Search found 115 matches

by WingedCat
Fri Nov 16, 2018 7:56 am
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 69
Views: 100464

Re: An Alphabet of Ships

I've adopted your corrections (including where they necessitated changes to the deckplans) unless noted otherwise below. A week to refine? As noted in the post - though on review, that did seem a bit long, even as a noted weakness. Reduced to about half a week. Optimisation: The ship lacks Rad Shiel...
by WingedCat
Fri Nov 16, 2018 4:57 am
Forum: Traveller
Topic: The futility of Pirates of Drinax?
Replies: 31
Views: 4265

Re: The futility of Pirates of Drinax?

One possibility: YTU becomes an ATU from the first scene of the campaign. Canon reflects what happened if King Oleb never went forward with the plan - if the party was never there. Another possibility: Drinax essentially became another clan - a way for humans to exist within the Hierate. The kingdom...
by WingedCat
Mon Nov 12, 2018 6:22 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 12886

Re: Traveller as a Spaceship Modeling Hobby

Always consider landing gear with your design if you intend to land your ship. An aesthetic touch, but one that so many people miss. Sensors are traditionally placed in the nose of the ship along with the avionics. I try to spread my sensors around the ship, to let the whole ship serve as a distrib...
by WingedCat
Mon Oct 29, 2018 7:09 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 12886

Re: Traveller as a Spaceship Modeling Hobby

Old School wrote:
Fri Oct 26, 2018 11:41 pm
Sugar, butter and flour, huh? So there’s plenty of room as long as the diet consists of cake and icing. Sounds good. :D
But of course. One could make an entire Noble/Administrator career out of the naval logistics of letting them eat cake.
by WingedCat
Mon Oct 29, 2018 7:05 am
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 69
Views: 100464

Re: An Alphabet of Ships

I thought the multipliers added together? So 80% and 75% mean 65%. Are there any canon examples that clarify this? See Heavy Fighter (HG, p102). As far as I remember Nerhesi confirmed that as correct. Alright,thanks. That affected hull (and thus armor, on ships with non-planetoid armor) on most of ...
by WingedCat
Mon Oct 29, 2018 5:56 am
Forum: Traveller
Topic: Ship software Intellect
Replies: 18
Views: 2231

Re: Ship software Intellect

Not that there are that many TL-16 worlds on which to obtain one, but the Conscious Intelligence program, described in High Guard, is too big for any of the computer models. It could fit on a "Core" model, but I'm not sure those are suitable for a small starship. Could you divide the Conscious Inte...
by WingedCat
Mon Oct 29, 2018 5:44 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 45
Views: 6187

Re: Tech levels and their effects on stellar war

Take, for example, the case of Sif (A765867-7) in the Trojan Reach. Located in the middle of nowhere, starport A, but tech level...7?! Exactly. Not only can we dismiss the RAW / Canon when it comes to starport levels and tech levels, the game material published by these same publishers forces us to...
by WingedCat
Fri Oct 26, 2018 4:27 pm
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 69
Views: 100464

Re: An Alphabet of Ships

Sorry for the delay - these past couple weeks have been busy. If you want some quibbles: I do! Average Cargo Ship: Hull: 31455 = 69900 / 2,0 × 90% Eh? I get (69900/2.5)*0.9 = 25164. It's 1 Hull per 2.5, not per 2. Hull cost: MCr 2097 = 69900 × 0,05 × 80% × 75% I thought the multipliers added togethe...
by WingedCat
Fri Oct 26, 2018 4:02 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 12886

Re: Traveller as a Spaceship Modeling Hobby

AnotherDilbert wrote:
Thu Oct 25, 2018 9:15 pm
There is such a thing as too much detail.

Keeping track of every head and every bog roll in every supply locker is too much detail IMHO.
Every bog roll, sure, but I try to show every head and bunk, since the positions may possibly matter for scenes played out in staterooms. :)
by WingedCat
Fri Oct 26, 2018 4:00 pm
Forum: Traveller
Topic: Upgrading drives on exisiting ships
Replies: 27
Views: 3208

Re: Upgrading drives on exisiting ships

If you're increasing the drives - especially the Jump drive, embedded in the hull as it is (whether you're using jump bubble or jump grid) - you're kind of rebuilding the ship from scratch anyway.
by WingedCat
Fri Oct 26, 2018 3:58 pm
Forum: Traveller
Topic: Ship software Intellect
Replies: 18
Views: 2231

Re: Ship software Intellect

Actually, ships can have 2 computers: a primary and a backup. The backup must be lower Processing score than the primary. It is unclear whether both can be operating at once, but there does not seem to be any rule against it. The "Intellect" software for ships seems to be a different thing than the ...
by WingedCat
Thu Oct 25, 2018 7:11 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 12886

Re: Traveller as a Spaceship Modeling Hobby

I've tried to make sure the ships I make have at least 1% of their volume set aside for ship's stores: food, minor replaceable items, and so on. They might not be separately labeled as such, but on non-cargo ships (including passenger ships after deducting luggage allowance), that's what they're the...
by WingedCat
Mon Oct 08, 2018 5:54 am
Forum: Traveller
Topic: An Alphabet of Ships
Replies: 69
Views: 100464

Re: An Alphabet of Ships

That's a lot of good work. About the only thing I don't like about it is that the heavy automation goes against my vision of a central Traveller idea, that sophonts remain necessary, even if current trends in automation suggest that your designs are more plausible than fully-crewed ships. But that'...
by WingedCat
Mon Oct 08, 2018 5:43 am
Forum: Traveller
Topic: Suggestions on how to continue
Replies: 6
Views: 1961

Re: Suggestions on how to continue

A Portfolio worth close to Cr 2 Billion that nets around 12.4 million Cr per month before and around 4.93 Billion Cr per month after costs So the monthly costs are in the negative billions? All of which took them around 38.47 years to get Long game, eh? Fast forward some years; that character's set...
by WingedCat
Sun Sep 30, 2018 5:29 am
Forum: Traveller
Topic: Stat 1 up for me. Please
Replies: 2
Views: 1323

Re: Stat 1 up for me. Please

Well, according to High Guard, a Class B spaceport's minimums are: 50,000 tons docking space: 12,500 MCr production of 1,000 tons refined fuel per day - varies by TL, using Wildeman's TL 12: 83.333... MCr civilian sensors: 3 MCr 5,000 tons commercial space: 1,000 MCr 2,500 tons residential space (av...
by WingedCat
Fri Sep 28, 2018 8:30 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 4918

Re: Dogfights: Fighters vs. Bigger ships

Why bother chewing a small ship to death with individual beam lasers, when you can bring a bay weapon to bear? If you can win the Pilot check, you're only at a -4 to hit (-2 after the Fire Control software) and they're at a -8 (likely impossible even if they have a turret and good Fire Control). Su...
by WingedCat
Fri Sep 28, 2018 6:17 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 4918

Re: Dogfights: Fighters vs. Bigger ships

as written as far as I can see the DM-6 rule applies to ALL ships over 100tons in a dogfight, so I would assume two ships duking it out would be vying for either a +2 or -2 DM Which was part of my inspiration for the Torch class . Why bother chewing a small ship to death with individual beam lasers...
by WingedCat
Fri Sep 28, 2018 6:08 pm
Forum: Traveller
Topic: T5 Errata found?
Replies: 11
Views: 2006

Re: T5 Errata found?

Because T5 is the definitive vision of the 3I and the OTU and everything MgT does is under licence to MWM the owner of Traveller. Is T5 still being actively developed and maintained? If it's been abandoned - if no further development is happening - while Mongoose's version is still under developmen...
by WingedCat
Fri Sep 28, 2018 6:06 pm
Forum: Traveller
Topic: Expert Programs: SOC-based skills?
Replies: 5
Views: 1468

Re: Expert Programs: SOC-based skills?

By RAW, SOC-based skills would simply seem to be the ones that expert software can't help with. Consider the range of societies, and that RAW implies that SOC applies to all of them. In other words, an Imperial baron would have a better than average inkling of how to behave among Zhodani nobles, and...
by WingedCat
Fri Sep 28, 2018 5:57 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 12886

Re: Traveller as a Spaceship Modeling Hobby

In other science fiction settings (since I haven't played much Traveller yet), I have sometimes found ship deckplans useful for slice-of-life scenes, for campaigns where the emphasis is more on character interaction than plot (or where character interaction is a large part of the plot). In particula...