Search found 227 matches

by Mugen
Wed Mar 16, 2011 12:50 pm
Forum: Legend
Topic: Sorcery, Manipulation and Magic Points
Replies: 38
Views: 3689

An issue I have with Sorcery is the difficulty to get manipulation effect levels when using more than one Manipulation effect. My first idea to solve my problem is to allow one to "trade" effect levels for Manipulation levels. For instance, If I have a 76% Grimoire skill and I want to fly a SIZ 3 ob...
by Mugen
Fri Mar 11, 2011 2:29 pm
Forum: Legend
Topic: Variable magic effects idea
Replies: 13
Views: 970

I had a similar idea some time ago : use the 10s on the d100 roll as a "Degre of Success"... Then, I used this for every aspect of the game. For instance, damage was DoS+weapon bonus. Interesting idea. It has some knock-on effects that need to be ironed out, though, such as, how do you figure if a ...
by Mugen
Fri Mar 11, 2011 11:03 am
Forum: Legend
Topic: Variable magic effects idea
Replies: 13
Views: 970

Why would you restrain yourself to Sorcery ? I had a similar idea some time ago : use the 10s on the d100 roll as a "Degre of Success". On a critical roll, the die was read as a "10". In case of a skill above 100, the 10s above 100 were added to the DoS. Then, I used this for every aspect of the gam...
by Mugen
Thu Mar 10, 2011 10:24 am
Forum: Legend
Topic: What can a shaman do in a fight?
Replies: 32
Views: 3296

Rungard wrote:He can cast a Disruption 4 spell, (4D3 damage, armour does not count).

Though I really don't like Disruption being Progressive... :cry:
Note that it is not 4D3 damage, but 1D3 damage to 4 locations.
As there are no Generic Hit Points in MRQ2, the difference is important.
by Mugen
Tue Feb 15, 2011 11:08 am
Forum: Legend
Topic: Opposed rolls
Replies: 7
Views: 1080

I see 3 ways to use opposed rolls in MRQ2 : First option : You can state that parry roll needs to beat the attack roll in order to block any damage (that was more or less MRQ1, revised). Second option : You can give an extra Combat Maneuver to the winner of the roll. If this sounds too deadly for yo...
by Mugen
Tue Feb 01, 2011 1:20 pm
Forum: Mongoose en Français
Topic: Enchantements
Replies: 3
Views: 4762

Pour les esprits il n'y a pas de soucis . Mais pour les sorts de magie commune , comment procède-t-il ? L'enchanteur divin passe par sa compétence mythe , le sorcier par ses PM , mais pour le chaman cela n'est pas repris. Est-ce un oubli? Un chaman qui suit un culte divin peut suivre la règle de l'...
by Mugen
Mon Jan 17, 2011 5:41 pm
Forum: Legend
Topic: Combat Styles - Questions / listings
Replies: 30
Views: 2874

What about having "Basic" Combat styles and "Advanced" Combat Styles ? Basic Combat Styles would be simple weapon combinations like the ones in MRQII rulebook. Advanced Basic Styles would cover military training and fighting schools. For instance, a Edo period training samurai training in a school w...
by Mugen
Wed Jan 12, 2011 1:59 pm
Forum: Mongoose en Français
Topic: Petit planning des traductions
Replies: 102
Views: 53048

Les supplements pour Traveller vont desormais etre traduits. On commence d'ailleurs avec un supplement sur la carriere de Mercenaire. Je pense qu'il ne faudrait pas trop tarder à traduire les suppléments de background. J'ai vu sur les forums pas mal de joueurs qui disaient en substance "Traveller m...
by Mugen
Tue Jan 04, 2011 11:19 am
Forum: Legend
Topic: Do you add CA for two weapon / shield use?
Replies: 32
Views: 2982

Re: Do you add CA for two weapon / shield use?

Don't forget that if you remove the extra action, 2 handed weapons become incredibly good, as they deal more damage than 1 handed ones, and are as good as shields for parry due to their size. Logic dictates the extra CA stands but has to be used for a parry only, and i encourage my players to use a...
by Mugen
Mon Jan 03, 2011 10:46 am
Forum: Legend
Topic: Elric rpg vs RQ2 Elric RPG.
Replies: 20
Views: 4106

In my opinion, the MRQ2 version of Elric of Melniboné is not very interesting for you, as it is basically a compilation of the first edition rules, updated for MRQ2.
by Mugen
Sun Jan 02, 2011 9:46 pm
Forum: Legend
Topic: Do you add CA for two weapon / shield use?
Replies: 32
Views: 2982

Re: Do you add CA for two weapon / shield use?

Don't forget that if you remove the extra action, 2 handed weapons become incredibly good, as they deal more damage than 1 handed ones, and are as good as shields for parry due to their size.
by Mugen
Sun Jan 02, 2011 9:42 pm
Forum: Legend
Topic: alternate combat system
Replies: 7
Views: 1131

Re: alternate combat system

The only problem I'm having is sorcery. The multiple combat actions it takes to customize the spells features have me stumped. I'm not sure how to go about intergrating it. What about the following rule : In order to cast a sorcery spell, one has to gather a number of concentration tokens equal to ...
by Mugen
Wed Dec 15, 2010 1:35 pm
Forum: Legend
Topic: Creature's resilience
Replies: 22
Views: 3938

I'm also not in favor of caps for Resilience and Persistence. Yet, I think that an "optimum" level for all skills would be a good thing. It would be based on starting skill percentage (Base x2 or Base x3, for instance) and experience rolls would be replaced by a roll under the difference between act...
by Mugen
Fri Dec 10, 2010 12:48 pm
Forum: Legend
Topic: Anti-glorantha rant to moongose.
Replies: 317
Views: 32860

It's the healing salves that really annoy me. What sort of idiot came up with them? Why not just give people more hit points in the first place? Actually, Hit points in D&D are very close to the concept of "Action Points" from HeroWars/HeroQuest : an abstract measure of one's status in a fight, and...
by Mugen
Thu Dec 09, 2010 10:40 am
Forum: Legend
Topic: Anti-glorantha rant to moongose.
Replies: 317
Views: 32860

I live in Australia. Definitely RQ is more Euro though. It's a shame because D&D over-shadows so much and it just isn't that good. I don't know how it's like in the reste of Europe, but in France RuneQuest is ridiculously small compared to D&D. Glorantha is seen by most people as a very complicated...
by Mugen
Mon Dec 06, 2010 1:00 pm
Forum: Legend
Topic: To what extent was Glorantha a factor in your interest in RQ
Replies: 30
Views: 3446

As for myself, I was more interested in getting a modernized, heroic-fantasy oriented, version of BRP than in Glorantha.
by Mugen
Mon Dec 06, 2010 12:59 pm
Forum: Legend
Topic: A question about eberron and licensing.
Replies: 13
Views: 1610

Jujitsudave wrote:Wizards was brilliant when they made d20, but 4e is pathetic. If one wants to play a Warcraft clone, they don't need paper and dice to do it.
Really ?
I heard 3.0 was a Pen&Paper version of Magic, could not be played without miniatures and therefore was not a roleplaying game.
by Mugen
Fri Nov 26, 2010 4:06 pm
Forum: Legend
Topic: Parry House Rules
Replies: 4
Views: 1130

Re: It certainly does seem to need a tweak...

There is too much of an advantage for large weapons now. One way we've addressed it is to make both attacking and parrying with a weapon that is two sizes larger than your opponents weapon much less effective if your opponent has closed on you. You parry as if your weapon were a staff, and your att...
by Mugen
Fri Nov 26, 2010 3:21 pm
Forum: Legend
Topic: Wracking annoying
Replies: 22
Views: 2850

One thing that could be done to reduce the number of dice rolls is to use fixed damage for Wrack. Use average value of listed die instead.
by Mugen
Mon Nov 08, 2010 3:23 pm
Forum: Legend
Topic: d20 Conversions: Rise of the Runelords
Replies: 45
Views: 3763

25-50% is considered "Competent" and 50-75% is considered "Professional" according to the rules (page 33). In my view, those adjectives are meaningless. Think that an untrained average character in MRQ2 has a skill around 21 to 25% in a base skill. Is it legitimate to think a character with 5 or 10...