Search found 862 matches

by Old School
Thu Oct 24, 2019 7:14 pm
Forum: Traveller
Topic: Deepnight Revelation
Replies: 123
Views: 7426

Re: Deepnight Revelation

Welf wrote:
Thu Oct 24, 2019 3:15 pm
Drinaxian Companion, please release before I try out Traveller with my group and have them decide between FFG Star Wars and Traveller Pirates of Drinax :(
Isn't the Drinixian Companion just a consolidation of the ten mini patron adventures already published? Is there any new material?
by Old School
Thu Oct 24, 2019 1:02 pm
Forum: Traveller
Topic: How long can a person survive in a low berth?
Replies: 34
Views: 1742

Re: How long can a person survive in a low berth?

There are examples of VERY long times spent frozen as cited above, but those are rarely intentional. As for what would be considered “routine”, I would go with “years”, given the known concept of the navy’s frozen watch.
by Old School
Thu Oct 24, 2019 2:47 am
Forum: Traveller
Topic: Subsidized Merchant Fiances
Replies: 54
Views: 3331

Re: Subsidized Merchant Fiances

Can also be a powerful politician’s pawn to move as needed. Goods or passengers need to be moved quietly. No one suspects the boring fst trader plying its gov’t subsidized backwater route. . .
by Old School
Tue Oct 22, 2019 9:12 pm
Forum: Traveller
Topic: Deepnight Revelation
Replies: 123
Views: 7426

Re: Deepnight Revelation

Someone on the Mongoose Facebook discussion group mentioned that their campaign was set in the 3I, but they used Savage Worlds Science Fiction rules. I used Savage Worlds (and Sci Fi companion) for my last game set in 3I and it worked well. I've ben looking at running another game and it might be s...
by Old School
Tue Oct 22, 2019 9:57 am
Forum: Traveller
Topic: Deepnight Revelation
Replies: 123
Views: 7426

Re: Deepnight Revelation

Someone on the Mongoose Facebook discussion group mentioned that their campaign was set in the 3I, but they used Savage Worlds Science Fiction rules.
by Old School
Tue Oct 22, 2019 12:29 am
Forum: Traveller
Topic: Ship Construction idea: Piggyback external Mounts
Replies: 33
Views: 1584

Re: Ship Construction idea: Piggyback external Mounts

Of course you would find one that isn’t seaworthy to make your point. There’s a reason that boat is going for less than 1/3 the price of others the same age. Oh well, Not worth arguing about.
by Old School
Mon Oct 21, 2019 10:05 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 111
Views: 3266

Re: Spaceship vs. Starship

So should spaceships get some sort of advantage over starships? The battle rider and similar sci-fi concepts already give ships the advantage of not having to tote around fuel/jump drives. I'm just idly speculating on this and interested in other opinions and thoughts here. No. As you point out, th...
by Old School
Mon Oct 21, 2019 9:58 pm
Forum: Traveller
Topic: Ship Construction idea: Piggyback external Mounts
Replies: 33
Views: 1584

Re: Ship Construction idea: Piggyback external Mounts

Lol. A 40’ foot Sea Ray, 20 years old and in need of refurbishment, will easily set you back $100,000. One in decent shape, say 10 years old or less or completely redone, will cost you $200,000. Brand new, they’re $500k. And most yacht owners would scoff at you calling that a yacht. Which raises the...
by Old School
Mon Oct 21, 2019 5:40 pm
Forum: Traveller
Topic: Deepnight Revelation
Replies: 123
Views: 7426

Re: Deepnight Revelation

Moppy wrote:
Mon Oct 21, 2019 3:29 pm
I wonder how many campaigns will end that way, with the "murderhobo republic" being founded in some far place.
Heck, you don’t even have to go that far to do that. We just call our murderhobo republic the “Kingdom of Drinax”.
by Old School
Sat Oct 19, 2019 9:49 pm
Forum: Traveller
Topic: Ship Construction idea: Piggyback external Mounts
Replies: 33
Views: 1584

Re: Ship Construction idea: Piggyback external Mounts

phavoc wrote:
Sat Oct 19, 2019 6:24 pm
The Traveller hull has always been magically resistant to micrometeroid damage while travelling at high speeds.
This is true of all science fiction starships is it not? Excepting those that have magical navigation shields, of course.
by Old School
Sat Oct 19, 2019 9:21 pm
Forum: Traveller
Topic: Subsidized Merchant Fiances
Replies: 54
Views: 3331

Re: Subsidized Merchant Fiances

Yeah, the rules are pretty generous to small merchants one jump-1 routes. That’s the primary reason I didn’t like standard merchant campaigns. To avoid quick and easy wealth accumulation the GM needs to constantly come up with pirates, thieves, taxes, dangerous passengers, etc. Otherwise the struggl...
by Old School
Fri Oct 18, 2019 1:29 am
Forum: Traveller
Topic: Subsidized Merchant Fiances
Replies: 54
Views: 3331

Re: Subsidized Merchant Fiances

The best source for truth on the operation of subsidized merchants is The Traveller Adventure —or, using the Mongoose version— Aramis: The Traveller Adventure . The basic arrangement is that the ship is paid for by the subsidy agency and that the crew pays its running costs. That's a gross oversimp...
by Old School
Thu Oct 17, 2019 11:42 am
Forum: Traveller
Topic: Referee's Briefing
Replies: 31
Views: 1981

Re: Referee's Briefing

Well, there’s only one person whose opinion really matters here (and I really appreciate him asking us what we want). Hopefully we’ve given him some inspiration.
by Old School
Mon Oct 14, 2019 10:23 pm
Forum: Traveller
Topic: Referee's Briefing
Replies: 31
Views: 1981

Re: Referee's Briefing

If you are doing it for free
I don’t think that’s how this works. . .
by Old School
Sun Oct 13, 2019 6:32 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 46
Views: 2912

Re: Passenger Ship logistics

Phavoc, your points are well taken regarding errors in the text. Proofreading is not Mongoose’s strong point. As for the “justification in the rule is . . .extremely weak”, this argument, which is a matter of opinion, can be used anywhere in the rules, for any rule you don’t like. The ruleset is des...
by Old School
Sat Oct 12, 2019 11:45 pm
Forum: Traveller
Topic: Referee's Briefing
Replies: 31
Views: 1981

Re: Referee's Briefing

Whatever is done, I’d prefer to see it a little more detailed, including personalities, so the information presented can a be more “plug and play”. The existing briefings have great ideas, but still require a lot of prep.

So instad of a lot of ideas at a high level, fewer ideas but more detailed.
by Old School
Sat Oct 12, 2019 5:04 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 46
Views: 2912

Re: Passenger Ship logistics

Well, you aren't saying I am crazy, which you means you believe most of them are actually valid
That’s quite the leap of logic. You didn’t answer my question. Using your logic, I’ll take it that you don’t actually like Traveller, since you did’t specifically state otherwise.
by Old School
Sat Oct 12, 2019 9:46 am
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 46
Views: 2912

Re: Passenger Ship logistics

Rules have a tendency to be ambiguous, with multiple possible interpretations; pick one and stick with it. They don't if you write them properly, but RPG companies tend not to have technical writers on their staff, and they're expensive to hire. People often say that conciseness and correctness mea...
by Old School
Tue Oct 08, 2019 10:22 pm
Forum: Traveller
Topic: Help me and a friend. please
Replies: 7
Views: 771

Re: Help me and a friend. please

Lol. Good stuff.
by Old School
Tue Oct 08, 2019 3:54 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 46
Views: 2912

Re: Passenger Ship logistics

Assuming a ship makes regular runs, hydroponics wouldn't make much sense for bulk food (wheat, corn, etc). Smaller products, like fruits, vegetables, spices, etc, could work since they are generally tastiest when fresh. The other issue is going to be foodstuffs that aren't normally available in the...