Search found 27 matches
- Sat Jul 12, 2014 4:15 am
- Forum: Traveller
- Topic: material from the original Alien movie
- Replies: 7
- Views: 1696
Decades ago, someone made a Traveller adventure that was definitely ALIEN influenced including three stages of development. I wish I could remember where I read it,. Most like one of many Traveller magazines. The classic adventures The Chamax Plague and its sequel, The Chamax Horde were stated as A...
As you said in your OP: 70s-era random generation schemes sometimes give you bizarre results. One exercise I find useful is ask why. You can come with some fascinating setting details that your players will love (or ignore) that way.
Or tiny islands in the Pacific in the 1930s which, despite no indigenous or aboriginal inhabitants, boast fairly sophisticated infrastructure to support the PanAm China Clippers.
The justification (weak as it is at times) tends to gravitate toward supporting trade routes (since trade is what keeps the Imperium alive RealWorld Example : the Panama Canal Zone), front-loaded investment toward future development (which may or may not ever be realized), great expectations regardi...
- Sun Apr 20, 2014 2:40 pm
- Forum: Traveller
- Topic: Need some help with houseruling some things
- Replies: 17
- Views: 2132
G:T had the cost and tonnages for provisions and though I don't have those precise numbers committed to memory, I do recall that it was trivial: something on the order of 100+ man-weeks fitting into one dton. As for resupply in the Wild, you probably want to look at the task descriptions for the Sur...
Not a fan of those cramped halfsize staterooms, eh? :-) Looking at it, I'd say don't touch the extended array; sensors are the thing's mission, after all. You can free up tonnage by fully compacting the M-drive (since it is a TL13 ship), and dump the low berths (pickets don't take prisoners and sinc...