Search found 96 matches

by Keith
Sun Apr 01, 2007 7:40 pm
Forum: Victory at Sea
Topic: Movment Question
Replies: 9
Views: 2534

BuShips wrote:A common agreed point is a good thing, such as bridge or the most forward stack.
Awkward for aircraft carriers, particularly those few without an "island" (though I believe these have yet to be statted for the game)
by Keith
Sun Apr 01, 2007 7:36 pm
Forum: Victory at Sea
Topic: Dogfights
Replies: 8
Views: 2374

A dogfight is a quick and nasty affairover in under 10 minutes (I believe the current recking for the length of a turn). Most fighters only carried ammo for around 10 seconds of firing. Even if planes were not shot down they tended to end scatterd over a wide area after the event. IMO whether aircra...
by Keith
Sun Apr 01, 2007 7:24 pm
Forum: Victory at Sea
Topic: A thought on Battleships and Battlecruisers
Replies: 4
Views: 1645

Its true that the force selection process is unrealistic. This is bound to be true for any Historical game, particularly if the points system is a coarse as that provided by priority level system. However, IMO its not a valid argument for introducing different priority levels or even a finer grained...
by Keith
Sun Apr 01, 2007 7:07 pm
Forum: Victory at Sea
Topic: Baseing
Replies: 21
Views: 6192

Its not the table size as much as lifting the models! On a more serious note, we plan on basing my ships on the VaS counters. Hopefully this will enable the mix of models and cards in battles. with the minimum of fuss. It is my intention to use bathroom sealant for the sea effect and usually use PVA...
by Keith
Sun Apr 01, 2007 6:52 pm
Forum: Victory at Sea
Topic: Italian girlfriend
Replies: 70
Views: 17040

In practice Itailian air cover came from the shore. The simplest soultion would be to buy German ME109s or FW190s as separate patrol or skirmish choices. It would be good to see stats for other planes sen in the mediterainian theatre (e.g. the Gloster Gladiator, CR42, Macchi C202, Reggiane Re 2001 a...
by Keith
Sun Mar 25, 2007 9:33 pm
Forum: Victory at Sea
Topic: Bomber reload?
Replies: 19
Views: 4995

Since all bombers have one-shot weapons, and no way of reloading even if the did return to the carrier, they basically become useless after their one attack run... Unless you use them to run interference or blocking tactics against opponents aircraft Somthing our group has outlawed for the sake of ...
by Keith
Fri Mar 23, 2007 12:47 pm
Forum: Victory at Sea
Topic: So, You want more ships?
Replies: 18
Views: 7198

There was a time, I believe, when Jane's Fighting Ships was the standard first point of reference. I've seen copies covering WWII oin my local library.
by Keith
Thu Mar 22, 2007 5:58 pm
Forum: Victory at Sea
Topic: Yamato & Kongo vs. KGV & Queen Elizabeth (Short Vers
Replies: 32
Views: 7980

Nice report, Interesting result. Did you try using the spotter planes? For the purest these would let you "see" things at the full 45,000 yard range. This battle was supposed to be the more even of the two I suggested and you did get a lucky hit to destroy the Yamamoto prematurely. Looking at the st...
by Keith
Wed Mar 21, 2007 7:29 pm
Forum: Victory at Sea
Topic: Extra PL - level name ideas?
Replies: 17
Views: 4751

There is a level above war in ACTA, its called Armageddon. The only practical way of dealing with the intermediate levels I can see is to adopt a straight points sytem 1 point patrol ... 4 Skirmish, 8 raid. etc. Poninteing intermediate levels would be easy e.g. 6 points for a level between skirmish ...
by Keith
Tue Mar 20, 2007 6:09 pm
Forum: Victory at Sea
Topic: Historically accurate ??
Replies: 28
Views: 7993

As the rules are there is nothing to stop you from maintaing flank speed thoughout the whole game (which most of my destroyers did). Also how should it work for a Navagatori. According to its current stats (8" move) it can get the "fast" bonus without flank speed. Also your battle might suggest that...
by Keith
Mon Mar 19, 2007 11:26 pm
Forum: Victory at Sea
Topic: Historically accurate ??
Replies: 28
Views: 7993

Most of these vessels weren't meant to go crossing all over the world and fight against each other; Perhaps true in most cases but there were exceptions. This is particularly important for the Royal Navy of WWI. One of the reasons for the superiority of the German battle crusiers in battle was the ...
by Keith
Mon Mar 19, 2007 8:05 pm
Forum: Victory at Sea
Topic: Historically accurate ??
Replies: 28
Views: 7993

The simplest wat to quote a person is to start with the whole message (just hit the "Quote" button on the top left of the post). This places a command "[Quote]" at the begining of the text and "[/Qoute]" at he end you can of course add these in yourself to break up the original text too make specifi...
by Keith
Mon Mar 19, 2007 7:23 pm
Forum: Victory at Sea
Topic: The Club Med Incident - A Lost Goblin After Action Report
Replies: 2
Views: 1472

Was this basd on a true historical event? Not exactly a fair scrap based on the priority levels (2 raid and a skirmish vs a skirmish and 3 patrol) but I trust a good time was had by all so not a problem.
by Keith
Mon Mar 19, 2007 7:03 pm
Forum: Victory at Sea
Topic: How to paint sea?
Replies: 4
Views: 1966

I once used bath sealant to create the surface, including the oceans, on a "Planet" as terrain for a space game. A bit expensive perhaps, but if you have some left over why not. Iwill probably try it to base my ships.
by Keith
Sun Mar 18, 2007 10:41 pm
Forum: Victory at Sea
Topic: Iowa Vs Kagero
Replies: 19
Views: 5160

If the Kagero fired the torpedoes while on Flank orders, then it takes a -1 to hit -regardless of how fast you're moving...a speed 4 ship moves up to 6 while on flank orders, and stil takes a -1. If the Kageros are on evasive orders when they fire (regardless of wether they are when the torpedoes h...
by Keith
Sun Mar 18, 2007 10:25 pm
Forum: Victory at Sea
Topic: Iowa Vs Kagero
Replies: 19
Views: 5160

Couldn't the Iowa hold 35kts? In which case, the Kageros shouldn't have been able to close into torpedo range, as this is their own maximum speed. The Iowa could not flank speed because it was using its special order to create smoke. If it had not done this it would have been hit by further torpedo...
by Keith
Sun Mar 18, 2007 9:47 pm
Forum: Victory at Sea
Topic: VaS and crossing the enemy's 'T' suggestion
Replies: 76
Views: 18119

I guess that all trajectories with over a mile range are liable to have a large ballistic element (I think that's about the limit given muzzle velocity and the effect of gravity on the projectile) so this dispersion pattern is likely to be for "ballistic gunnery". One interesting consideration ifs t...
by Keith
Sun Mar 18, 2007 9:36 pm
Forum: Victory at Sea
Topic: Historically accurate ??
Replies: 28
Views: 7993

You're on providing we can overcome the pratical difficulties. If this proves impossible we can always fight the same battles and compare battle reports. I'm looking forward to see how you get on with the Iowa / Kagero engagement
by Keith
Sun Mar 18, 2007 9:17 pm
Forum: Victory at Sea
Topic: Iowa Vs Kagero
Replies: 19
Views: 5160

Were you taking into account the -1 to hit the Iowa because all of your Kagero's were moving at Flank Speed? (knocking the to hit roll back up to a 4+... No because according to the rules the torpedo runs have a different set on modifiers. Speed is not listed as one of these. This may be an error o...
by Keith
Sun Mar 18, 2007 9:09 pm
Forum: Victory at Sea
Topic: Wish list for ships
Replies: 20
Views: 5782

IJN Carriers
Akagi, Kaga, Hiryu, Souryu, Shoho, Zuiho, Rjunyo (or something like) and I know there are others.

IJN Seaplane tender Tone