Search found 96 matches

by Keith
Sun Mar 11, 2007 6:51 pm
Forum: Victory at Sea
Topic: Call to Arms and VaS Similarities?
Replies: 7
Views: 2525

Well there's been some talk of WW1 adaption of VAS but I don't think it would be something you could mix with WW2 ships. everything WW1 would be armor 2 to an Iowa... :lol: Chern I thik you overestimate the technical advances. For example the Queen Elizabeth class of battleship, a statted a credibl...
by Keith
Sun Mar 11, 2007 6:42 pm
Forum: Victory at Sea
Topic: VaS and crossing the enemy's 'T' suggestion
Replies: 76
Views: 18119

Just a closing remark regurding my sources. These are primarily the authors' notes of 2 board wargames from Avalon Hill ("Jutland" and "Wooden Ships and Iron Men") backed up by my experience of playing these and VaS.
by Keith
Sun Mar 11, 2007 2:13 am
Forum: Victory at Sea
Topic: VaS and crossing the enemy's 'T' suggestion
Replies: 76
Views: 18119

BuShips I bow to your more in depth reading into naval history but have some additional comments. I'll only agree that crossing the T was moot after WW2 ended , with the dominance of aircraft, submarines and cruise missiles. While I agree that this is when military doctrine was officially changed an...
by Keith
Sat Mar 10, 2007 11:54 pm
Forum: Victory at Sea
Topic: Rules queation from a VaS newbie
Replies: 19
Views: 5238

Carriers tended (and still do) to sail into the wind when lanching and recovering aircraft because this minimizes the required Take Off / Landing speed of the aircraft relative to the carrier deck. WWII naval spotter planes were generally rail lauched (often to either beam rather than over the bows)...
by Keith
Sat Mar 10, 2007 11:41 pm
Forum: Victory at Sea
Topic: Crew Hits
Replies: 8
Views: 2823

Crew losses were never much of an issue in WWII naval warefare though I suspect that there may have been occasions were replacements were hard to come by. I consider them just a hang over from ACTA that adds a little flavour. There have been some suggestions, even on the ACTA threads, that this aspe...
by Keith
Sat Mar 10, 2007 11:32 pm
Forum: Other Miniatures Games
Topic: Breeching Pods
Replies: 43
Views: 8838

I have used breaching pods on rare occasions to good effect. The most repeatable of these are as the "Defender" in the recon run scenario. A swarm of pods can be a great deterrant to the ship trying to get close enough to scan. IMO the value of breaching pods is more in the threat of their use rathe...
by Keith
Fri Mar 02, 2007 1:30 pm
Forum: Victory at Sea
Topic: VaS and crossing the enemy's 'T' suggestion
Replies: 76
Views: 18119

As I understand it rossing the "T" dates back to the age of sail. The cannon of the age were very different from the 20th centry large calibre naval guns developed to counter the advent of the Iron clad. In the Napolionic era the ships had to get very close, so getting a hit was relatively easy. The...
by Keith
Sun Nov 05, 2006 1:01 am
Forum: Other Miniatures Games
Topic: Armageddon Question
Replies: 18
Views: 3829

Stepping back from the details of the game mechainics for a moment, I feel the question here is one of balance. In this case between carriers (ships carrying auxillary craft) and "fighterless" ships. The balance for one off games has been established assuming a full compliment of fighters. Therefore...
by Keith
Tue Oct 31, 2006 6:29 pm
Forum: Other Miniatures Games
Topic: Basic Rules Question
Replies: 12
Views: 2184

Is there a distinction betwween a carrier and a ship with the carrier trait? There is according to the Carrier clash scenario. and here lies the crux from a campaign viewpoint. Can ships with the carrier trait be used to replensh (over a number of capaigne turns given the fighter transfer rules) fig...
by Keith
Tue Oct 31, 2006 6:09 pm
Forum: Other Miniatures Games
Topic: Narn E-mine variant - ionic burst
Replies: 8
Views: 1810

On reading the rules there is nothing to say a ioic burst looses its ability to damage (unlike the other SA dirupting effects). It could be argued that it is a little overpowered because unlike then other effects it is automatic and covers an area. Though the fact that no hits can cuase criticals ma...
by Keith
Thu Jun 15, 2006 9:30 pm
Forum: Other Miniatures Games
Topic: Shadow Fleet
Replies: 32
Views: 11722

In my experience Shadow fighters are a minor nuisance at best and useless most of the time (dogfight +0, not that fast and not even particularly tough if they get shot at) Also shadows cant fire the turn they launch them (if they laucnh them using the fighter dispersal tube) I always keep them in h...
by Keith
Mon Jun 12, 2006 10:17 pm
Forum: Other Miniatures Games
Topic: Shadow Fleet
Replies: 32
Views: 11722

I have a 100% record with the SFoS Shadow fleet so far (3/3 without loosing a ship and totally anhialating the enemy in 2 of the games). My tactics have been to hunt in packs and hide whenever possible. After all it was the mystic (not the fact) of their invinciblilty which made them so feared. Mayb...
by Keith
Tue May 23, 2006 9:06 pm
Forum: Other Miniatures Games
Topic: Should the Orestes-class Systerm Monitor be at Battle level?
Replies: 14
Views: 5877

I have used the Orestes in a ccouple of battles and it acqited itself well, even as a battle choice, in both. I some ways its slow speed is actually a positice when things get up close and personal. Faster ships have to swig out in wide arcs to turn. This can often allow another boresited shot if yo...
by Keith
Mon May 22, 2006 10:49 pm
Forum: Other Miniatures Games
Topic: The effect of critical hits
Replies: 75
Views: 25525

The effect of critical hits

The effects on the game of critcals came up in one of the other threads. I thought it would be interesting to get a wider set of opinions.
by Keith
Thu May 18, 2006 4:50 pm
Forum: Other Miniatures Games
Topic: Good Centauri Skirmish ship
Replies: 25
Views: 9903

My vote goes for the Vorchan, based on experience from using various types in 2 campaigns. While the Maximus (nearly) always performs well it is the Vorchans that rack up the experience dice. Mybe they suit my playing style.
by Keith
Tue May 09, 2006 6:17 pm
Forum: Other Miniatures Games
Topic: Scouts: What do you use them for?
Replies: 28
Views: 10548

Corvans can be super pesky in large games. They can always give you rerolls and as a patrol chioce you can field enough to be initiative sinks (though I appreciate some might consider this unsporting). Even if your enemy does try to swat them they still have the stealth to deal with. Its not a good ...