Search found 236 matches

by Ursus Maior
Sat Feb 27, 2021 11:46 am
Forum: Traveller
Topic: Shadows Of Sindal
Replies: 2
Views: 121

Re: Shadows Of Sindal

Cannot wait to get mine! 8)
by Ursus Maior
Tue Feb 23, 2021 8:39 am
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 311

Re: Rent a vehicle

Oh, you can rent an air/raft on a class D starport world as well. The deposit just is the same as a new one costs. Of course it's not a new one as the rest of the barfed-out egg in the vent tells you.
by Ursus Maior
Tue Feb 23, 2021 12:06 am
Forum: Traveller
Topic: Trade codes for non main worlds
Replies: 15
Views: 366

Re: Trade codes for non main worlds

In fact, you'd almost certainly want to do that if the trip would otherwise take a week or more since otherwise you'd be better off having a jump-capable ship hopping across the system. That depends on fuel prices, doesn't it? If you have a good contract for cheap fuel, a j-drive might be cheap to ...
by Ursus Maior
Mon Feb 22, 2021 11:52 pm
Forum: Traveller
Topic: Trade codes for non main worlds
Replies: 15
Views: 366

Re: Trade codes for non main worlds

Yeah, spacecraft that use m-drives only are super-cheap intra-system cargo-haulers. And as soon as great corporations enter the game, they will probably push for high levels of automation to get crew costs down. A well laid out supply route will be able to push bulk and container freight from the ou...
by Ursus Maior
Mon Feb 22, 2021 11:33 pm
Forum: Traveller
Topic: Trade codes for non main worlds
Replies: 15
Views: 366

Re: Trade codes for non main worlds

This raises another point. What would a ship charge per ton to move something from a main world to a base a week one way in system? If a round trip takes 2 weeks a trading vessel could make 2 trips a month moving cargo. That will come at a cost to pay for the ship's mortgage and other expenses. And...
by Ursus Maior
Mon Feb 22, 2021 11:18 pm
Forum: Traveller
Topic: Traveller on VTTs
Replies: 12
Views: 447

Re: Traveller on VTTs

It's great to see the enthusiasm across a number of VTTs, united in our love of this great game. Happy to see more thoughts and observations! What I really like is the option of playing a game online one week, then playing a classic tabletop session the next, where all players can still access info...
by Ursus Maior
Mon Feb 22, 2021 11:14 pm
Forum: Traveller
Topic: Traveller on VTTs
Replies: 12
Views: 447

Re: Traveller on VTTs

We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates. This looks like a very powerful tool, adzling. Could you talk a bit about the features available for GM and players? How would one categorize, file or structure handouts, worlds, t...
by Ursus Maior
Mon Feb 22, 2021 11:05 pm
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 311

Re: Rent a vehicle

Something along the lines of an air raft might not be rented to just anyone. Aircraft charter, including pilot, might be a more likely model. Owners of such an expensive small vehicle won't entrust it to just anyone. Especially anyone who can just take off to the next star system. Good point There ...
by Ursus Maior
Sun Feb 21, 2021 11:58 am
Forum: Traveller
Topic: New Traveller Books in Print
Replies: 7
Views: 459

Re: New Traveller Books in Print

Reach Adventure 7: Last Train Out of Rakken-Goll A brand new adventure set in the Trojan Reach, Last Train perfectly blends advanced technology with that of a backwater world that relies on steam trains to transport goods and people across vast distances. The Travellers will befriend the ruling Imp...
by Ursus Maior
Sun Feb 21, 2021 8:50 am
Forum: Traveller
Topic: Trade codes for non main worlds
Replies: 15
Views: 366

Re: Trade codes for non main worlds

A lot of this might also depend on how long transits from the main world to other worlds takes. This can vary a lot during the main worlds stellar year, but its economy will have learned to rely on these times, developing something of an economic calender that includes work-force rotations, imports ...
by Ursus Maior
Sat Feb 20, 2021 1:37 pm
Forum: Traveller
Topic: Traveller on VTTs
Replies: 12
Views: 447

Re: Traveller on VTTs

We use FGU, very happy with the experience the developer who is very responsive and putting out nearly weekly updates. This looks like a very powerful tool, adzling. Could you talk a bit about the features available for GM and players? How would one categorize, file or structure handouts, worlds, t...
by Ursus Maior
Tue Feb 16, 2021 9:31 pm
Forum: Traveller
Topic: No, seriously, WTF is up with Mongoose's PDF bookmarks?
Replies: 7
Views: 543

Re: No, seriously, WTF is up with Mongoose's PDF bookmarks?

The common factor here may be Chrome - can someone please try the free Adobe Acrobat Reader and see if they can replicate this? We seem to only have this issue on Chrome right now... I use Adobe, but not the free reader since I have the full suite. Sword World cascades nicely with two layers of boo...
by Ursus Maior
Sun Feb 14, 2021 10:59 pm
Forum: Traveller
Topic: Drinax System profile ?
Replies: 5
Views: 282

Re: Drinax System profile ?

Not yet, as far as published material goes.
by Ursus Maior
Sun Feb 14, 2021 12:13 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 206534

Re: Pirates of Drinax - GMs thread

Yesterday I digged out my old "Pocket Empires" for T4. Has anyone ever tried to manage empire-building for PoD with Excel (or similar software)? I really want a computer assisted solution for macro and world building events with a randomness factor, so the story remains surprising even for me as a G...
by Ursus Maior
Sat Feb 13, 2021 10:15 am
Forum: Traveller
Topic: The Mercenary Kickstarter is Now Live!
Replies: 21
Views: 1759

Re: The Mercenary Kickstarter is Now Live!

I'd say the actual issue is that the all branches of the British military have fallen below critical mass, which is where the tank crisis came in as well. In actuality, the Imperium probably has more qualified volunteers than it knows what to do with, because you can bet in lieu of the clergy, the ...
by Ursus Maior
Fri Feb 12, 2021 1:31 pm
Forum: Traveller
Topic: Low Passage rules query
Replies: 22
Views: 1061

Re: Low Passage rules query

AnotherDilbert wrote:
Thu Feb 11, 2021 7:42 pm
Ursus Maior wrote: Good point. A 1/216th chance to flatline permanently is not a perfectly safe method of transit, though. It's actually pretty rough.
Agreed, but we should not allow the chance of mishap to routinely go to zero.
D'accord, the dice demand blood. Frosty, frosty blood.
by Ursus Maior
Fri Feb 12, 2021 1:30 pm
Forum: Traveller
Topic: [Pirates of Drinax] Drinaxi military at the start of the campaign
Replies: 15
Views: 3055

Re: [Pirates of Drinax] Drinaxi military at the start of the campaign

Yes, the short stories are gold for background. I'm looking forward to read the rest of them.
by Ursus Maior
Fri Feb 12, 2021 1:25 pm
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 621

Re: Monetary system?

I certainly hope that the Third Imperium sourcebook, which is due this year, will talk about that.
by Ursus Maior
Thu Feb 11, 2021 4:28 pm
Forum: Traveller
Topic: Low Passage rules query
Replies: 22
Views: 1061

Re: Low Passage rules query

Why would anyone pay Cr8000 for a mid passage if a Cr1000 low passage was perfectly safe? The low passage will even prolong your life! The whole point of low passage is that is cheap, but dangerous. Good point. A 1/216th chance to flatline permanently is not a perfectly safe method of transit, thou...
by Ursus Maior
Wed Feb 10, 2021 3:23 pm
Forum: Traveller
Topic: Low Passage rules query
Replies: 22
Views: 1061

Re: Low Passage rules query

Starting with a base line of 8+, I was figuring on a traveller with Int9 (DM+1) and Medic1 (DM+1), on a TL12 ship (DM+1), taking there time (difficultly-2), is going to succeed on 3+. Basically anything other than a snake eyes succeeds. A death rate of 1/36. I haven't factored in the low passenger'...