
- Topic: Starting characters and divine magic
- Replies: 1
- Views: 758
- Tue Oct 26, 2010 2:40 pm
- Forum: Legend
- Topic: Converting D20 DC to RQ2 Difficulty
- Replies: 8
- Views: 1461
Nice work! I admire your mathfu. However, there appears to be a problem at low skill ranks. A character with a novice competency has a skill range up to 25 (equivalent to base skill) without any skill ranks being added in. So in D20, a base level of training of 1 - 4 ranks would equate to a skill r...
- Tue Oct 26, 2010 12:31 pm
- Forum: Legend
- Topic: Converting D20 DC to RQ2 Difficulty
- Replies: 8
- Views: 1461
RQ2 competency Skill Range (%) D20 Skill Ranks D20 competency Novice 01 – 25 1 – 4 Basic level of training, familiarity Competent 26 – 50 5 – 8 Professional level, primary skill for job Professional 51 – 75 5 – 8 " Expert 76 – 100 9 – 12 Expert and recognised as such Master 101 – 125 13 – 15 Virtua...
- Mon Oct 25, 2010 9:58 am
- Forum: Legend
- Topic: Pastures New
- Replies: 24
- Views: 4191
- Wed Oct 20, 2010 8:25 am
- Forum: Legend
- Topic: Do troll regenerate?
- Replies: 11
- Views: 1812
In fact, RuneQuest trolls are a completely different species from DnD trolls, Tolkien trolls, scandinavian trolls or any other "trolls". To make short, the most common trolls are humanoïd creatures, bigger and stronger than humans but in no way less intelligent, though their civilisation may seem pr...
- Tue Oct 19, 2010 10:04 am
- Forum: Legend
- Topic: Typo in RQ Vikings
- Replies: 53
- Views: 8860
- Fri Oct 15, 2010 3:38 pm
- Forum: Legend
- Topic: Typo in RQ Vikings
- Replies: 53
- Views: 8860
Though I understand why a Deities & Demigod supplement is not necessarily a good thing, I think a collection of sample cults (especially divine cults) would be a good idea. For instance, what are the cult skills, divine and common magic for : -Air deity; -Death deity; -Sea deity; -Sun deity; -War de...
- Thu Oct 14, 2010 4:03 pm
- Forum: Legend
- Topic: Creating Cults From Scratch
- Replies: 12
- Views: 2114
- Thu Oct 14, 2010 4:00 pm
- Forum: Legend
- Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
- Replies: 11
- Views: 3478
- Wed Oct 13, 2010 2:50 pm
- Forum: Legend
- Topic: Quick question about bonus CAs
- Replies: 23
- Views: 3438
Long term: I'm starting to think the bonus CA isn't actually a good rule. Generally any rule which no-one plays the same is probably not a good rule. I'm tempted to ditch it and revise riposte to say that if you riposte it has to be with a different weapon than the one that parried and your opponen...
- Wed Oct 13, 2010 12:04 pm
- Forum: Legend
- Topic: Typo in RQ Vikings
- Replies: 53
- Views: 8860
... Thus for campaigns where the players want to join cults and wield Divine Magic, the authors suggests purchasing Cults of Glorantha and adapting the gods of the Orlanthi pantheon to their Viking equivalents... " That answers it exactly. Thanks. Are there roughly equivalent gods from the Orlanthi...
- Wed Oct 13, 2010 9:51 am
- Forum: Legend
- Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
- Replies: 11
- Views: 3478
Could these be the shaman rules I've heard about on BRP Central? If so, I would love a copy if possible. Ian I think I said a word on BRP Central about the existence of those rules :D I read it a long time ago, and didn't pay it the same attention level than sorcery or rituals... I used to have it ...
- Tue Oct 12, 2010 11:43 am
- Forum: Legend
- Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
- Replies: 11
- Views: 3478
As for myself, I have 2 files on my computer: -sorcery.doc (copyright 1998 -so I guess PhilHibb's version is newer) -rituals.doc I may also have on another computer 4 other files: -shaman.doc -saints.doc -mystics.doc (not sure of the name) -grimoire.doc As far as I remember, I found all those files ...
- Tue Oct 12, 2010 9:22 am
- Forum: Legend
- Topic: Sandy Petersen's Sorcery Rules (not MRQ2!)
- Replies: 11
- Views: 3478
Thank you ! Those rules, even if a bit difficult to understand, are a masterpiece. Nevertheless, I notice you changed the rituals rules at some place to introduce random values instead of Intensity. I prefer Sandy Petersen's original. For instance, in the version I have, Magic Point Matrix reads : M...
- Mon Aug 30, 2010 12:30 pm
- Forum: Legend
- Topic: I Finally Got A Chance to Skim the MRQ2 Core Rules
- Replies: 13
- Views: 2339
- Mon Aug 16, 2010 10:11 am
- Forum: Legend
- Topic: Advanced magic for non-magical careers
- Replies: 4
- Views: 1303
Personally, I plan on using the following rules :
-Sorcerers, Witches and other professional users of Sorcery gets 1 Grimoire skill, Manipulation and 4 free spells;
-When learning a Grimoire skill, one gets a free spell from that Grimoire;
-Other spells can be learned at the expense of 10% per spell.
-Sorcerers, Witches and other professional users of Sorcery gets 1 Grimoire skill, Manipulation and 4 free spells;
-When learning a Grimoire skill, one gets a free spell from that Grimoire;
-Other spells can be learned at the expense of 10% per spell.
- Thu Aug 12, 2010 4:33 pm
- Forum: Legend
- Topic: Rules Question (Combat)
- Replies: 27
- Views: 4579
Making dodge part of a combat style has me intrigued, I was thinking about it this way... as it stands there's no mechanical reason to take a 1H-only skill: shield and dual-weapons give an extra CA, and 2H gives better damage. So why take 1H? As far as I remember, some cultural backgrounds have 1H ...
- Tue Aug 10, 2010 1:12 pm
- Forum: Legend
- Topic: Hmm rules and thoughts
- Replies: 14
- Views: 2253
Re: Hmm rules and thoughts
3) sorcery looks cool however (there is always a however lurking somewhere) how many spells do a sorc start with in his grimore?? Can he add more? Actually, a "Grimoire" in MRQII terms is not a D&D-style book in which a magic-user writes the spell he learned. It is a complete book written by other ...
- Tue Aug 10, 2010 11:56 am
- Forum: Legend
- Topic: Rules Question (Combat)
- Replies: 27
- Views: 4579
Exactly. This way you can probably dodge a big, clumsy troll with a maul but it would be distinctly risky against a skilled swordmaster. I personally would only allow it with light, 1h weapons. People have occasionally commented on the weakness of 1H fighting skills so this would give a different o...
- Mon Aug 09, 2010 3:48 pm
- Forum: Legend
- Topic: Rules Question (Combat)
- Replies: 27
- Views: 4579
...although a style with dodge as its defensive half instead of parry gets the advantage that you don't have to worry about weapon sized. So maybe dodge is overpowered in this respect? Was this a deliberate design decision, to deprecate dodge because it is better than parry? If you treat attack vs ...