Search found 228 matches

by Malakor
Mon Sep 27, 2010 10:14 pm
Forum: Mongoose General Discussion
Topic: Cthonian Stars - Price in USD?
Replies: 4
Views: 1282

Cthonian Stars - Price in USD?

As the topic says, what is the price going to be for Cthonian Stars in US Dollars?

Thanks
by Malakor
Mon Aug 16, 2010 7:53 pm
Forum: Legend
Topic: NPC Data
Replies: 7
Views: 1197

Mr. Bray, I don't have them in either word or form fillable format, but I'll have a look at the pdf in the next day or so and see if I can make you a form fillable one. I did these up in Adobe Illustrator and/or InDesign, afraid that doesn't allow for exporting to Word to the best of my knowledge. I...
by Malakor
Sun Aug 15, 2010 7:09 pm
Forum: Legend
Topic: NPC Data
Replies: 7
Views: 1197

hope you find them useful.
by Malakor
Fri Aug 13, 2010 1:21 am
Forum: Legend
Topic: NPC Data
Replies: 7
Views: 1197

I did up a few to use during my games and you are welcome to make use of them if you find them useful. there is a single 5x3, a set of 3 on a letter sized sheet (run it through your printer on heavy stock and cut it down) and an example of how it looks printed out. I think I've got my CS and charact...
by Malakor
Wed Jun 09, 2010 10:28 pm
Forum: Legend
Topic: Runequest game style
Replies: 45
Views: 8499

Most of the characters in my group have 3 combat actions (4 when using shields, which they are all getting to the point where they try to keep one handy :lol: ) and they find that the CA's disappear quickly when they are facing more than one opponent at a time. A couple of mooks with very low skill ...
by Malakor
Wed Jun 09, 2010 12:22 am
Forum: Traveller
Topic: Secrets of the Ancients Campaign - Now Starting!
Replies: 39
Views: 5504

Many Thanks Sir!
by Malakor
Tue Jun 01, 2010 11:20 pm
Forum: Traveller
Topic: Something to inspire you ...
Replies: 15
Views: 2345

Not in this galaxy. You'll be lucky to encounter lichen. That's what the US keeps telling you. Together with the "We used a Saturn-V to fly to the moon" stuff. In reality they used a nuclear powered job, flew there in the 1970 and met some "almost human" but degenerated aliens. Oh. Well, that expla...
by Malakor
Tue May 25, 2010 6:06 pm
Forum: Traveller
Topic: Traveller Referee's Screen
Replies: 0
Views: 472

Traveller Referee's Screen

Is the Screen available (or going to be made available anytime in the near future) In PDF format from DTRPG (or other sources)?

Thanks
by Malakor
Mon Mar 22, 2010 9:50 pm
Forum: Legend
Topic: Combat Maneuvers for Firearms
Replies: 3
Views: 761

Excellent Ideas

Thank you kindly AlmightyGM
by Malakor
Mon Mar 22, 2010 7:42 pm
Forum: Legend
Topic: Combat Maneuvers for Firearms
Replies: 3
Views: 761

Combat Maneuvers for Firearms

I mentioned this in the Arms & Equipment thread below, but I thought it may get lost, so I'm giving it a topic of it's own. Apparently there are no CM's for the firearms in the A&E book, so I was wondering, does anyone have any suggestions? I'm thinking about working up a Turn of the (19th) Century,...
by Malakor
Mon Mar 22, 2010 7:38 pm
Forum: Legend
Topic: Additional Combat Maneuvers
Replies: 17
Views: 2835

Very Cool

I'll be trying those

Thanks bunches for sharing!
by Malakor
Sun Mar 21, 2010 3:57 pm
Forum: Legend
Topic: Arms & Equipment Guide First Impressions
Replies: 8
Views: 1529

Thanks, that's why I was asking, I was wondering if there was anything mentioned elsewhere regarding CM's for firearms. If you happen to read this thread, Any suggestions from the designers on what CM's to allow for with firearms? I'm working on notes for a Victorian age setting at the moment. Thanks
by Malakor
Sun Mar 21, 2010 3:46 pm
Forum: Legend
Topic: Character advancement
Replies: 13
Views: 2388

Whether your players will focus their development will most likely depend on two things (at least this is true with my group), how 'roleplay' oriented they are, and how much the GM makes 'secondary' skills necessary during play. I like the slower (albeit it doesn't seem THAT much slower than before ...
by Malakor
Sun Mar 21, 2010 2:39 pm
Forum: Legend
Topic: Which Real World Culture Needs a RuneQuest Book Next???
Replies: 137
Views: 25796

TrippyHippy wrote:I would like to see 1960s Psychedelic Hippy culture done somehow. . . .
That would be interesting, or I suppose, Groovy would be the proper term ;)

Actually that could be loads of fun.
by Malakor
Sun Mar 21, 2010 2:38 pm
Forum: Legend
Topic: Arms & Equipment Guide First Impressions
Replies: 8
Views: 1529

Out of curiosity, what type of Combat Maneuvers are listed with Black Powder weapons?
by Malakor
Sat Mar 20, 2010 9:08 pm
Forum: Legend
Topic: Which Real World Culture Needs a RuneQuest Book Next???
Replies: 137
Views: 25796

Put my vote in for an Amish sourcebook :D
by Malakor
Mon Mar 15, 2010 4:18 pm
Forum: Legend
Topic: Combat Manoeuvres available by weapon
Replies: 5
Views: 876

I printed out copies of that sheet for all my players when we ran our 'test run' last session to see what everyone thought of the new version and it helped immensely
by Malakor
Sun Mar 14, 2010 1:46 pm
Forum: Legend
Topic: RQ2 goons
Replies: 5
Views: 920

Thanks Trippy, I knew I had seen something to that effect in my reading of the core rules, but since I already had a similar, and for me, working rule in place, I couldn't remember exactly where I had seen it.
by Malakor
Sun Mar 14, 2010 1:04 am
Forum: Legend
Topic: What Setting Do You Use?
Replies: 23
Views: 3828

Currently running a post-apocalyptic setting with elements of, well the bizarre in it :D Airships (my players tell me that the descriptions of the ships remind them of Stardust (?) with Robert Deniro (I think), Captain Shakespear is the name, I'm sure of that :D, dinosaurs, large city states, starti...
by Malakor
Sat Mar 13, 2010 10:48 am
Forum: Legend
Topic: RQ2 goons
Replies: 5
Views: 920

If you are wanting faceless mooks that the PC's can mow down, I typically give mine stats of 8 to 10, hit points equal to half con and their best weapon skill is around 40%, and go down from there There is something in the new book that suggests that as well, but that's the method that's worked well...