Search found 10478 matches

by msprange
Mon Jun 04, 2018 11:21 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

dacis2 wrote:
Sat Jun 02, 2018 3:04 am
Just noticed that Fletcher does not have Agile. Is this a mistake?
Probably not, but I'll look into it.
by msprange
Fri Jun 01, 2018 9:09 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 2625

Re: Torpedos rules

Okay, checked wording:

"Whenever this ship is hit by a torpedo in its Q Turret arc, the Torpedo Belt score will be deducted from each Damage Dice rolled by the torpedo."

Thinking this was just a mis-read during the heat of the game?
by msprange
Fri Jun 01, 2018 9:08 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 2625

Re: Torpedos rules

Torp Belts do indeed provide a modifier to each dice, not the number of dice - will check the wording on that to make it clearer. As for a cruiser getting hit by a torp, this is something we discussed with the Official Naval Boffins at great length. A decent torp strike should certainly have the cap...
by msprange
Thu May 31, 2018 9:46 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 2625

Re: Torpedos rules

I think the fan salvo rules covers the surprise factor nicely.

I would be interested in a 'fleet rule' for Japanese night fighting, but let's see how their fleet stacks up as is (got a feeling they will be potent enough!).
by msprange
Thu May 31, 2018 9:44 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

Okay, I have been pondering this... In the next revision, the Evading Torpedoes mechanic will be removed entirely, for a number of reasons... 1. It was a mechanical step too far, requiring the players to go through too many actions. 2. In a game that is supposed to be simple, deleting rules is a Goo...
by msprange
Thu May 31, 2018 9:06 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

This is certainly an area to look at and, agreed, there is a step too many in evading torps. The one balancing factor on all of this is that I feel we have got the damage of torps right (good chance of sinking a cruiser, and they will ruin a battleships day), and so we need to make them difficult to...
by msprange
Thu May 31, 2018 9:01 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 2625

Re: Torpedos rules

If you roll a six on the fan salvo, the ship gets hit by one torpedo (roll DD as appropriate).

Can't help you with centimetres, but there is a rule coming in the next revision that basically rounds all fractional ranges down. Should solve the fiddliness.
by msprange
Wed May 30, 2018 1:13 pm
Forum: Victory at Sea Open Playtest
Topic: Fire through smoke
Replies: 1
Views: 1220

Re: Fire through smoke

Radar was certainly a big factor in the Mediterranean theatre, but we will look into this!
by msprange
Wed May 30, 2018 1:06 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

Another old question - what happens when twin-linked weapons are fired at a target using the Evasive! special rule? This is worth covering now - statistically, they cancel out. In practice, you can only re-roll a dice once. So, you will re-roll all misses because of TL, but at the same you will als...
by msprange
Wed May 30, 2018 11:50 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 2625

Re: Torpedos rules

This will be in the update next month, but... After some thought, ships will now be able to use special actions while evading torps - just seems a bit silly not to. I was going to fold the evading torps rule into the Evasive! special action, but I am currently figuring that the SA covers random cour...
by msprange
Fri May 25, 2018 9:01 am
Forum: Paranoia
Topic: Acute Paranoia Box Set - Kickstarter Live!
Replies: 0
Views: 2329

Acute Paranoia Box Set - Kickstarter Live!

The Acute Paranoia Kickstarter project is now under way! You have 30 days to prove your loyalty and become the first line of defence against terrorists in Alpha Complex! https://www.kickstarter.com/projects/1990654819/acute-paranoia-a-box-full-of-treason-and-summary-e http://www.mongoosepublishing.c...
by msprange
Fri May 25, 2018 8:59 am
Forum: Mongoose General Discussion
Topic: Mongoose News - Acute Paranoia Kickstarter - Now Live!
Replies: 0
Views: 1357

Mongoose News - Acute Paranoia Kickstarter - Now Live!

The Acute Paranoia Kickstarter project is now under way! You have 30 days to prove your loyalty and become the first line of defence against terrorists in Alpha Complex! https://www.kickstarter.com/projects/1990654819/acute-paranoia-a-box-full-of-treason-and-summary-e http://www.mongoosepublishing.c...
by msprange
Fri May 25, 2018 8:39 am
Forum: Victory at Sea Open Playtest
Topic: WW1 stats
Replies: 1
Views: 1147

Re: WW1 stats

WWI will come, but let's get WWII sorted first!
by msprange
Mon May 21, 2018 8:40 am
Forum: Traveller
Topic: The Great Rift Box Set - Now in Print!
Replies: 6
Views: 3437

Re: The Great Rift Box Set - Now in Print!

bklokis wrote:
Fri May 18, 2018 8:33 pm
At the end of April you left a bit of a teaser image on the Kickstarter page of a 28mm Traveller miniature. Will we be getting an update on Traveller miniatures any time soon? Is this something definitely in the works?
In the works. As for more previews... keep your eyes peeled :)
by msprange
Fri May 18, 2018 10:51 am
Forum: Paranoia
Topic: Acute Paranoia Kickstarter - 10am May 25th
Replies: 0
Views: 1407

Acute Paranoia Kickstarter - 10am May 25th

Greetings, Loyal Citizens! You will know doubt be ecstatic to learn that the Acute Paranoia Kickstarter begins at 10am (UK time - remember, we are on BST at the moment) on May 25th, giving you an excellent opportunity to demonstrate your loyalty to the Computer and Alpha Complex, and show the terror...
by msprange
Fri May 18, 2018 10:51 am
Forum: Mongoose General Discussion
Topic: Mongoose News - Acute Paranoia Kickstarter - 10am May 25th
Replies: 0
Views: 1454

Mongoose News - Acute Paranoia Kickstarter - 10am May 25th

Greetings, Loyal Citizens! You will know doubt be ecstatic to learn that the Acute Paranoia Kickstarter begins at 10am (UK time - remember, we are on BST at the moment) on May 25th, giving you an excellent opportunity to demonstrate your loyalty to the Computer and Alpha Complex, and show the terror...
by msprange
Thu May 17, 2018 10:09 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

Brilliant feedback guys, we are reading everything and will update the game accordingly next month!
by msprange
Mon May 14, 2018 10:23 am
Forum: Paranoia
Topic: Acute Paranoia Box Set - May Kickstarter!
Replies: 2
Views: 1561

Re: Acute Paranoia Box Set - May Kickstarter!

More news coming later this week (this is going to be a good 'un)!
by msprange
Mon May 14, 2018 10:22 am
Forum: Traveller
Topic: The Great Rift
Replies: 21
Views: 2815

Re: The Great Rift

Indeed, drop me a line at msprange@mongoosepublishing.com and we'll get you sorted!
by msprange
Fri May 11, 2018 12:53 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 33
Views: 9583

Re: Welcome to the Open Playtest (start here)

Can you make the ranges divisible by 4. This way when the ranges are quartered or halved they do not have fraction of an inch or centimeter. this a more tidy for Point Blank range, etc. We do have this system originally, but the ranges have all been changed to match real world data. Just for fun - ...