Awkward for aircraft carriers, particularly those few without an "island" (though I believe these have yet to be statted for the game)BuShips wrote:A common agreed point is a good thing, such as bridge or the most forward stack.
Search found 96 matches
- Sun Apr 01, 2007 7:40 pm
- Forum: Victory at Sea
- Topic: Movment Question
- Replies: 9
- Views: 2534
- Sun Apr 01, 2007 7:36 pm
- Forum: Victory at Sea
- Topic: Dogfights
- Replies: 8
- Views: 2374
A dogfight is a quick and nasty affairover in under 10 minutes (I believe the current recking for the length of a turn). Most fighters only carried ammo for around 10 seconds of firing. Even if planes were not shot down they tended to end scatterd over a wide area after the event. IMO whether aircra...
- Sun Apr 01, 2007 7:24 pm
- Forum: Victory at Sea
- Topic: A thought on Battleships and Battlecruisers
- Replies: 4
- Views: 1645
Its true that the force selection process is unrealistic. This is bound to be true for any Historical game, particularly if the points system is a coarse as that provided by priority level system. However, IMO its not a valid argument for introducing different priority levels or even a finer grained...
- Sun Apr 01, 2007 7:07 pm
- Forum: Victory at Sea
- Topic: Baseing
- Replies: 21
- Views: 6192
Its not the table size as much as lifting the models! On a more serious note, we plan on basing my ships on the VaS counters. Hopefully this will enable the mix of models and cards in battles. with the minimum of fuss. It is my intention to use bathroom sealant for the sea effect and usually use PVA...
- Sun Apr 01, 2007 6:52 pm
- Forum: Victory at Sea
- Topic: Italian girlfriend
- Replies: 70
- Views: 17040
In practice Itailian air cover came from the shore. The simplest soultion would be to buy German ME109s or FW190s as separate patrol or skirmish choices. It would be good to see stats for other planes sen in the mediterainian theatre (e.g. the Gloster Gladiator, CR42, Macchi C202, Reggiane Re 2001 a...
- Sun Mar 25, 2007 9:33 pm
- Forum: Victory at Sea
- Topic: Bomber reload?
- Replies: 19
- Views: 4995
Since all bombers have one-shot weapons, and no way of reloading even if the did return to the carrier, they basically become useless after their one attack run... Unless you use them to run interference or blocking tactics against opponents aircraft Somthing our group has outlawed for the sake of ...
- Fri Mar 23, 2007 12:47 pm
- Forum: Victory at Sea
- Topic: So, You want more ships?
- Replies: 18
- Views: 7198
- Thu Mar 22, 2007 5:58 pm
- Forum: Victory at Sea
- Topic: Yamato & Kongo vs. KGV & Queen Elizabeth (Short Vers
- Replies: 32
- Views: 7980
Nice report, Interesting result. Did you try using the spotter planes? For the purest these would let you "see" things at the full 45,000 yard range. This battle was supposed to be the more even of the two I suggested and you did get a lucky hit to destroy the Yamamoto prematurely. Looking at the st...
- Wed Mar 21, 2007 7:29 pm
- Forum: Victory at Sea
- Topic: Extra PL - level name ideas?
- Replies: 17
- Views: 4751
There is a level above war in ACTA, its called Armageddon. The only practical way of dealing with the intermediate levels I can see is to adopt a straight points sytem 1 point patrol ... 4 Skirmish, 8 raid. etc. Poninteing intermediate levels would be easy e.g. 6 points for a level between skirmish ...
- Tue Mar 20, 2007 6:09 pm
- Forum: Victory at Sea
- Topic: Historically accurate ??
- Replies: 28
- Views: 7993
As the rules are there is nothing to stop you from maintaing flank speed thoughout the whole game (which most of my destroyers did). Also how should it work for a Navagatori. According to its current stats (8" move) it can get the "fast" bonus without flank speed. Also your battle might suggest that...
- Mon Mar 19, 2007 11:26 pm
- Forum: Victory at Sea
- Topic: Historically accurate ??
- Replies: 28
- Views: 7993
Most of these vessels weren't meant to go crossing all over the world and fight against each other; Perhaps true in most cases but there were exceptions. This is particularly important for the Royal Navy of WWI. One of the reasons for the superiority of the German battle crusiers in battle was the ...
- Mon Mar 19, 2007 8:05 pm
- Forum: Victory at Sea
- Topic: Historically accurate ??
- Replies: 28
- Views: 7993
The simplest wat to quote a person is to start with the whole message (just hit the "Quote" button on the top left of the post). This places a command "[Quote]" at the begining of the text and "[/Qoute]" at he end you can of course add these in yourself to break up the original text too make specifi...
- Mon Mar 19, 2007 7:23 pm
- Forum: Victory at Sea
- Topic: The Club Med Incident - A Lost Goblin After Action Report
- Replies: 2
- Views: 1472
- Mon Mar 19, 2007 7:03 pm
- Forum: Victory at Sea
- Topic: How to paint sea?
- Replies: 4
- Views: 1966
- Sun Mar 18, 2007 10:41 pm
- Forum: Victory at Sea
- Topic: Iowa Vs Kagero
- Replies: 19
- Views: 5160
If the Kagero fired the torpedoes while on Flank orders, then it takes a -1 to hit -regardless of how fast you're moving...a speed 4 ship moves up to 6 while on flank orders, and stil takes a -1. If the Kageros are on evasive orders when they fire (regardless of wether they are when the torpedoes h...
- Sun Mar 18, 2007 10:25 pm
- Forum: Victory at Sea
- Topic: Iowa Vs Kagero
- Replies: 19
- Views: 5160
Couldn't the Iowa hold 35kts? In which case, the Kageros shouldn't have been able to close into torpedo range, as this is their own maximum speed. The Iowa could not flank speed because it was using its special order to create smoke. If it had not done this it would have been hit by further torpedo...
- Sun Mar 18, 2007 9:47 pm
- Forum: Victory at Sea
- Topic: VaS and crossing the enemy's 'T' suggestion
- Replies: 76
- Views: 18119
I guess that all trajectories with over a mile range are liable to have a large ballistic element (I think that's about the limit given muzzle velocity and the effect of gravity on the projectile) so this dispersion pattern is likely to be for "ballistic gunnery". One interesting consideration ifs t...
- Sun Mar 18, 2007 9:36 pm
- Forum: Victory at Sea
- Topic: Historically accurate ??
- Replies: 28
- Views: 7993
- Sun Mar 18, 2007 9:17 pm
- Forum: Victory at Sea
- Topic: Iowa Vs Kagero
- Replies: 19
- Views: 5160
Were you taking into account the -1 to hit the Iowa because all of your Kagero's were moving at Flank Speed? (knocking the to hit roll back up to a 4+... No because according to the rules the torpedo runs have a different set on modifiers. Speed is not listed as one of these. This may be an error o...
- Sun Mar 18, 2007 9:09 pm
- Forum: Victory at Sea
- Topic: Wish list for ships
- Replies: 20
- Views: 5782